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Rondstat

Rondstat

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Hey hey! I was listening to the 'director's commentary' for the Ashdale tutorial over on the Runescape twitch, and it turns out that Mod Goya is currently developing a new quest set on Ashdale. No word on what it's about, but it will involve a lot of existing characters.

27-Jan-2014 22:38:40

Rondstat

Rondstat

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Autumn Elite said:
Wait has someone confirmed the elder gods quest for November? I thought the poll say October. Don't say it has been delayed because of the Halloween quest (which I am not putting much faith in).

Rondstat said:
When was the Zamorak heist quest confirmed? Last I heard it was still just something Mod Mark thought might be a cool idea (and we all know what happens with most of those).


Mod Osbourne discussed the idea of a heist quest in a podcast. A Zamorak quest has been set to be the last quest of the year for some time now. Whether it is the heist quest or a separate project is unknown. It is speculated to set up the next world event.


Do you know which podcast confirmed it? I haven't been keeping up with the more recent summer podcasts, and I'd like to listen to the one where this is mentioned.

I know they mentioned this in the Zamorak podcast and later in the world event podcast from last year/first half of this year. However, it was always framed in terms of 'if we do story content for Zamorak, it would probably be more like this than like that' or 'Zamorak would do this in such and such a hypothetical situation, which might be better for quest content.' Neither of those confirmed the Zamorak Heist as a quest (unlike Rite of Passage).

25-Aug-2014 08:00:49

Rondstat

Rondstat

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It really ought to be a saga. Controlling other characters through actions that happened in the past entirely within the dungeons of Daemonheim - pretty much the definition of a saga. I think it would also be more meaningful lorefully if it was unlocked the same way as a saga, through actually uncovering something within Daemonheim.

23-Dec-2014 00:27:01

Rondstat

Rondstat

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Blizzardy said:
FlammaUriah said:
So not exactly a question about quests, but a friend of mine said something about this earlier and I was curious if anything had actually been said about it or not and I just missed it.

Have they mentioned anything about working on a massive scale quest replayability thing where you'd be able to replay any quest? Or is it just select quests that have replay options created during development?


Quests in order to be replayable need to have it built in from the get go, if you want to replay some quests you can reset your defense and will clear quests like While Guthix sleeps and Ritual of Mahjarrat.


And yet they were able to introduce a wide-spanning quest reset as a sidebar to the pure resets update, not even making the front page.

Sure, to make a quest replayable in the same way as broken home or the dung sagas requires building it to a very particular framework. But just making quests 'resetable,' undoing our progress and rewards, seems like it's far more feasible than the developers let on, and I feel like there's no reason quest resets have to be linked to level resets.

06-Mar-2015 17:21:58

Rondstat

Rondstat

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I thought it was very odd how the video made it sound like Seren quest is coming first - which, coming so quickly, could only mean absurdly low production values. But perhaps I misinterpreted, and V quest will be 201. August?

26-May-2015 22:42:02

Rondstat

Rondstat

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I'm feeling a lot more hopeful about the Seren Quest.

It seems Raven took over from Ollie before any dialogue had been written, and Ollie's mostly responsible for critical path and hopefully some puzzle/fight mechanics (which he excels at).

While Heart of Stone was an okay if lorefully shaky quest, I thought 1oaK was by far the best quest of 2014 (though we also have John A to thank for that), and I still think Vengeance has one of the best stories in Runescape. Raven is very effective at building character arcs, and I think may have the right touch for an exploration of a shattered psyche.

Still fingers crossed that it doesn't ACTUALLY involve Seren returning.

17-Jul-2015 23:25:42

Rondstat

Rondstat

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Iceey said:
Rondstat said:
I'm feeling a lot more hopeful about the Seren Quest.

It seems Raven took over from Ollie before any dialogue had been written, and Ollie's mostly responsible for critical path and hopefully some puzzle/fight mechanics (which he excels at).

While Heart of Stone was an okay if lorefully shaky quest, I thought 1oaK was by far the best quest of 2014 (though we also have John A to thank for that), and I still think Vengeance has one of the best stories in Runescape. Raven is very effective at building character arcs, and I think may have the right touch for an exploration of a shattered psyche.

Still fingers crossed that it doesn't ACTUALLY involve Seren returning.


The BTS video basically confirmed Seren returning in the quest I think. Because they confirmed that she will have a new look.


All that means is that we see Seren at some point. Not necessarily that it's in the here and now.

18-Jul-2015 05:11:00

Rondstat

Rondstat

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Here's the thing about the Myreque series: it's 5th Age. Its 5th Age*-ness is integral to the story, in a way that doesn't hold true for any other ongoing older questlines. tLoV has set up the Edicts (or mortal misunderstanding of them) as central to the final installment of the series.

So, this puts a big damper on any stories going forward. Misthalin and Morytania are pretty much excluded as major players in 6th Age content, and while certain stories can be partially set there, quests are unable to deal with their governments, political/social situations, until the Myreque series is resolved. Otherwise, the devs will have to write themselves into a corner where the end result of a decade+ long story is zero net change.

Beyond that, momentum is more important than you might think. I recently replayed the dwarf quests, all in a row. VASTLY different experience than playing them the first time. Especially in the John A quests, there are overarching themes, parallel situations, character arcs, that you completely miss when you space your experience of the quest out over several years. The first time I played Birthright, I thought it was a big disappointment. The second time, I thought it was an amazing narrative triumph.

Now, we can't serialize all quests at once. And inevitably, some quest series with several-year gaps will have to stay on hold a bit longer. But I think it's far better to deal with the remaining questlines one by one, releasing the remaining parts of each individual story within the space of a few months to a year, rather than continuing the trend of 3-5 year gaps for the remainders of all questlines.

08-Oct-2015 02:14:41

Rondstat

Rondstat

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I wouldn't want to see Imp Catcher reworked. Even though it's rather primitive, it feels a lot nicer in the current Wizard's Tower, and it also has the distinction of being on of Runescape's few fully-voiced quests, which I don't want to see lost (the same way it was lost for Burthorpe/Taverley).

I replayed Dragon Slayer fairly recently, and it still feels appropriately epic as a f2p finale. If I changed anything, I'd maybe replace some of the items that can be easily obtained off the GE with unique untradable versions, as the excitement of tracking these items down was a big part of the adventure for me the first time around.

Sure, this doesn't compare to the Death of Chivalry, but if f2p needs a new finale, I think it would be much better served by a sequel that ramps up the action/story of Dragon Slayer, and gives more significance to all those unexplained aspects of the quest, rather than do away with it entirely. Sequels are always preferable to reworks.

23-Oct-2015 02:40:28

Rondstat

Rondstat

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Here's my perspective on reworks:

Every piece of content in the game is somebody's favourite. I respect that things need to change - change is good for the game, and keeps it healthy, and sometimes that change necessitates removing something older and out-of-date. However, IF it's possible for the new to sit alongside the old, co-existing and supporting each other, I think that's the wiser tack. I'm not against reworks - I'd take DoC over BKF in a heartbeat. But why retcon when we can expand and enhance?

Besides that, this game is built on a decade and a half of lore, world-building, and strangeness, and I always find it to be a supreme delight when the game pulls up some obscure piece of older content, something we've forgotten about, and gives it entirely new meaning. I don't think WGS would have had the same narrative impact if it hadn't so dramatically reframed the odd little narrative cul-de-sac of Temple of Ikov from 6 and a half years prior.

This is one of the problems I've had with so much of the 6th Age storyline. In using MPD as a reset for quest requirements (which I'm ok with), they've also often used it as a reset for lore (which I'm not ok with), and retconned, contradicted, or ignored many facets of the game's story from before 2013. Even pieces of story that seem engineered to fit perfectly into the premise of the 6th Age (Tower of Life immediately comes to mind) have fallen completely to the wayside, and this ultimately leaves many 6th Age quests feeling disconnected, and less fulfilling than they ought to, for the stories they're telling.

Besides that, it just doesn't seem budgetarily sound. To create a quest as long and engaging as Dragon Slayer, while meeting modern requirements for quest assets, environments, etc, would likely take several times more resources than it did to develop the quest in the first place. And I'd rather see those resources spent on new quests, rather than eliminating a perfectly good questing experience

23-Oct-2015 16:30:54

Rondstat

Rondstat

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Amascut said:
Three Desert quests was the confirmation, one for Crondis (Crocodile Tears), one for Het (Our Man in the North), and one as a finale!



Just thought of something.

Between the twin cities of Sophanem-Menaphos, we currently have access to 1/4. Three quests left in the series - one half city for each quest. Seems a good way to deal with release without making a giant update out of it.

Unlike with Prifddinas, there's no loreful reason we can't hop a fence and waltz into Menaphos. There isn't really any good rationale for saving Menaphos access for the finale, and honestly, I don't think the story can support another installment of us waltzing just out of reach of the city's entrance - at least, not without ignoring the whole Osman-spying storyline that's formed the crux for half the quests. Maisa indicated our entry into Menaphos was imminent back in 2008 - she's already cleared the way!

12-Apr-2016 01:40:11

Rondstat

Rondstat

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I think Do No Evil is more or less standalone, even if it is the most recent 'sequential' quest in the series.

The whole desert series has a very consistent overarching theme of 'Amascut is bad news,' and in the "main" storyline as it stands, it seems there are two outstanding plot points.
1. Al Kharid's spy network and Osman's infiltration of Menaphite schemes
2. The loss, use, and recovery of the Kharid Ib

We also have some secondary threads
-Leela and the rightful ascendancy of the Kharidian pharaoh (though only overtly dealt with in Missing my Mummy, Osman's quest for documented genealogy and designs on the throne are alluded to throughout the desert quest series)
-The absence of the desert gods (which is tied in with the whole theme of the adventurer being mysteriously favoured by the Menaphite pantheon)

I don't think we'll be seeing a sequel to Do No Evil (or Spirits of the Elid, for that matter) until the finale, but I DO think they'll probably want to tie the new plot focus (from the Ozan double bill) and the old plot focus (last addressed in Dealing with Scabaras) together sooner rather than later. I suspect the Crondis quest will address both the Kharid Ib and the spying game, and probably (hopefully) give us our first peek at Menaphos.

13-Apr-2016 06:01:48

Rondstat

Rondstat

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Virtue Power said:
I wouldn't want to see Imp Catcher reworked. Even though it's rather primitive, it feels a lot nicer in the current Wizard's Tower, and it also has the distinction of being on of Runescape's few fully-voiced quests, which I don't want to see lost (the same way it was lost for Burthorpe/Taverley).

I replayed Dragon Slayer fairly recently, and it still feels appropriately epic as a f2p finale. If I changed anything, I'd maybe replace some of the items that can be easily obtained off the GE with unique untradable versions, as the excitement of tracking these items down was a big part of the adventure for me the first time around.

Sure, this doesn't compare to the Death of Chivalry, but if f2p needs a new finale, I think it would be much better served by a sequel that ramps up the action/story of Dragon Slayer, and gives more significance to all those unexplained aspects of the quest, rather than do away with it entirely. Sequels are always preferable to reworks.



What's up, dude? I know this is kind of a thing you do, but is it lack of proficiency with English, or some vague statement you're making on derivative viewpoints, or what?

You really ought to quote people if you're going to repost their thoughts.

12-May-2016 21:23:45

Rondstat

Rondstat

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While I'm glad to see another tale, I'm not sure it's necessary.

I felt very satisfied with the way Nomad's story was wrapped up in Elegy. I don't feel like I need to know every detail of his backstory, that every single iota of mystery needs to be uncovered. I feel the story is stronger for not elaborating on every single thing, and provides a little buffer room, if needed in future.

It feels like a concession to players, though. All these people who griped about a lack of postquest content.

I feel like expectations/demands for postquest content have become pretty absurd. Zanik's out in the world. There's clear evidence of our actions. There's no reason we need to be able to rush to Zaros and ask 20 questions about rando dude. What do folks expect?

Maybe it would be better if they just slapped the "Quest Complete" dialog on the screen 4/5 of the way through the quest.

14-Sep-2016 21:53:46

Rondstat

Rondstat

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Probably my favourite aspect of Elegy was how much it respected the story, both implicit and explicit, from Requiem, and how much it suggested motivations, schemes brought to their logical (horrifying) ends, without stating all of it outright. I loved that it relied on some inferences from the player, in a way that wasn't required, but made the story richer. I appreciated the way it handled stickier issues. Nomad's master, in particular, was alluded to with a particularly deft touch.

To go back over the story with a highlighter, or render the ambiguous bits in black and white - it just seems hollow. To me, a great tale leaves only half the story on the page, yet manages to be engaging, dense, and provocative. The dark corners of story that loom to monstrous stature in the theatre of the mind risk becoming small and mundane with a light shone on them.

Beyond this, resources feel a lot more finite now. The move from the auteur to the scrum system limits individual developers from executing their narrative visions with as much freedom. Now they're subject to a team, they're subject to multiple tiers of project managers, and releases need a larger scope to be worthwhile; the capacity for low-investment storytelling falls drastically, as does the number of stories.

So it's hard not to see this as one of a dozen other potential stories that did NOT get told (as faulty as that might be). I'm not opposed to getting a new tale - I'm thrilled to get new story, no matter what it may be. But it's disappointing, when a story has been so effectively and satisfactorily concluded, to keep dipping into that well, when we could have seen, say, Glouck's backstory. Or Mi-Gor's first meeting with Rabid Jack. Or the current fate of the Kharid-Ib.

17-Sep-2016 12:28:16

Rondstat

Rondstat

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Amascut said:
Children of Mah officially has a Koschei's Troubles requirement. Hurrah for ROTM being required for a quest!!!


Is this true? Oh my goodness. I truly thought this would never happen.

I'm managing my expectations, but despite myself, I'm starting to get just the tiniest bit excited for this quest.

So, what do folks think this new environment is that popped up in the BTS and the Azzanadra model preview? A reworked/new section of the Temple at Senntisten? A hidden dungeon in the desert? A piece of the old Zarosian palace?

It seems to have piles of sand, minecarts, pillars covered in Zaros mouths and unidentified (possibly Kharidian) glyphs, strange purple crystals, and human workers pedaling penny farthings to power some unknown machinery. Any ideas?

02-Nov-2016 05:23:48

Rondstat

Rondstat

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Iceey said:
Freaking awesome. I really hope the one is a Het Quest.




Well, when Rowley first dropped the name "Our Man in the North" (which I think was a couple years ago), it was as his ideal title for the 'Het' quest in the desert series. I'm thinking that this release will leave us with only the finale left for the desert.

02-Jun-2017 08:02:44

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