Forums

Patch Notes - 16/04

Quick find code: 15-16-613-66005588

of 4
God Goku Son
Mar Member 2018

God Goku Son

Posts: 576Steel Posts by user Forum Profile RuneMetrics Profile
might i suggest that some quests are too easy as far as challenge, and there are those that can be challenging. i feel like the quests leading to certain story endings havent really prepared players for how much more of a challenge they're getting.

For example, the last quest in the myreque series and the fight with the lord of vampyres. the thing is, the quest bosses/fights between the beginning and end of the series felt all too easy.

the final quest however the fight between you and the boss was actually fun and challenging. maybe some ninjas could play through specific quests and update a bit more of the combat. or even in newer quests add more complicated puzzles...i loved the labyrinth. the experience brought me back to the elf quest series not including going into prif, and then the elemental workshop. all amazing puzzle challenges.
Hope
can drown, lost in thunderous sound.
Fear
can claim, what little faith remains. But i carry strength from [b]
souls
[/b] now gone; They wont let me give in.

16-Apr-2018 11:11:44

go ro go
Dec Gold Premier Club Member 2017

go ro go

Posts: 955Gold Posts by user Forum Profile RuneMetrics Profile
Thanks. Will have to rebuild my skull sceptre and might even give the raptor chest a shot now (wasn't worth it before by far)

A few ninja fixes I'm still waiting for and would love to see:

- Menaphos city quests: Updating "I have the <assigned creature>" to "I have slayed / killed the <assigned creature>. Works in one variation, but not another.
- Menaphos city quests: Stating the number of resources required - sometimes this is omitted requiring speaking to the NPC again to get the quantity
- Healing at Death's bank chest
- Removal of 'eat food' within a bank interface, which IIRC pre-dates the bank-healing functionality. Not only is it unnecessary, but can result in eating food accidentally

Oh finally, holiday portal in Lumbridge crater to deep sea fishing could give access to a boat that exits to the fishing guild instead of back to the crater. Does this permit lower levelled players to access the fishing guild through a backdoor? Hopefully you have this covered :)

Cheers.

16-Apr-2018 11:43:45

Alioth
Apr Member 2011

Alioth

Posts: 3,186Adamant Posts by user Forum Profile RuneMetrics Profile
Thanks for the updates, although I think the guided rune pick axe icon is lacking on the gold now...
A
lio
h
,
Of
S
iriu
s
R
isin
g
...

16-Apr-2018 11:48:39 - Last edited on 16-Apr-2018 11:49:01 by Alioth

Konota
Jun Gold Premier Club Member 2010

Konota

Posts: 5,575Rune Posts by user Forum Profile RuneMetrics Profile
Was the damage reduction really needed..?
Interested in a Discord channel that keeps track of Jagex's work/updates
they spread on different social media platforms?
PM me.

16-Apr-2018 12:44:19

Sudo Bash
Sep Gold Premier Club Member 2014

Sudo Bash

Posts: 280Silver Posts by user Forum Profile RuneMetrics Profile
Boldly Rule said:
Corrected functionality of desert strykewyrms' ranged attack. - can you be more specific pls?


In basic terms, there was a bug (for quite a while, actually) that allowed you to take absolutely no damage from desert wyrms when they used their ranged attacks.

You could wear absolutely nothing, at pretty much any defense level, and take no damage.

thus making easy kills, as al you had o do was stay a specific amount of tiles away, and whittle it's hp down with your weapon or damaging effects like aftershock.

I'm rather happy this abuse-able bug was fixed, honestly.

edit: Normally when they are vague in patch notes, they don't want them to be said to prevent further abuse. But in this case, it was the only instance of this, so I think it's alright for me to give this extra context. (Otherwise they can remove my reply)
Favourite Quotes: "Okay, What did you do? Cough it up. :P" - Mod Shauny;
"Stop Breaking Things..." / "You Break To much." - Mod Shauny, Some Select Players, Austie, (Ex-Mod) Daezhun;
"WTF how(did you [get there|do that])?" / "Nice :D"- Mod Dolan

16-Apr-2018 13:57:12 - Last edited on 16-Apr-2018 13:58:18 by Sudo Bash

Boldly Rule
Feb Gold Premier Club Member 2010

Boldly Rule

Posts: 734Steel Posts by user Forum Profile RuneMetrics Profile
Sudo Bash said:
Boldly Rule said:
Corrected functionality of desert strykewyrms' ranged attack. - can you be more specific pls?


In basic terms, there was a bug (for quite a while, actually) that allowed you to take absolutely no damage from desert wyrms when they used their ranged attacks.

You could wear absolutely nothing, at pretty much any defense level, and take no damage.

thus making easy kills, as al you had o do was stay a specific amount of tiles away, and whittle it's hp down with your weapon or damaging effects like aftershock.

I'm rather happy this abuse-able bug was fixed, honestly.

edit: Normally when they are vague in patch notes, they don't want them to be said to prevent further abuse. But in this case, it was the only instance of this, so I think it's alright for me to give this extra context. (Otherwise they can remove my reply)

TY for the reply. For future reference when a bug is corrected it would be nice to read "A bug was corrected for the range attack of whatever monster." I do not wish to know what the bug was. When a change is made in the way an attack works that could be explained in greater detail in the post. Changes to combat should be articulated clearly imo.

16-Apr-2018 14:19:32

Quick find code: 15-16-613-66005588Back to Top