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Glorious bars crashing?

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Light Gaia
Mar Member 2018

Light Gaia

Posts: 375Silver Posts by user Forum Profile RuneMetrics Profile
Looking from the outside but here is a solution.

The problem is Masterwork requires Money to maintain like most other sets that doesn't break.

Jagex, or the team behind the rework should change it so you need Glorious bars to fix the armour instead. Much like how Dyed Malevolent needs Malevolent energy to maintain.

That'll probably keep the price of said bars stable.
Add meh

16-Jan-2019 23:33:19

Hguoh
Mar Gold Premier Club Member 2014

Hguoh

Posts: 7,418Rune Posts by user Forum Profile RuneMetrics Profile
Wouldn't fix anything. As it degrades to broken, augmenting it does not require any additional upkeep beyond energy charges (relegating bar repairs to gloves, boots, and helms (the cheapest to make and therefore repair)).

If you wanted to enforce the use of glorious bars for repairs, you'd need to make regular masterwork degrade to dust so that augmented versions would use a new equivalent + charges (or bar(s) + charges) to repair.

17-Jan-2019 03:07:31

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Swift Punch1 said:
That's how I honestly thought it was repaired but never looked into it, it's really stupid if it's just coins. It should be repaired through coins AND bars.

What you're trying to do here is fix a problem with the market value of one item by making another item require it on a regular basis. In this case, you think that by adding Glorious Bars to the repair cost of Masterwork, the value of Glorious Bars would rise.

However, Masterwork itself *is* the primary use for Glorious Bars.

If you *just* make Masterwork more expensive or difficult to maintain, the old question of "is it worth using Masterwork over XX" becomes easier to answer, and the end result is you'd see fewer players choosing to go with Masterwork - thereby reducing demand for the armor itself, and consequentially the value of Glorious Bars as well.

The solution to that new problem is to buff Masterwork - at which point the idea of buffing the value of a metal bar would have gone far beyond that, and we'd have introduced power creep into equipment itself.

17-Jan-2019 03:27:11

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

Posts: 5,028Rune Posts by user Forum Profile RuneMetrics Profile
Uncle Pob said:
Swift Punch1 said:
That's how I honestly thought it was repaired but never looked into it, it's really stupid if it's just coins. It should be repaired through coins AND bars.

What you're trying to do here is fix a problem with the market value of one item by making another item require it on a regular basis. In this case, you think that by adding Glorious Bars to the repair cost of Masterwork, the value of Glorious Bars would rise.

However, Masterwork itself *is* the primary use for Glorious Bars.

If you *just* make Masterwork more expensive or difficult to maintain, the old question of "is it worth using Masterwork over XX" becomes easier to answer, and the end result is you'd see fewer players choosing to go with Masterwork - thereby reducing demand for the armor itself, and consequentially the value of Glorious Bars as well.

The solution to that new problem is to buff Masterwork - at which point the idea of buffing the value of a metal bar would have gone far beyond that, and we'd have introduced power creep into equipment itself.


Sums it up fairly well.
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17-Jan-2019 06:54:53

Swift Punch1
Dec Gold Premier Club Member 2011

Swift Punch1

Posts: 3,569Adamant Posts by user Forum Profile RuneMetrics Profile
Uncle Pob said:
Swift Punch1 said:
That's how I honestly thought it was repaired but never looked into it, it's really stupid if it's just coins. It should be repaired through coins AND bars.

What you're trying to do here is fix a problem with the market value of one item by making another item require it on a regular basis. In this case, you think that by adding Glorious Bars to the repair cost of Masterwork, the value of Glorious Bars would rise.

However, Masterwork itself *is* the primary use for Glorious Bars.

If you *just* make Masterwork more expensive or difficult to maintain, the old question of "is it worth using Masterwork over XX" becomes easier to answer, and the end result is you'd see fewer players choosing to go with Masterwork - thereby reducing demand for the armor itself, and consequentially the value of Glorious Bars as well.

The solution to that new problem is to buff Masterwork - at which point the idea of buffing the value of a metal bar would have gone far beyond that, and we'd have introduced power creep into equipment itself.


You're right because using the highest tier armour in the game should be cheaper than tier 80 gear to maintain because "lel nobody will use."

19-Jan-2019 20:24:39

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Swift Punch1 said:
You're right because using the highest tier armour in the game should be cheaper than tier 80 gear to maintain because "lel nobody will use."

You seem to have totally missed the logic there.

The OP wants to increase the value of Glorious Bars. By also requring Glorious Bars in addition to the GP cost to maintain Masterwork, the OP wants to create a sink for Glorious Bars.

Regardless of how many people choose to buy and use Masterwork, the increased repair cost of Masterwork would cause people to decide that Masterwork isn't worth it for them; ie. the appeal of Masterwork would be reduced, fewer would be sold, and fewer would be in daily use out in the world needing to be maintained.

Since smithing Masterwork is the primary sink for Glorious Bars, the reduction in demand for Masterwork would affect demand for the bars used to make it, completely negating any extra demand for those bars through maintenance cost.

So long story short, doing that probably would *not* increase the value of Glorious Bars like the OP intends. What it would probably do is reduce demand for Masterwork itself: not completely cripple it, but dent it enough that people who make Masterwork would likely get less profit from selling their armors.

This has nothing to do with relative costs of different tiers of gear. It's to do with the OP trying to boost the value of one specific part: that plan wouldn't work, because you can't make a change like that without affecting the desirability of the end-product. It could easily be the straw that broke the camel's back in causing people to revert to using their trusty T80 gear again over T90+ Masterwork.

Even if Masterwork is still popular after this, demand would be dented, and that would feed back into the value of Glorious Bars meaning the original intended result still wouldn't have happened.

19-Jan-2019 21:45:35

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
But the OP wants to increase the price of Glorious Bars because he wants to make *his* money from producing Glorious Bars; if he was more interested in making the big money from smithing Masterwork sets themselves, he'd be happy that Glorious Bars are pretty inexpensive.

The problem with *that* logic is, if people don't have to spend 10 hours smithing entire Masterwork sets before they get their big profit windfall, most people wouldn't. If Glorious Bars were higher value, we'd just see a drastic increase in the number of people making Glorious Bars, which would saturate the market and cause the value of the bars to drop again.

It always needs to be *more* worthwhile to turn Glorious Bars into Masterwork, on a profit-per-hour basis, otherwise nobody would: they would just spend all their time making the bars and hoping someone else needs them to make armor sets. But if nobody is making the armor sets, due to Glorious Bars being sufficiently close to, equal, or better GP per hour than the sets themselves, there wouldn't be a market to sustain the high value of the bars.

In other words, the whole process needs to balance. You can't just decide to boost one part of that process and not affect the other parts; if the other parts change, that could easily negatively affect the part you're trying to boost.

19-Jan-2019 21:53:59 - Last edited on 19-Jan-2019 21:54:17 by Uncle Pob

Swift Punch1
Dec Gold Premier Club Member 2011

Swift Punch1

Posts: 3,569Adamant Posts by user Forum Profile RuneMetrics Profile
My point is to link the bars to maintainence vs only creating a new set, elsewise once enough people get a set of fitted masterwork gear the bars themselves wont be worth very much...

20-Jan-2019 02:39:05

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