Forums

~ Rite of Passage V2 ~

Quick find code: 16-17-435-65931992

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
~~~~

Greetings!

You're now in the 2nd edition of a thread dedicated to the discussion of the unreleased quest Rite of Passage (ROP).

Rite of Passage's pitch is to take us to the Aviansie homeworld of Abbinah, where we end up helping a young Aviansie perform their rite of passage, something which eventually spirals into far darker things. We'll get to learn about the elder artefact that gave Armadyl godhood, and so much more. Despite many years passing, Mod Raven has been good at keeping the central plot points hidden from us.

This quest is a passion project of Mod Raven, first thought up and presented in 2013, but which has since then been shelved and revised over the years. The quest is on Jagex' backlog and has good chances as a candidate for upcoming quest slots.

~~~~~

Latest News


No real news, but the Sixth Age storyline is continuing this month of May, and Armadyl's involved :)



~~~~~

Please note that many things presented as facts or known may be based on old designs of the quest. While it is believed that much of these designs will stay when it enters production, certain parts are expected to be altered and quite different in the final product.
Rite of Passage

17-Jul-2017 07:20:46 - Last edited on 08-May-2019 19:46:59 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
~ Overview ~


Rite of Passage's story takes us entering the Aviansie homeworld of Abbinah. Unknown events on this world lead us to befirend Aralim, a young Aviansie who is about to perform his rite of passage. A ritual in which young Aviansie travel to the world's core, completing various trials on the way, to fill a vessel with water and bring it back to their tribe.

This serves as the introduction of the quest, what happens later is still obscure. But we know it will heavily involve the Aviansie and one of the currently never seen Elder Artefacts.

The potential candidates are: The Codex, The Template, or The Hammer.

We will also see the Guardians of Armadyl, and a whole host of lore about Armadyl due to his association with the race, the world, and the Elder Artefact, which gave him his original godhood.

Requirements from the 2013 design (very likely to change):
- 30-39 Agility.
- 30-39 Divination.
- possibility of 30-39 in some other skills as well.
- Must be able to handle intermediate level combat, with possibility of scaling.
- Missing: Presumed Death.
Rite of Passage

17-Jul-2017 07:20:55 - Last edited on 05-Jun-2018 12:25:17 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Rite of Passage and Aviansie art:

Concept art from the quest:

Rite of Passage concept:


Abbinah concept (showing what could possibly be Aquilar):


Architecture:

MPD and WE2 saw an architecture and style that is also used on Abbinah, here's some concept arts from these two updates.

Aviansie architecture and design concept (from MPD):


Armadylean/Aviansie props concept (from WE2):


Tower of Armadyl concept:


Empyrean Citadel concept:



Characters:

Showing art of potential characters we may meet.

Gee'ka, the golem smith:


Taka'ra, the Aviansie Tribe Leader:


Kamiee, head diviner/advisor to Armadyl:


Art showcasing various Aviansie looks:


And of course, Armadyl himself:
Rite of Passage

17-Jul-2017 07:21:00 - Last edited on 03-Dec-2017 12:32:54 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
The Abbinah Creation Myth
This is written by Mod Raven and was shared in the 2015 forum lore Q&A. I have added "The Spirit" to the beginning of some paragraphs to avoid Ba'tieru being starred.

Pre-Armadyl, the aviansie believed in a series of spirits, rather than gods, each of these spirits governed either the winds, the rocks or the water. Chief amongst these was Ba'Tieru, the spirit of the storms.

The spirit Ba'Tieru was in love with the water spirit Do'thari as he belived that Do'thari was the most beautiful of all of the spirits because of the way his hair flowed as he swam in the moonlight. To woo Do'Thari he would take pieces of the heavens and move them into orbit around Do'Thari to entice him with their beauty.

Do'Thari was enraptured by these beautiful displays and he vowed to leave the world to be with Ba'Tieru.

But Do'Thari was the husband of Mied, a jealous spirit of the core. When she saw her husband vow to leave her side, she became angry.

She hurled the mountains at Ba'Tieru, smashing his display to pieces. Those pieces became dull and then turned to rock, becoming the outer islands. The pieces hurled by Mied became the worlds middle islands.

The spirit Ba'Tieru was not deterred and he vowed to take Do'Thari to be with him in the heavens and Do'Thari vowed the same, for Mied was a cruel and controlling wife. Furious at her husbands betrayal, Mied wrapped herself around the world and smothered Do'Thari, and his body became the oceans.

The spirit Ba'Tieru was enraged and with hands made from the raging hurricanes, he tore Mied apart, which is why the core of Abbinah looks like great hands have torn a hole in it. In his grief Ba'Tieru could never rest and he walks Abbinah in constant, raging fury.
Rite of Passage

17-Jul-2017 07:21:03 - Last edited on 03-Dec-2017 12:33:18 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Reveal Podcast Summary:

The Rite of Passage Podcast can be found on the Runescape Podbean page or on Youtube, google "Rite of Passage podcast" to find it on the 1st link.

- Rite of Passage is the final title
- Takes place on the Aviansie Homeworld Abbinah
- Abbinah is a harsh location, consisting of floating islands hovering over an unstable chaotic core, not an idealistic view of floating islands
- Players help a young aviansie participate in the Rite of Passage, which at a basic level involves getting water from core, “there’s obviously a lot more to it”
- Player will traverse between floating islands, navigate in “free-form pattern”, you can choose which islands to go to, not a linear dungeon so to speak
- Exploring a new world and the feelings of exploration associated with this is important
- Linza features (Planned to be Xenia originally)
SCRAPPED

- May be other recognisable characters (Doesn’t want to spoil)
- “I’m sure there may be references” (On meeting Armadyl)
- There’s a change in Abbinah due to 6th age, big focus of quest
- Lore etc “hidden” around the world, in hidden areas etc, kind of like Memoriam crystals I suppose.
- Requirements in the 30s (intermediate?) Agility and Divination mentioned.
- High level post-quest content from levels 40 to 80 in skills for exploring blocked off areas, story content and other rewards hidden here. Planned to have something special for level 80s.
- Plan is to introduce optional combat scaling, play original 30s difficulty or toggle on scaling if you want hard combat suited for your level. No reward for putting on scaling, just for people who want the challenge. (Might not be in final product)
- Definitely voice-acted (this may no longer be the case)
- “Quite big reveals we’ve not even touched on”, “We’ve only touched on the first third of the quest” (we know a bit more now e.g. it focuses on artefacts)
- Early stage of development (hehe)
- Original launch was to be late 2013.
Rite of Passage

17-Jul-2017 07:21:07 - Last edited on 03-Dec-2017 12:33:47 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Summary of answers about RoP from Lore Q&A's:

2014:
- Armadyl finding Staff of Armadyl covered in RoP. He did not find it on Abbinah, and it was after his initial ascension with the 1st artefact.
- Aviansie not residing on Gielinor after WE2 covered in RoP, has to do with cultural traditions among other things.
- Armadyl's 2nd artefact covered explicitly in RoP.
- Armadyl's ascension covered in RoP.

2015:
- RoP will be tweaked slightly due to the delay it has suffered but the basic story is very much intact, things like some motivations may change
- Raven wants to do more Aviansie/Armadyl stuff after RoP, dramatically increase their story
- RoP will have implications upon the wider world but the story is relatively self-contained
- Armadyl can be added, potentially
- There are many functional clan citadel-like islands, not just one canonical
- Aviansie mate for life (1 partner)
- Aviansie weren't all in the Wilderness, several escaped or died out afterwards without mating partners
- Avatars are not on Abbinah
- Minions are basically mini-golems, maybe not tied to Abbinah either.
- The Citadel language may be the Aviansie language, probably not explored too deeply in RoP
- After being united Aviansie lived on Abbinah about 5-600 years before going to Gielinor
- The Staff of Armadyl was discovered while the Aviansie were being united, covered in RoP
- The campaign to unite Aviansie took roughly 100 years
- The campaign included little bloodshed, only few tribes really resisted
- Tribes who resist unification still exist, but are a tiny minority
- There existed warriors who dragged islands around for combat purposes!
- At one point the various breeds of Aviansie were considered separate races
- Aviansie have domesticated a few animals, including strange creatures for pets
- Armadyl doesn't know of Zaros abducting Aviansie
- Aviansie only know of the world gate through legend of Aviansie disappearing through arches etc
Rite of Passage

17-Jul-2017 07:21:10 - Last edited on 03-Dec-2017 12:34:04 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
- Rites of passage were ceremonial simple things on Gielinor
- It was quite a feat to migrate to Gielinor, more than one portal used, covered in RoP.
- Aviansie celebrate new year, and have one day of contemplation, Armadyl discourages religious events in his name
- Hatchlings are thaught by their tribe, at a certain age they go to higher islands to get educated by Aviansie elders, before performing their Rite of Passage. After this they are apprenticed in a craft of their choosing.
- There have been bad aviansie like tyrants etc, the race is certainly not perfect
- The entire Creation Myth, describing the mythology of the Aviansie before Armadyl ascended. Explains how the world was made, as spirits got into a lot of drama.
- Aviansie are ok with same-gender relationships (the spirits in love are both men)
- Armadyl is recovering after WE2, really dislikes killing Bandos
- Uncertain if Armadyl has seen Tuska before
- Armadyl had more motivations to come to Gielinor than the Empyrean Citadel, covered in ROP
- Armadyl doesn't want Bandos's mace, keeps hold if it in case
- Aviansie population is "small".
- Names are mostly chosen on how nice they sound, no big meaning otherwise
- Armadyl is going to restructure the Guardians of Armadyl, ROP introduces "New Guardians of Armadyl"
- Plan is to add Abbinah to the world gate
- Tobi'it is a little insect Aviansie use in delicacies
- Aviansie live approx. as long as a human in good conditions.
Rite of Passage

17-Jul-2017 07:21:14 - Last edited on 03-Dec-2017 12:34:19 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
For interest here's an Aviansie timeline I started working on, I imagine ROP will make it a lot more expansive and accurate. Everything should be listed descending in the order it presumably happened. In theory I could mash together Age 2 and 3 but I feel they are different enough. Opposite for Age 4, which could be split into Gielinorian Age 2 and 3, but I chose not to do it here.

Origins
- Jas makes Abbinah.
- Abbinah is shattered, for unknown reasons.
- An Elder Artefact is hidden somewhere on Abbinah.
- The Aviansie race starts taking shape.
- Age End: Aviansie race start living in tribes etc.

Age 1: Conflicts (unknown how long it lasted, probably very long)
- Aviansie tribes are separate and independent of one another, sometimes in conflict over resources like water.
- Mythology about Spirits that made Abbinah and control aspects of its nature is created.
- Age End: Armadyl is born.

Age 2: Armadyl’s Ascension and Campaign (approx. 100-150 years)
- Armadyl discovers the Abbinah Elder Artefact and unintentionally ascends to godhood.
- Armadyl starts his campaign to unite the Aviansie.
- Armadyl starts exploring other worlds, including Kethsi.
- Armadyl discovers the Staff of Armadyl on an unknown world.
- Armadyl forges some additions onto the Staff of Armadyl; a winged symbol, and an orb.
- Age End: Armadyl successfully unites the Aviansie, with very few outcasts still resisting. Establishing the race as “Armadylean”. This happens roughly 100 years after the campaign started.

Age 3: United on Abbinah (5-600 years)
- Aviansie live united alongside Armadyl. Resources are still scarce but tribes cooperate rather than fight over the limited resources.
- Suspected that larger villages like Aquilar are established properly in this time.
- Age End: The Aviansie start planning a migration to Gielinor.
Rite of Passage

17-Jul-2017 07:21:17 - Last edited on 03-Dec-2017 12:36:20 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Age 4: Gielinor (between 4-6000 Years, as unsure on when in the Gielinorian 2nd age they arrived)
- Aviansie arrive on Gielinor in Gielinorian 2nd Age.
- Aviansie rise floating island citadels in the sky for safety and to imitate life on Abbinah.
- Empyrean Citadel is created, as a tribute to Armadyl, it is used as his base.
- Guardians of Armadyl established, their most famous duty is to protect the Staff of Armadyl.
- Vague alliances with some other gods rise (esp Saradomin).
- Staff of Armadyl is stolen, leading to a series of events ending with Zamorak taking down Zaros and ending the 2nd Gielinorian Age.
Armadyl reclaims staff and hides it again.
- God Wars erupt, Aviansie races suffers extreme losses and create a monument in the Empyrean Citadel.
- Aviansie create the godsword in an alliance with Bandos and Saradomin, to try and take down Zamorak.
- Zamorak wipes out Forinthry with Stone of Jas.
- Age End: Few Aviansie remain and those who can flee to Abbinah, believing Armadyl to be gone. Armadyl, believing the Aviansie to be gone, leaves the world. Unclear if by himself or forced out by Guthix. Some Aviansie remain, frozen in the GWD.

Age 5: Back on Abbinah (2160-2169 Years)
- Aviansie return to Abbinah, they carry on traditions of Aviansie 3rd Age, but now without a god.
- Armadyl wanders the universe in mourning, unaware the Aviansie are still alive.
- Approx. 5 years before the age ends Taka’ra becomes high mage of the Aviansie.
- Age End: Armadyl returns to Abbinah.

Age 6: Armadyl’s Return (1-10 Years and ongoing)
- The Aviansie celebrate Armadyl’s return for a full year.
- Within approx. 5 years, Guthix dies and the edict shield disappears.
- Aviansie scout Gielinor.
- Taw*paak is sent as an emissary for the Armadylean faction.
- Scouts discover Sliske has taken over the Empyrean Citadel, MPD follows.
- Armadyl defeats Bandos in WE2 after the events of MPD.
Rite of Passage

17-Jul-2017 07:21:21 - Last edited on 03-Dec-2017 12:35:03 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Post 2001 on the original ROP thread was a little message from Mod Raven himself, following is a quote of said post. Thanks to Mod Raven for taking the time to write this one up as a celebration of the community discussion around this!

--

Hey guys,

I'm deeply heartwarmed, as warm as this lump of obsidian gets, to see this thread reach 2000 posts. It's great to see the passion and enthusiasm continue for something that we teased 3 years ago.

Rite of Passage has been a constantly discussed and fought for piece of content and whilst it's been shelved for a while, it is most certainly still in consideration.

Anyway, I figure that I should probably use this special post to give you a little bit of Abbinah lore. So, rather than spoiler the quest, I'll give you a little aviansie lore that is quest pertinent but only tangentially so. I'll discuss a little bit about the old Aviansie religion.

Disclaimer: This lore is subject to change as it has not yet made it into the game. We reserve the right to alter the lore below based on the needs of the story/game.


An aviansie spirit priest is known as an Bo'udgan, or shaman. Each of them is trained to listen to one of the five types of spirit and they are trained to interpret the needs of those spirits as well as to petition them for aid should the people require it. The Bo'udgan do not live separately from aviansie society, but rather they live among them. They perform normal jobs as well as perform their spiritual service, it is an additional responsibility, rather than a complete vocation. E.g a bo'udgan that works as a hunter, will hunt as much as a normal hunter, but will listen/talk to the spirits as they do so. Spirits are respected, not worshipped.

The five spirit types correspond to an aspect of life/balance within the world and within aviansie society.

[cont.]
Rite of Passage

17-Jul-2017 07:21:24 - Last edited on 03-Dec-2017 18:56:26 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Water spirits are the spirits of beginnings. They are the spirits of creating and sustaining life. They encompass aspects of fertility deities as well as traditional water roles.

Earth spirits are the spirits of sustained growth and survival. They are the stoic tree spirits standing against the storm and they are the spirits that keep buildings standing. They offer gifts of good health and stability.

Light spirits are the spirits of knowledge. They reveal the secrets of the universe to those with the patience to look. They promote education and the betterment of self for the benefit of others.

Fire spirits are the spirits of passion and emotion. They are the song in the throat of a musician and the rage on the field of battle. Fire burns, but it also illuminates. Spirits of light and fire are often linked.

Storm spirits are the driving force behind the world. They are the inspiring words from great leaders. They are the winds beneath the wings of an aviansie carrying them to new places.

It is the responsibility of the bo'udgan to maintain dialogue with the spirits. To tend their shrines and protect their sacred places. In exchange the bo'urdgan are believed to possess spirit like powers.

[end of post]
Rite of Passage

17-Jul-2017 07:21:27 - Last edited on 03-Dec-2017 12:39:53 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Goal of the Quest:

Something that has been mentioned a lot I feel and should be noted in particular is that they have this desire to make Rite of Passage very exploration-based, where you hop around these islands and explore this new world (Mod Osborne named The Legend of Zelda: Wind Waker when talking about ROP at one point, so that gives an idea). That's the kind of thing they hope to achieve. For instance in the design documents Abbinah is meant to be a procedurally generated world in development, to allow for a very large area. It is unknown how much of that plan will remain when Rite of Passage resumes development, but it is still a thing as of 2016. We can also probably expect to see an Aviansie village somewhere in this world of islands, We currently only know of one specific potential Village called Aquilar, but that doesn't have to be the one. All storylines need a huge city at the end of them, I suppose.

The basis of the quests story is that you take on the Rite of Passage along with Aralim, something that leads to something far bigger... The quest tries to capture the Aviansie as real and proper characters and not just “the guys who follow and fight for Armadyl”, it will also explore the cultural shift experienced by the return of Armadyl and the turn to the 6th age, e.g. the Aviansie being exposed to Gielinor again. The actual Rite of Passage is said to be about one third of the quest so there will be other things happening, Some things we know Rite of Passage will touch on so far:

- Abbinah in general
- Armadyl's Origins
- A new Elder Artefact
- How Armadyl got the staff of Armadyl (post-ascension, on an unknown world)
- What happened to the Aviansie at the end of the 3rd age (as they did not go extinct)
- Aviansie Culture and how it's changing
- Aralim
- The return of the Guardians of Armadyl
Rite of Passage

17-Jul-2017 07:21:30 - Last edited on 03-Dec-2017 18:56:01 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Link to the post!

I'll quote the lore itself here:

Disclaimer: This lore is subject to change as it has not yet made it into the game. We reserve the right to alter the lore below based on the needs of the story/game.


An aviansie spirit priest is known as an Bo'udgan, or shaman. Each of them is trained to listen to one of the five types of spirit and they are trained to interpret the needs of those spirits as well as to petition them for aid should the people require it. The Bo'udgan do not live separately from aviansie society, but rather they live among them. They perform normal jobs as well as perform their spiritual service, it is an additional responsibility, rather than a complete vocation. E.g a bo'udgan that works as a hunter, will hunt as much as a normal hunter, but will listen/talk to the spirits as they do so. Spirits are respected, not worshipped.

The five spirit types correspond to an aspect of life/balance within the world and within aviansie society.

Water spirits are the spirits of beginnings. They are the spirits of creating and sustaining life. They encompass aspects of fertility deities as well as traditional water roles.

Earth spirits are the spirits of sustained growth and survival. They are the stoic tree spirits standing against the storm and they are the spirits that keep buildings standing. They offer gifts of good health and stability.

Light spirits are the spirits of knowledge. They reveal the secrets of the universe to those with the patience to look. They promote education and the betterment of self for the benefit of others.
Rite of Passage

17-Jul-2017 10:40:00

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Fire spirits are the spirits of passion and emotion. They are the song in the throat of a musician and the rage on the field of battle. Fire burns, but it also illuminates. Spirits of light and fire are often linked.

Storm spirits are the driving force behind the world. They are the inspiring words from great leaders. They are the winds beneath the wings of an aviansie carrying them to new places.

It is the responsibility of the bo'udgan to maintain dialogue with the spirits. To tend their shrines and protect their sacred places. In exchange the bo'urdgan are believed to possess spirit like powers.
Rite of Passage

17-Jul-2017 10:40:15

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Before I had assumed Armadyl found the Staff of Armadyl on Gielinor, that it is not so is curious. I don't remember where I got the assumption from on the top of my head and it is a bit of digging to find out :P

That the artefact isn't responsible for Abbinah's state makes the idea that it could be the hammer slightly less likely, I would say.

Personally I am not at all a fan of compromise on/ideas to replace the quest. However I don't consider a brand new skilling method important and didn't think it was ever a part of the actual quest design. Instead I imagined it was part of plans to make it fit the then upcoming expansion model which may have required a bigger package; so I am perfectly fine with seeing this go to make it more feasible.

When it comes to less islands and dialogue I am not such a fan, I would want to see as much as possible here. So if you cut the new skilling method, totally fine, but the rest I would hold on to as much as possible.

In the original design the only skilling I am aware of is that there'd be a form of resources on Abbinah, and you could get to them by exploring and in return discover lore tidbits, which I see is still part of the pitch. So I think skilling-wise it's all good.
Rite of Passage

01-Oct-2017 13:42:09

The contents of this message have been hidden

04-Dec-2017 15:58:51

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
I think the quest definitely needs to follow on from Sliske's Endgame. That quest did a good job of more properly introducing Armadyl etc and an important Aviansie narrative and it'd be strange to at least not reference those developments in this kind of quest.

What lore do I want to see:
Abbinah has always been talked about as this very harsh world, with the Aviansie there living in a hell they at the same time can call home. I think what I really want to see atm is that atmosphere fleshed out and done right, it is after all the people whose only major celebration is new years because it means they survived another year. I think it's a chance to show a very fresh and unique take on this, and the history of the people living there. So far we've seen it described in terms of the weather and islands themselves, but I bet we could see similar problems with some of the inhabitants of the world being quite harsh too.
Rite of Passage

12-Dec-2017 17:44:51

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
We know very little about Ikov at the moment so you're not wrong there.

What we know is Ikov was a high ranking Armadylean, and likely had their own following. Ikov most likely lived in the 2nd/3rd age and probably was connected to the Guardians. I would theorise Ikov may have played an important role for human Armadyleans, but not sure on that. For what it's worth we don't even know if Ikov is dead :P

There's a chance Ikov had some connection to Teragard as well, as the temple is protected by a Fire Warrior of Lesarkus which we've learned was an experiment from Teragardian magister Lesarkus. There may be other ways to explain that though.
Rite of Passage

01-Feb-2018 21:23:39

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
So what we know now is that Abbinah was on the recent survey and scored #4 out of all new areas. Rite of Passage didn't show up itself for already having so much data, as I understand it :)

It's certainly more encouraging than discouraging when it comes to the potential of them exploring it. It remains to be seen what happens - Raven's next project is Player Owned Farms, so at the earliest we'll get news after that.
Rite of Passage

28-Mar-2018 21:01:53

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
My personal opinion is that Rite of Passage should follow on directly from Endgame, use the design you like Raven - the themes introduced in Endgame fit what we know of ROP very well. This quest deserves to be as big as possible, and following up from that story will help. A higher level also fits the harsh nature described to be Abbinah, to look at it from that perspective.

I don't think a low level quest should be made before ROP and delay it further, however. This feels like it would just be a distraction more than anything. If something is made before ROP it shouldn't delay ROP. That's priority 1 to me. I think the overall playerbase would be happy with a high level quest. See how it worked out for Elf City requiring a big series etc. It's a nice motivation. Also allows you to do more with Abbinah and rewards that will be relevant to players.

I understand ROP was at first meant to be intermediate but that was in 2013 and we've come a long way since then. With other quests filling the mid-levels, so I think it's fair to make this shift.
Rite of Passage

27-Jun-2018 19:01:38 - Last edited on 27-Jun-2018 19:04:10 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
I understand there's not technically been a built-up Armadyl series, but is that necessary? ROP was always the big quest meant to go deep into these things, whether it happens at high level or low level doesn't matter too much does it? To add to that it would be off the back of the Sliske series which started with low level MPD, and that did seed the Aviansie story, and then follow it up in Endgame.

I didn't comment on the choices directly originally so I would just add:

I feel like both option 1 and 2 compromise too much and is not the right way to go about it. I really do hope this isn't the only alternatives for ROP going forward. I feel it should only be a matter of if the requirements are obligatory or suggested - if the Endgame version of ROP is Raven's favoured version.
Rite of Passage

28-Jun-2018 08:44:28 - Last edited on 28-Jun-2018 08:45:51 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Regarding point 4... I would prefer to just go straight to Abbinah - and in this scenario I would mostly be waiting for the ROP quest - even though I would enjoy the other quests, certainly.

Ultimately I want you to go with what you personally think is best for ROP. I know a lot of player discussion has gone into this quest, but it's still your thing, and you're the one who knows the entire picture after all.
Rite of Passage

28-Jun-2018 09:28:22

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Some arguments are made that easier quests need to be made before ROP to make people interested in Armadyl, but that's only really a problem if Jagex were entirely against the idea of ROP and/or the quest bombed in the polls, neither of those are true. I think if you want people to be really impressed with the faction, starting off with a big one like ROP whose purpose isn't purely "Armadyl Quest" would do far more anyway.


WRT Abbinah expextations: My expectation of it is as a quest hub+ as you described it. It's mostly where the quest takes place, but there may be some extras to explore (if possible). It would also be nice if it was possible to add content to it in entirely separate updates later on.
Rite of Passage

02-Jul-2018 12:49:28 - Last edited on 02-Jul-2018 13:52:53 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Firstly I'm glad to hear of the direction you want to take it Raven (post-endgame with lowered requirements). I think that's a good way to do it that people can get behind :)

__

This is probably not directly related to ROP but I saw on reddit that a concept artist posted a set of unused RuneScape character designs for people to see, one of the characters is very much what appears to be an Aviansie:




Always possible we'll see a similar design for some characters we'll meet in the future. I like how they are embracing the Aviansie having many unique looks/unique 'breeds' - and not just going with one style.

By the looks of it the characters may have been related to ports, with the Aviansie looking like some sort of farmer. This would be interesting given the only other Aviansie we've seen outside of Armadyl camps is Odd Billy, who also found his way to the Eastern Lands. There may not be much to that though.
Rite of Passage

05-Aug-2018 00:05:18 - Last edited on 05-Aug-2018 00:13:26 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
Looks like the next year is going to be about Elder Gods and Dragonkin, following up on Endgame. Armadyl did play a bigger role in the Endgame (depending on some choices) but I don't think he or the Aviansie will have a big impact in the foreseeable future based on that. Rite of Passage

06-Oct-2018 10:05:45 - Last edited on 06-Oct-2018 15:07:23 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
The reset is cool to me, given that it follows on from the story which is what mostly matters.

I figure the Elder Gods and Dragonkin stuff will last longer than a year, but they will probably take up the bigger quest slots next year.

Never know though. The best chance ROP has in regards to Elder Gods is that it includes an Elder Artefact, so depending on how important that will be there may be a chance there.

The Armadyl and Seren thread from Endgame could also tie into ROP; and that could for example lead to them being allies in our fight to stop Jas or something similar. Who knows :) Aralim could also be an ally. We don't really know how the story would go but that's an angle I could see.
Rite of Passage

06-Oct-2018 15:50:49 - Last edited on 06-Oct-2018 15:57:39 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
In the update coming on Monday ('til Death Do us Part) they are adding a new Aviansie character called Famine! Even though this is mostly for the halloween event it does seem to be proper lore-characters. I'll just paste the description:

Finally we can see Famine at the back – believe it or not that’s an aviansie. Thrown out to die by her peers, she exacted her revenge by poisoning the food stores of her home village, killing everyone who knew her, and barely batting an eyelid about it.

Here's a screenshot:


This is the first proper non-Armadylean Aviansie in the game, which is very cool to see! Maybe we'll find out some more on Monday via dialogue.
Rite of Passage

06-Oct-2018 20:54:38 - Last edited on 06-Oct-2018 20:55:00 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
For whoever hasn't seen it, Mod Osborne and Shauny are working on a quest about Armadyl this Gamesjam, with some lore help from Raven as I understood it.

This isn't ROP, but since it is a similar theme I figured I'd make a post. Shauny posted a few times about it on the RS discord so it's a good place to see what's up:



A picture he posted of some dialogue choices:
Rite of Passage

19-Oct-2018 16:09:18 - Last edited on 19-Oct-2018 16:10:14 by Fiksii

Fiksii

Fiksii

Posts: 6,772Rune Posts by user Forum Profile RuneMetrics Profile
It's still alive
somewhere
in Mod Raven's PC

The Sixth Age storyline is continuing for real as of this month with Desperate Times so I figure I might as well uhhh do a little reaching write-up on it :D

Well Armadyl is gonna be there at least but he's far from a main character according to the description so don't expect too much here.

We can take note of the fact that Armadyl and Seren are the only two actual gods shown, given their dialogue in Endgame, as it can mean more development for the two and their potential plan on the sideline.

ROP isn't really an Elder God thing, however Abbinah might still have some significance wrt elder gods because it was shattered and it houses an Elder Artefact.
Rite of Passage

08-May-2019 19:04:28 - Last edited on 08-May-2019 19:04:59 by Fiksii

Quick find code: 16-17-435-65931992Back to Top