Forseti Greyfur - Combat Evasiveness: Dodging is for cowards. (low) Accuracy: Throw enough things and one or two are bound to hit. (nil) Attack Power: Do you need to ask? (Very High) Magic Power: Low but useful. Useful with fists. (low) Defense: Enough. (Average) Hitpoints: Depends on alcohol level. (High, but lower when drunk) Health Regen: Wounds are good for trophy scars! (High.) Speed: Depends on where his enemy is. (Average, unless running in a straight line)Hrah!