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CryptikFox
Oct Member 2005

CryptikFox

Posts: 798Gold Posts by user Forum Profile RuneMetrics Profile
Typical Runescape economy.

What's up with the supplies for an item always being worth more than the item? For some things, this is explained by people buying supplies for exp.

But in the case of masterwork armor, there's essentially no experience to be had in crafting it. You're literally getting about 22 exp/hr as you make it. (That's not a typo, not 22k, just 22). Crafting it is a grind in and of itself, let alone gathering the supplies.

And yet hardly more than a week after the M/S rework, masterwork armor isn't even worth the supplies it takes to make it.

Why does this always happen in the RS economy?

18-Jan-2019 01:40:19

many†drops
Feb Gold Premier Club Member 2015

many†drops

Posts: 720Steel Posts by user Forum Profile RuneMetrics Profile
If you give it a few weeks/months the price of masterwork will rise above the supplies required. Currently I think itís higher because loads of Pvmers that wouldnít normally make their own armour decided to make their own instead of paying the week of release hype price.

18-Jan-2019 09:57:19

Warstorm
Dec Gold Premier Club Member 2018

Warstorm

Posts: 120Iron Posts by user Forum Profile RuneMetrics Profile
Blame the smiths, if they held onto the fruits of their labour instead of selling for far too little there wouldn't be a shortage of bars, and the price would reflect the time it takes to make em. Balance will occur, but I expect razor thin margins won't go away.

18-Jan-2019 10:13:05 - Last edited on 18-Jan-2019 10:14:02 by Warstorm

CryptikFox
Oct Member 2005

CryptikFox

Posts: 798Gold Posts by user Forum Profile RuneMetrics Profile
Avyrael said:
Have you been making masterwork armour?

Bought 250 Concentrated Alloy bars for 10m (40k ea)

Made a masterwork platebody from these bars.

Sold for 25m.


True if you buy the concentrated alloy bars. But the supplies it takes to make them still out-price them. So the point still stands.

19-Jan-2019 02:47:51

Xlr8224
Oct Gold Premier Club Member 2009

Xlr8224

Posts: 353Silver Posts by user Forum Profile RuneMetrics Profile
so...there are a few problems:

one: the fact that the normal masterwork gear is only t90, why would people use it over malevolent? the only reason it will hold a -slightly- higher price is becasue it is needed to repair t92 armour. How could this have been fixed? I'm not sure.

two:t92 armour is still a decent price...however, this has resulted in nex being more profitable as appose to skilling. The community always makes this happen, Bossing will always become more profitable than skilling.

The fact that 99 smithing is nothing special nowadays like it was back in -even 2012 say- means that a lot of "noobs" or people who don't know how much time their grinding is worth will dump their mw armour in the ge and let the flippers drive prices. This means for a 4 hour grind of making one platebody that costs ~9m in supplies they will make a 15m profit.

so around a 3.5m profit per hour...which is pathetic. It could have been a different scenario if they extended smithing and minning to 120. But then you would have many other complaints not just about the lack of money to actually be made.

19-Jan-2019 03:15:22

Itnachos11
Nov Gold Premier Club Member 2016

Itnachos11

Posts: 327Silver Posts by user Forum Profile RuneMetrics Profile
Xlr8224 said:
so...there are a few problems:

one: the fact that the normal masterwork gear is only t90, why would people use it over malevolent? the only reason it will hold a -slightly- higher price is becasue it is needed to repair t92 armour. How could this have been fixed? I'm not sure.

two:t92 armour is still a decent price...however, this has resulted in nex being more profitable as appose to skilling. The community always makes this happen, Bossing will always become more profitable than skilling.

The fact that 99 smithing is nothing special nowadays like it was back in -even 2012 say- means that a lot of "noobs" or people who don't know how much time their grinding is worth will dump their mw armour in the ge and let the flippers drive prices. This means for a 4 hour grind of making one platebody that costs ~9m in supplies they will make a 15m profit.

so around a 3.5m profit per hour...which is pathetic. It could have been a different scenario if they extended smithing and minning to 120. But then you would have many other complaints not just about the lack of money to actually be made.


3.5m gp/hr isnt bad gp at all.
Idk what to put here

19-Jan-2019 03:20:15

Xlr8224
Oct Gold Premier Club Member 2009

Xlr8224

Posts: 353Silver Posts by user Forum Profile RuneMetrics Profile
Matter of opinion. Though, I think again, this is an accpetable rate for most people under max trying to achieve max. Anything after that point, not so much. But again this is using a max stat, which is again, is a problem.

If you are one of these smiths that sell for 3-3.5m/hr profit and find it acceptable. Sure, I however would not touch it.

19-Jan-2019 03:24:59

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