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Master Skillcape Perks

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Boldly Rule

Boldly Rule

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I would like to get an all 120's master cape since there is a title for obtaining all pets in game already and I am quite unlucky getting the pets. The cape could show the effort involved getting the pets and failing. To those who come up with reasons to complain about all 120's cape pls it's 2018. It's been a long time since rs was around and some ppl have 120 in all skills. It is an achievement like all other.

all 120's cape perk: keeps track of xp past 200m

firemaking perk: collects fire spirits

divination perk: puts chronicles in inventory

agility perk: balloon travel with no logs

dungeoneering perk: benefits for the upcoming skilling dungeons

mining perk: cape has 50 portent charges

crafting: ability to convert 10 crystal flasks into normal flasks per day

construction: additional rooms for POH

I would like to add that most of the suggestions above are too op and this project may need to consider the upcoming skilling updates and provide perks for the new content as well. The timing of it doesn't seem right.

27-Apr-2018 13:18:07 - Last edited on 27-Apr-2018 15:54:37 by Boldly Rule

Boldly Rule

Boldly Rule

Posts: 843Gold Posts by user Forum Profile RuneMetrics Profile
Snelle said:
Boldly Rule said:
I would like to get an all 120's master cape since there is a title for obtaining all pets in game already and I am quite unlucky getting the pets. The cape could show the effort involved getting the pets and failing. To those who come up with reasons to complain about all 120's cape pls it's 2018. It's been a long time since rs was around and some ppl have 120 in all skills. It is an achievement like all other.

No support, you can get trimmed comp if you want an achievement cape


If you bother to examine ppl with trim they have an average of 1.6 bil total xp and it is mostly combat xp which is not as great achievement as all 120's xp wise. Trim comp is a different type of achievement. Furthermore combat always gets easier with the power creep so meh to trim.

27-Apr-2018 15:15:14

Boldly Rule

Boldly Rule

Posts: 843Gold Posts by user Forum Profile RuneMetrics Profile
Ekimike said:
Let me preface this by saying that like others, I feel like this is a push to having more skills pushed up to 120. As a person who played back in the early 2000's in the "original" version of the game (RSC), I have seen a lot of changes. I was a fairly committed player and I was going for 99 agility when I realized how long that was going to take, and how much longer it would take to hit 99 in all skills, and I quit, because grinding has its limits.

I came back after almost 8 year hiatus, last summer, to see what was up. For the most part, the exp rates were significantly better and most training was afk. I enjoyed the new combat system a lot (much more dynamic and fun), there was a ton of new content to explore (prrif, ports, quests), so I stuck around. I have since achieved 3 more 99's (now at a total of 4), which has at times been a grind, but it was not outrageous.

Now, seeing that there are obviously plans to push skills up past 99 to 120, makes even the great exp rates seem daunting once again. I am not a professional gamer. It will take me years to get all the 99s. If this is the direction that RS is headed (instead of 13 million exp for 99, its over 100mil exp, meaning 8 times at much grinding, at approximately the same exp rate per hour), I will never achieve 120 in all skills. Playing a game I can never "win" so to speak, is not fun and I will leave again. And at this point in life, I won't be coming back to commit.

Now think about how daunting that is for new players.


Haven't you heard that RS3 is easy?

27-Apr-2018 15:28:37

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