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~~~Guthix God Wars Dungeon~~~

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Aquamancer
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Aquamancer

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To put it short, in this thread I suggest the addition of Guthix Camp in God Wars Dungeon. However, this isn't your average Guthix GWD thread with very little thought and planning behind it. I have collected lore and information for a long time that can give a canon explanation how there could be a Guthix God Wars Dungeon Area, and even gives hints at the potential Guthix boss.

Before you reply at all, please read at least How could Guthix GWD exist in the first place, as I am quite sure that some of you can be quite sceptical towards this suggestion.

Index:
1) What we know of Guthixian involvement in God Wars Dungeon
2) How could Guthix GWD exist in the first place
3) Where would it fit and how could I enter there?
4) Lore of the Guthix God Wars Dungeon
5) Monsters at Guthix GWD section
6) Guthix Boss
7) Drops and Rewards
8) Final Notes

31-Oct-2013 17:26:13 - Last edited on 03-Jun-2016 00:59:07 by Aquamancer

Aquamancer
May Member 2011

Aquamancer

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1) What we know of Guthixian involvement in God Wars Dungeon

As far as we know, Guthixians weren't involved in the God Wars until at the end of the God Wars when they mobilized in order to end it, based on Armies of Gielinor, Knowledge Base and Unofficial RS Wiki.

We also know that Guthix ended the God Wars after he was woken by the destruction of Forinthy. During that time, the God Wars Dungeon froze, ceasing everyone inside the dungeon on ice. There are many versions of how this happened, but most involve a spell of some sort. Unofficial RuneScape Wiki tells the following version of the events.

"As the massive battle at the God Wars Dungeon raged on, Guthix joined the fray - not for the godsword, but because the battle threatened the very balance of the world. Guthixian forces served as diversions, in order to prolong the battle – at least long enough for the magus Aeternam to cast an enormous freezing spell on the temple, imprisoning the combatants within for thousands of years, and effectively ending the war."

31-Oct-2013 17:26:30 - Last edited on 31-Oct-2013 17:29:06 by Aquamancer

Aquamancer
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Aquamancer

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2) How could Guthix GWD exist in the first place?

Essentially, Guthix God Wars Dungeon area is based this: What if the Guthixian forces were affected by Aeternam's spell and were imprisoned like everyone else?

Some of you might say that Guthix was the one who ended the God Wars as he woke up by the destruction of Forinthy, so why would've he created an army and joined to fighting, making him just as bad as the other gods? Or that since Guthix was against the idea of war, why there should be Guthix GWD chamber?

My answer: By the end of Third Age, Guthixians thought the God Wars had got out of hand, and they decided to end it and according to Unofficial RS Wiki, Guthixians participated to battle at God Wars Dungeon to prevent the conflict from escalating further. The Guthixians back then were a bit like the Godless today, but unlike the Godless who fight for a world with no gods, the Guthixians fought for balance. They didn't need Guthix with them to do this.

Also it probably wasn't Guthix who created the army, but a group of militant extremist druids who had grown tired of waiting for their god and so decided to take arms in the name of balance to put the end to the God Wars.
Really, the only reason for Guthix GWD not existing would be Guthix not allowing his followers to fight for him at the end of the God Wars, but even then there would be those who'd defy his orders.

31-Oct-2013 17:26:40 - Last edited on 10-Dec-2013 11:51:00 by Aquamancer

Aquamancer
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3) Where would it fit and how could I enter there?

Seeing that there are no obvious spots where the entrance of Guthix Camp could be, where would Guthix Camp fit? A God Camp is a large zone, so it's challenging to place Guthix Camp anywhere. However, if we assume that the entrance to Guthix Camp is still frozen or has collapsed, the entrance to it can be added later on. Alternatively, the scrapped entering method to Zamorak Camp that would involve the player swimming through the Frozen River could be recycled for Guthix camp.

Next, what requirements would the area have?
Seeing that other four God Camps require lvl 70 in a skill (Agility, Ranged, Strength or Constitution), Guthix Camp could have lvl 70 requiemement to enter the camp. There are many possible skills that could be used: Woodcutting (cutting down frozen roots), Mining (clearing a cave-in), Magic/Runecrafting (passing a magical ward), Firemaking (melting a frozen path), Farming (spirit tree-like teleport) exc.
Alternatively, Guthix's Camp could have a system similar to Zaros's Camp, which requires you to have the ability to access all the other camps.

Finally, there's the killcount you need to enter the bossroom. All five GWD rooms require you to have a killcount of 40 monsters of that god (although you can bypass the killcount for Zaros Door if you wear full Ancient Ceremonial Robes). Due to this, Guthix Boss would probably require a killcount of 40 Guthixians to enter. However, the way to enter Guthix Boss could be different from other boss rooms. The required killcoult could be higher than 40, or one would have to kill 40 warriors of other gods to access the area.

31-Oct-2013 17:26:50 - Last edited on 31-Oct-2013 17:30:23 by Aquamancer

Aquamancer
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4) Lore of the Guthix God Wars Dungeon

During the God Wars, Guthixian druids aimed to live a life of balance, travelling as nomads to avoid participating to the conflict. While druids were peaceful folk, they were willing to fight to maintain balance in desperate times.

Meekadox, the leader of a group of nomad druid decided that the war had lasted too long after his tribe, dating all the way to the First Age, was decimated by a battle when he and his students were not on the camp. While the leaders of other druid tribes disliked Meekadox due to his extremist views, they didn't stop him from preparing for Guthix's return and even trying to wake him up, as he believed he was the only one who could stop the war.

Meekadox told his four students, Rief, Atrew, Ria and Thera to contact other Guthixians and start an army. While some Guthixians were eager to join his cause, most decided to take no action, even though druids told them that if no action is taken, all life on Gielinor would die. After the destruction of Forinthy, even the most peaceful Guthixians joined with druids en masse after seeing the destruction caused by the God Wars firsthand.

When Guthix woke up to fight and banish the gods from Gielinor, Meekadox expected Guthix to make him a Guardian of Guthix, but he was not chosen for unknown reasons, presumably due to his already radicalistic personality. Meekadox was consumed by the anger of failure, which started to slowly corrupt his mind.

However, Meekadox received a message from Aeternam, a powerful magus who wanted the war to end. Aeternam told to Meekadox that she had prepared to freeze the God Wars Dungeon in order to prevent the generals from making a truce, as that would spread the battle out of the God Wars Dungeon and to prevent the use of the Godsword against Guthix, but lacked the manpower to finish her plan and asked for Meekadox military support.

31-Oct-2013 17:27:04 - Last edited on 24-Aug-2014 13:59:12 by Aquamancer

Aquamancer
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After receiving the message, Meekadox decided to send his personal army for military support to Aeternam, hoping that Guthix would finally see him as a Guardian of Guthix. After travelling to The Temple of Lost Ancients and meeting Aeternam there, she explained her plan.
Her plan was that the Guthixians would serve as diversions in order to prolong the battle until Aeternam and other mages were ready to perform a powerful spell that would freeze the entire dungeon and its combatants for centuries.

The plan went great at the beginning: the interverance of Guthixians prevented Zilyana, K'ril Tsutsaroth, Graardor and Kree'arra from doing anything about Guthix and Aeternam had finished her research and was prepared to cast the spell.
However, when Aeternam returned, she carried bad news: the radius of the spell was shorter than Aeternam had estimated, and in order for the spell to work, she and the other mages would have to cast it inside the dungeon, where she would be vulnerable for attacks and would be effected by the spell as well.

In order to keep Aeternam safe and hoping that Guthix would appretiate their and especially his sacrifice, Meekadox decided to order his army to stay in the dungeon, so that they would protect Aeternam to the very end until the spell was complete. The spell was successfully cast and froze the God Wars Dungeon with all of its combatants, but the spell also imprisoned Aeternam, Meekadox, his students and the entire army of Guthix for ages to come.
When the God Wars Dungeon thawed due to volcanic activity, Guthix's camp stayed frozen because the spell hadn't worn off from the center of the area where it was cast, and kept the Guthixians frozen longer than the rest of the dungeon.

31-Oct-2013 17:27:17 - Last edited on 14-Nov-2013 15:31:36 by Aquamancer

Aquamancer
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5) Monsters at Guthix GWD section

What monsters could Guthix's Camp have? Let's take a look at his former followers.

• Dwarves, Gnomes, Ents and Moss giants: I'd expect to see them, as they all were available for Guthix in AoG (Armies of Gielinor). Dwarves in Guthix's camp wouldn't use their signature weaponry, cannons, as they were invented over 2000 years later, hence they weren't available back at God Wars.

• Druids: Seeing that the backstory I made for Guthix GWD heavily involves druids and druids appear in AoG, they’d probably show up. I don't expect them to be good fighters, but they could summon familiars to fight for them and heal their allies.

• Void Knights: We know that Void Knights were active in Third Age, but their function remains unknown (although AoG states that the Void Knights assassinated important figures of other gods to preserve balace). I'd expect to see Void Knights in Guthix GWD, though.

• Wild creatures: Spiders, wolves, bears, tortoises, terrorbirds... I'd expect that the latter two to be used by gnomes as mounts like in AoG, and the other three to be controlled by druids.

• Leprechauns, Fremenniks and fairies: While they are Guthixian, leprechauns aren't combatants, fairies probably did not fight in God Wars and Fremennik were either neutral, fought for their gods or were mercenaries. While I do expect some of them to have joined forces with the Guthixian Army, I don’t really expect to see them in Guthix's Camp.

Monsters in Guthix's Camp are non-aggressive, but by attacking any of the Guthixian monsters you’ll make all the rest aggressive until you leave the camp. The Guthixian camp could also have combatants from the other GWD camps trying to deal as much damage as they can and get out of GWD: none of them will ever make it, though, since the Guthixian NPCs will kill them very quickly.

31-Oct-2013 17:27:33 - Last edited on 18-Aug-2014 11:50:59 by Aquamancer

Aquamancer
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6) Guthix Boss

This is one of the things you probably want to know: what would Guthix's general be like and who would the Guthix boss be? My concept for Guthix boss is to use Meekadox the druid general as a boss, but the boss battle itself would be fundamentally different compared to the other GWD bosses.

The boss battle against Guthix General, Meekadox, would require you to defeat multiple bodyguards protecting Meekadox, and after defeating the bodyguards you could fight Meekadox for a while before he teleports away, only to bring a new set of bodyguards to protect him. This would happen, say, five times before the boss is defeated.
The reason for this is that in MMOs, 'bigger is better in boss battles', and having a boss fight where the challenge lies on beating the bodyguards of the somewhat weak main boss would be an interesting twist for normal boss battles.
There could literally be dozens of bodyguards that could appear, and only some would be used in one boss fight, which would also keep the boss fights interesting, as you can't predict what combination of bodyguards Meekadox uses.

Other notes regarding the boss battle:
* Seeing that most of the new bosses (Nex, QBD, KK, Vorago) have phases, fight against Meekadox could also have phases.
• Instead of just arriving at the boss room and fighting the boss, you could start the boss battle after talking to them, like how you do with Vorago.
• The boss and the bodyguards could even be non-aggressive, but by attacking any of the monsters in the boss area you will make all the rest automatically aggressive.

31-Oct-2013 17:27:43 - Last edited on 14-Nov-2013 15:40:28 by Aquamancer

Aquamancer
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Aquamancer

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7) Drops and Rewards

Now this is probably the part most people are interested of. Here are my ideas for new potential rewards from Guthix GWD.

* Ancient Void Knight armour: Ancient Void Knight armour is an upgrade to current Void Knight robes. Ancient Void Knight armour is created by using an upgrade kit to Void Knight armour, which changes your Void Knight armour to Ancient Void Knight armour. Upgrading the robes may require a high Crafting/Smithing/Runecrafting level as well. The full armour set could also prevent Guthixians from becoming aggressive should you attack one of them.

• Guthixian weapons: Guthixian weapons are lvl 70/75 weapons that would fill caps in weapon tiers. These weapons could cover more obscure weapon options like halberds and daggers, or more popular ones i.e. wands, shortbows and crossbows. Guthixian hatchets and pickaxes could be possible drops as well.
Seeing that GWD already gives us lvl 75 2h crush, stab and slash weapons, we should have lvl 75 range weapon as well, as the Hand Cannon isn't available after completing a quest which 69 Strength requirement.

• Guthixian/Balance armour: Since GWD armour sets are all power armour (Bandos/Armadyl/Subjugation 70, Nex armour 80), Guthix boss could drop lvl 75 power armour of all 3 combat classes. Alternatively, Guthixian armour could be lvl 75 hybrid armour, or even completely new armour type that acts both as a hybrid armour and power armour.

• Rings, amulets and pocket items: Since there are fairly few combat rings and tradeable pocket items, Guthix boss could drop new pocket items and rings as well. And while Zilyana drops melee, ranged and magic amulets, Guthix boss could drop hybrid or defence amulets.

• Guthix Godsword?: I heavily doubt that there'd be a Guthix Godsword, unless those militant druids though that taking the Godsword for themselves would allow Guthixians to kill other gods, and their armies would crumble without their gods, and crafted a hilt 'just in case'.

31-Oct-2013 17:27:54 - Last edited on 18-Aug-2014 12:02:06 by Aquamancer

Aquamancer
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8) Final Notes

What is your opinion about this thread? Feel free to leave a reply if you liked this thread or if you have anything to say about this thread at all. Your criticism and opinions are welcome, and if there is anything you'd like to have added in Guthix GWD or if I made a mistake in this thread, please leave a reply and I'll respond to it as soon as possible.

Also, if you are interested, you might want to pay a visit to my other threads as well:

• ~~Issues in EOC Armour Tiers~~
• The Story of the Player Character
• Angels in Runescape?
• New Poll: Player Character
• Aquamage's Equipment Feedback
• The Arc - What We Know

Well, that's about all I have to say. And thank you for reading this thread.

31-Oct-2013 17:28:12 - Last edited on 20-Feb-2016 13:48:19 by Aquamancer

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