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Mining & Smithing

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The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,533Mithril Posts by user Forum Profile RuneMetrics Profile
So, I wanted to be a little more detailed than most posts I see here, and really get into WHY I like this update, because I really hope Jagex takes a good look at this, understands exactly WHY it's great, and uses this as a sort of basis for future skill reworks.

I'll start with mining. First and foremost, I like the way that the seemingly random ore generation has been replaced with a predictable progress bar, and that pickaxe stats now reflect the exact difference in potency of different tiers. Back when I was a new player many moons ago, I had no idea what the difference between an adamant and rune pickaxe was, other than the obvious understanding that the highest level item was better, but I didn't know whether it was worth sinking 32k (hey, that was a lot back then) into it. Now, you can clearly see the benefit of higher level tools, and I like that. It's something I'd like to see happen to other skills as well. The progress bars also feel a lot better than apparently random generation. I never feel like bad RNG is weighing down my training, and it just makes the skill feel a lot more consistent. Also, I like that it has allowed you to incorporate things like crits and damage bonuses to skills. I think this is something you can take further in the future, adding other damage bonuses, or even something like specs/abilities to further reward activity.

The changes to rocks to make them non-depletable, very nice. One thing I always hated about mining was having to fight over worlds. You've turned what used to be a tedious competition into a relaxed social skill, and it's way more fun that way. At the same time, you've kept an incentive to pay attention and move around, but implemented it as a reward for doing it, rather than a penalty for failing to do it. I don't feel bad about tabbing out to do something else anymore, but I still feel like I actually WANT to pay attention, even though I don't have to. Again, something I'd love to see in future skill updates.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

13-Jan-2019 04:25:36 - Last edited on 13-Jan-2019 04:47:35 by The Iniquity

The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,533Mithril Posts by user Forum Profile RuneMetrics Profile
Smithing, this was really a great update to smithing. When I was a new player, I never really cared for the skill, because just looking at it back then and seeing that I'd need millions in supplies, or to spend dozens of hours grinding, just to get gear I could buy for a few thousand coins, it just seemed silly. When I DID finally do smithing, I was really just checking off another item on my to-do list, rather than making use of content. But if smithing was like this when I started, I would have been making my own equipment the whole way. I've always been the sort of player who would rather sink time into getting something myself rather than spending that time farming coins to pay someone else for it, and I absolutely would have been the type to make my own gear all the way throughout my combat training instead of buying everything, even if it was a bit less efficient that way.

I like that this update has added reasonably priced casual alternative to high end pvm gear. Back in the day, going from rune to dragon was a huge jump, dragon to bandos or barrows was too, I really wish I would have had these new armors back then, so I could still feel that sense of progression without having to spend so much time gold farming to get level appopriate gear.

I like the slower crafting, and upgrading items to train, rather than just mass producing platebodies at hilariously unrealistic speeds the way I did back when I was training the skill. It makes smithing feel more like a proper trade skill that involves patience and effort to produce a quality item rather than just seeing how quickly I could shovel money into a furnace for xp.

As with mining, the heating system has done a nice job of making active play rewarding without penalizing passive play. And I particularly like the way you've allowed both types of players to train in the same place, when previously passive and active training meant completely different content.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

13-Jan-2019 04:40:24

The Iniquity
Dec Member 2005

The Iniquity

Posts: 1,533Mithril Posts by user Forum Profile RuneMetrics Profile
Lastly, Masterwork. Masterwork is exactly what I was hoping to see out of this update. I mean you've hit pretty much every item on my checklist for a good skill update. Tradable, so there's a profit incentive to produce this stuff for other people. Untradable benefits, so it feels like there's a reason to level the skill yourself, even if you CAN just buy the base gear. A good balance of effort and reward. You've allowed a skill to be involved in the creation of the best armor in the game, but also incorporated PVM drops, ensuring that both kinds of players would be needed to create this stuff, which means either type of player is going to feel valuable.

You've really done a good job on this, masterwork really feels like an 'ultimate' item, moreso than anything else that we've had in the past.
"It is my belief that everything that occurs in life - both good and bad - should be used to forge oneself, to better oneself. Where Guthix sought balance in the world, I seek balance in oneself."

13-Jan-2019 04:46:46 - Last edited on 13-Jan-2019 04:51:57 by The Iniquity

Jennette
Jun Gold Premier Club Member 2013

Jennette

Posts: 1,336Mithril Posts by user Forum Profile RuneMetrics Profile
I like that elder rune is the second best armor made with the smithing skill, It being level 90 to mine and level 90 to smith and the replacement for the tier 50 rune was great news.

Its very runescapey and I love it.

Also I like how the new armors look, good job thank you.
Lost Coconuts.
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Lost Coconuts in a Paradise Lost, monkeys and pirates welcome.

17-Jan-2019 03:04:37

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