I generally really, really love the concept so far, as it a close meta might give the players a final push to finally do that last cheevo to unlock it. Maybe it would be nice to introduce minigame, misc and exploration capes later on?
Also - are you planning to give use even more achievements like the set released in November? It's also a way to keep players busy for a while.
Now the things I do not like as much:
- I don't like the idea to see the QPC, MQC and max cape gone. What will happen to the perks of the former two? Will a decent hybrid cape, which can emulate the all style bonus of the current cape also be introduced? The upgraded tok-haar cape certainly is a downgrade for now.
- It might be better to unlock the stat bonus gradually. They certainly should eventually cap out, but having the full bonus after completing a single tier 1 meta is a bit too cheap to be honest. Maybe it could be done after doing either t1 comp or any t3 category. That allows players who do not want to engage in specific kinds of content to actually earn the full bonus in their way, but would also allow to reward players who engage in a multitude of content. Maybe it wouldn't even hurt if that bonus is extended over several (not all) t2 cheevos.
- Keep the option in mind to introduce further tiers (4,5, whatever) later on. Content of all kinds get more prestigious over time and this might even be a chance to upgrade unfitting achievements into a more fitting level (i.e. CW gets upgraded to tier 4 and 5 when those are introduced - until it finally reaches an adequate tier as it stands). In general single achievements shouldn't be too off to the remainder (or even majority) of a specific set, which CW certainly manages for now. Don't get me wrong: I certainly think CW should exist as a minigame achievement, but I just don't think it can be adequately represented even in tier 3. Maybe it is feasible to fix that broken requirement. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention
Also - are you planning to give use even more achievements like the set released in November? It's also a way to keep players busy for a while.
Now the things I do not like as much:
- I don't like the idea to see the QPC, MQC and max cape gone. What will happen to the perks of the former two? Will a decent hybrid cape, which can emulate the all style bonus of the current cape also be introduced? The upgraded tok-haar cape certainly is a downgrade for now.
- It might be better to unlock the stat bonus gradually. They certainly should eventually cap out, but having the full bonus after completing a single tier 1 meta is a bit too cheap to be honest. Maybe it could be done after doing either t1 comp or any t3 category. That allows players who do not want to engage in specific kinds of content to actually earn the full bonus in their way, but would also allow to reward players who engage in a multitude of content. Maybe it wouldn't even hurt if that bonus is extended over several (not all) t2 cheevos.
- Keep the option in mind to introduce further tiers (4,5, whatever) later on. Content of all kinds get more prestigious over time and this might even be a chance to upgrade unfitting achievements into a more fitting level (i.e. CW gets upgraded to tier 4 and 5 when those are introduced - until it finally reaches an adequate tier as it stands). In general single achievements shouldn't be too off to the remainder (or even majority) of a specific set, which CW certainly manages for now. Don't get me wrong: I certainly think CW should exist as a minigame achievement, but I just don't think it can be adequately represented even in tier 3. Maybe it is feasible to fix that broken requirement. Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention
12-Mar-2019 20:29:02 - Last edited on 12-Mar-2019 21:04:54 by Rikornak