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Issues With New Mining Re-Work

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Airgorn8

Airgorn8

Posts: 165Iron Posts by user Forum Profile RuneMetrics Profile
First and Foremost I like the new changes. However, I've had some bugs and feedback I'd like to portray.

* When you get to a new tier of Mining/Smithing, having it spam you saying that the tool you are using is lower than the tier of metal you are mining is REALLY annoying. It should tell you once, and then give you five minutes or so to do what you want, then maybe tell you again. I had it spam my whole chat just trying to get the five pieces to make a new pickaxe, and a box. I've I'm training my mining and smithing up, I don't want to buy a pickaxe for the very next tier. I had 60 mining and was using a Rune +3 Pick, I don't want to buy a pick when I'm mining what I need for the next one now.

* I hit 59 Smithing which gave me the perk to have Rune be pre-heated, this was working fine until I tried to convert all the Rune +3 into a Burial Set, and it wasn't pre-heated. It's not a huge deal, but very annoying to think it'll be pre-heated, start to work on it and have to put it in the forge instead. If I wasn't using headphones I may not have noticed right away. It's still Rune armor, and should still have that effect.

* I'll give this one to you, I was going to make another bug I found on like the very first day, however I just tested it and it works now. I'll still mention it in case it only happens with the one kind of metal, but I tried it with a different one and it worked. I was upgrading an Adamant Platebody to +2 which took 10 bars, I had the 8 in the bank, and two on me in my bag. It showed greed saying it was ready to build, but wouldn't build saying I was missing bars even though I wasn't. This worked with Orikalkum that I just tested, but didn't work then. You may have fixed it already.

10-Jan-2019 15:23:56

Airgorn8

Airgorn8

Posts: 165Iron Posts by user Forum Profile RuneMetrics Profile
I ran out of room in the OP, so continued here:

* Another issue is with the Dragon 2-Handed Sword special ability, honestly, I just think it's bad. Compared to Quake, Hurricane, and even Cleave. All of which take less energy, or none to cast, they all give bonus damage. Powerstab takes more energy, and gives no bonus damage at all, and when using it I often times don't see it hitting anything around me other than the one target. Quake and Hurricane work great, and to have a special ability just for the sword that is such a let down just makes me sad. All other 2-Hands can use the other abilities just like this one, you would think the special would be more special. The special for the Longsword version costs only 25, and is actually pretty good, but for this one to cost 60% and do basically nothing makes me not want to use it. Now I am new to Dragon, so maybe I'm missing something, and if I am, please someone let me know.

* Last issue is with the Rune-Tunities or whatever they are called. The glowing gold dust particle effect on ore to let you do more damage and be an incentive to move around and not AFK mine is just too hard to see at times. On my main desktop I have 1080 resolution, I'm pretty far away, and this effect isn't easy to see, without the sound I wouldn't even notice it. However on my laptop, it's not very good, low graphics, and bad resolution you can't see it at all without sticking your nose to the screen. The sound makes it easy to look, but I'd like an option to change the color, maybe like a colorblind mode or something, let me change it to something I can see easy like dark blue. If they are at an angle it's fine, but on top of the ore it's almost invisible with low graphics, or high resolution.

So far those are a few things I've found, I'll add more if more come up, and if anyone else has any bugs or issues, please post a reply. I like the rework, but it's still got it's share of issues.

10-Jan-2019 15:29:59

Airgorn8

Airgorn8

Posts: 165Iron Posts by user Forum Profile RuneMetrics Profile
Actually speaking of Dragon tier, isn't it supposed to be the same as Orikalkum, only it's now classified as "Power" instead of tank armor? Since we can't upgrade it (to my knowledge), all of it's armor stats are lower than Orikalkum, and can't be upgraded to +3 like it can. I'd like to see it get a little bit more of a boost to at least match the base level of the Orikalkum. I get that it's got the extra strength, but since it can't be upgraded I'd like to see it on par with the base version at least. Again, maybe I'm wrong, but maybe someone who has the stats or numbers can look this up? I know I was hearing people talk about only having some pieces of dragon like the Helm and Kiteshield, but using Orikalkum for the rest. maybe that's the best thing to do, but I'd rather see the sets be on their own. Maybe let us upgrade the Dragon armor, but have it take like double or tripple the bars, and a higher Smithing level, like 65 instead of 60 or something? I just love the look of Dragon so much more than Orikalkum, and I don't want to see a great armor get replaced and not used.

10-Jan-2019 15:36:04

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