Forums

°I|I° The Ashkuz People °I|I°

Quick find code: 237-238-286-65821638

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Thread under construction. Will likely be for a while.

The Ashkuz People are a selection of families inspired by the culture of European Jewish people. As a result, any family that follows the cultures could be added, not just those roleplayed here.
neat

10-Aug-2016 12:58:58 - Last edited on 10-Aug-2016 20:29:47 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Table of Contents

Page 1 - Overview, General Info

Introduction
Contents
OOC Info
Applications
Zingel Family
Other families

Page 2 - Lore and Language

Language
History
Traditions
Appearances

Page 3 - Reserved
neat

10-Aug-2016 12:59:14 - Last edited on 10-Aug-2016 20:28:21 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Applications:

No application will be outright rejected, unless it is a joke application. Request to edit them will be made, however.

Family Name:
Family Location:
Family Social Class:
Family Members:
Brief History after the Runecraft Crusades:

Character Name:
Character Dwelling:
Character Occupation:
Character Social Class:
Brief History:
neat

10-Aug-2016 12:59:30 - Last edited on 10-Aug-2016 19:58:58 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Roster - Zingel Family

Dorit Zingel
Two young children.

The Zingel family moved to Falador just before the unification of Asgarnia by King Raddalin. They were always peasants, and not well-cared for ones at that. Often Saradominists of the mainstream variety would enter their homes, and beat them bloody. The Zingel family and those who lived nearby worked together to build a Golem to protect their slum district, burying it underground beneath them.

Surviving the destruction of the tower and the Barbarian crusades, the Zingel family rose to some prominence in Falador by making a living as potters, making pots, plates, bowls, and clay art with a potting wheel, the same they used to shape Golems in ages past.

Keeping the trade within the family, many of the adults know it, with Dorit Zingel, the reluctant new matriarch running her claywork business at day, and bartending at night.
neat

10-Aug-2016 12:59:46 - Last edited on 12-Aug-2016 20:30:23 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Language:

Baleboste - A woman who runs her home.

Bubbe or Bubele - A baby, used affectionately toward children.

Bupkes -A word that means "animal droppings." It is used in a sense of a small, useless, or trival item.

Faygala - An excessively feminine man.

Feh! - An interjection of disgust.

Glitsh - A mistake, a slip-up.

Goy (Plural, Goyim) - Outsider. Not Ashkuz.

Klots - Someone prone to accidents.

Maven - An expert. Often used sarcastically.

Mentsh - An honourable person.

Meshugener - A crazy person.

Mishpocheh - Family, whether by blood or close friendship.

Oi Gevalt - Similar to Oi Vey, but used in fear, shock, or amazement.

Oi Vey - Literally "Oh Woe" used to express disappointment and sorrow.

Plotz - To explode. Used in a sense of "Don't plotz!" or "Don't have a stroke!"

Shalom - "Deep peace." Used as a greeting, or a farewell.

Shlep - A drag, an unwanted burden. Shlepping about is dragging yourself.

Schlock - Cheap, junky.

Shmendrik - A jerk, an idiot.

Shmuck - A self-made fool.

Spiel - A long speech, often a persuasive attempt.

Shikse - A non-Ashkuz woman, all too often used derogatorily. It has the connotation of “young and beautiful,” so referring to a man’s Goyish wife or girlfriend as a shiksa implies that his primary attraction was her good looks. She is possibly blonde. A Shagetz or Sheygets means a non-Ashkuz boy, and has the connotation of a someone who is unruly, even violent.

Shmutz - A bit of dirt, most likely wiped immediately by someone who notices.

Shtick - Something someone is known for. Their routine or performance.

Tsuris - A serious and grave trouble. Think war, genocide, epidemic of disease.

Tuchis - Rear, posterior.

Yente - A She-Devil. A gossiping woman with poor intentions.
neat

10-Aug-2016 13:00:35 - Last edited on 12-Aug-2016 18:35:05 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Lore - Origins

The Ashkuz people get their start as workers in Uzer, during the second age. When Zaros came through, they, as a slave class, were forced to build the Empire's roads and help supply their army. When Tumekan exploded, the war came to a halt, and Zarosian forces pulled back. Survivng the yoke of the empire, the progenitor of the modern Ashkuz, a man named Gomer found himself in service to Golem makers. He learned their trade by working with them, and during the eventual attack of Thammaron on Uzer, his grandchildren built many of the Golems that fought the Demon. They ultimately scattered before the city's destruction, with one, known as Ashkenaz going north with his family, wandering the desert until they found what is today known as Al Kharid, converting to Saradominism. Their hatred of Zaros boiled in their veins, with a distrust of even mainstream Saradominism due to the practices Saradomin adopted. Regardless, they served Saradomin loyally creating Golems who defended the surrounding regions.
neat

10-Aug-2016 13:00:38 - Last edited on 12-Aug-2016 17:04:49 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Lore - God Wars

Throughout the Godwars, the Ashkuz families were tactical technicians, their use of golems powered by a mix of magic and faith earning distrust from mainstream Saradominists in turn. The civilian family continued to remain in Al Kharid under Saradomin's protection, bearing witness to St. Elspeth's battle with the Ripper Demon.

Because of their use in building large, clay war machines, Zamorakian bands led by Vampyres and Werewolves slowly forced the Ashkuz further away from the Kharid, to Lumbridge. And following after that, Draynor.

Eventually, Guthix rose to power and pushed the other Young Gods out, and distrust began to boil within communities. The Ashkuz with their different traditions were persecuted, spending the next two thousand years roaming.
neat

10-Aug-2016 13:00:38 - Last edited on 12-Aug-2016 17:13:38 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
The Fourth Age - Age of Tragedy

Meeting the horror of war's end, the Ashkuz soon saw the rise of infighting. People did not trust them, and likewise the Ashkuz did not trust outsiders.

Every time they grew some amount of prominence in a village or forming town, they were blamed for some natural occurance, before finally settling near Burthorpe in clusters, living closely together to repel outsiders, as little more than peasants.
neat

10-Aug-2016 13:07:51 - Last edited on 12-Aug-2016 17:17:23 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Early Fifth Age - The Recent Rise

With runecraft discovered, the Ashkuz could refine their craft, aiding in the research and construction of Runestone Golems. A small group lived around the old Wizard's tower, within Burthorpe, and the Zingel family dug in deep to Falador's east side slums.

This moment of acceptance was met with a feeling of bliss, relief after generations of suffering. But the worst was yet to come.
neat

10-Aug-2016 13:08:07 - Last edited on 12-Aug-2016 17:21:45 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Barbarian Crusades:

With the Anti-Magic Fremennik becoming enraged at magical practices of the Misthalites and Asgarnians, the Ashkuz of Burthorpe were right along the warpath. Many were killed, civilians scattering across Misthalin and South Asgarnia, seeking refuge. Though, the cousins at the tower ultimately suffered the worse blow as the tower's destruction slayed many of the elders. Even today, grandparents such as Adara Zingel remember the Barbarian raids, the horror and blood, as people were slain and slaughtered all about.

This diaspora, another scattering, has just finally reached a point where a resurgence has occured. The Ashkuz return bit by bit, earning their way to greatness thousands of times over.
neat

10-Aug-2016 13:08:19 - Last edited on 12-Aug-2016 17:30:38 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
The Ashkuz Today:

With the Sixth Age, Saradomin's return has put an end to internal Saradominist struggles. But many men of the families have lost their lives in the construction of Saradomin's Collossii, a new form of Golem based off their old handiwork. As a result, the young, the old, and the women have survived, with many men returned home from the Battle of Lumbridge scarred in mind and body.

But yet, the Ashkuz survive. And with a new wave of acceptance to their traditions, they may thrive, truly, for the first time in a long time.
neat

10-Aug-2016 13:08:20 - Last edited on 12-Aug-2016 17:36:43 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Traditions:

Given a bloody history with outsiders, the Ashkuz tend to self-isolate. A few examples can be given of times where outsiders have used love to trick them to a destruction.

Most men do not shave their beards, though trimming is considered good maitenance. This has to do with cleanliness, or the lack of it that many razors have.

Most eat strictly kosher, drinking only booze made by their own, and following a dietary rule.

Given their status as wanderers and refugees, an overwhelming majority of the Ashkuz are not Serfs, but Tenants and Merchant class, though not extraordinarily wealthy. They do not have Noble status in any region.

At age 13, a boy or girl becomes a man or woman, and is pushed to the status of adulthood.

The Ashkuz do not believe in an afterlife. You do good because you are good and were told to, not for reward.

Saradomin's return is thought to signal an end of days, a large scale war against the forces of evil as Goyish and Ashkuz Saradominists unite and push away the forces of Zamorak.

Finally, as cleanliness is heavily valued, unclean behaviour is more frowned upon, and bathing far more regular.
neat

10-Aug-2016 13:08:21 - Last edited on 12-Aug-2016 17:52:57 by Lady Ria

Lady Ria

Lady Ria

Posts: 5,264Rune Posts by user Forum Profile RuneMetrics Profile
Common Appearances

Given their self-isolation, even their scattering leaves the Ashkuz with similar appearances across great distances.

Black, curly hair is common, though the extent of the curls depends on the parents.

Brown eyes are largely dominating, followed by brown and blue as minorities.

Skin overall tends to be white and fair.

Men tend to go unshaven due to issues of cleanliness of the blade, though some who enlist in various Saradomimist forces will do so as part of a uniform requirement.

Women tend to use candle wax, collecting the hot solid and remelting it over their legs to remove it after it cools. Otherwise scissors are used to keep hair in sensitive regions trimmed short.

Cloth is always made of a single type of fabric worn at the same time, often wool. Though the colours and style may be different.
neat

10-Aug-2016 13:08:23 - Last edited on 12-Aug-2016 18:03:08 by Lady Ria

Quick find code: 237-238-286-65821638Back to Top