The Judge's Call
Quick find code: 237-238-342-65877842
Missing, Presumed Death
Closed light source
Starts Friday the 10th, 8 PM Eastern Time, at the Empyrean Citadel.
The first roleplay starts this Friday! The listed requirements are an unfortunate but necessary component of the areas I've chosen to use for landscaling, but hopefully they won't keep anyone from attending. Having the Seer's Headband in your inventory is a good way to get that light source.
When the search party arrived at the citadel, they didn't find much. The place was entirely desolated, littered with brown-yellow skeletons and blackened plate armor. Only a signle structure remained standing, in which was discovered the stiff body of an orange aviansie, missing a wing and seemingly killed by a sword through the chest.
It spoke with telepathy, identifying itself as Selori. She informed the group that she had been killed by a Temple Knight when a Saradominist army turned on the aviansies, and had preserved her mind and body through magic. The Saradominists were after the treasures of the Library, the citadel on which they currently stood. Selori claimed that they were on a segment that had been separated during the attack, and that the treasures must be on the other half of the Library, which sat under a storm cloud and over the Wilderness.
TzHaar-Ket-Kal, a TzHaar blessed with the ability to survive outside his volcanic home, ventured to the other half of the citadel. After venturing through a subterranean swamp cave that had developed its own unique ecosystem, he surfaced in an Armadylean fort, already picked clean.
Outside was an desolate field of mud, in the center of which lay a silver suit of Eagle aviansie armor. Upon approaching it the armor was animated by killerwatts, creating an electric being that nearly killed the TzHaar before being forcibly dispersed.
Ket-Kal discovered a note on the body of a deceased Guardian laying near the Eagle aviansie. Dated back in the Second Age, it detailed how the Guardians had returned to the citadel and moved its contents to a secret room in the Temple of Ikov.
The secret room has proved impossible to find, however the Grandmaster has developed an unusual plan that just might work.
10-Feb-2017 21:55:10 - Last edited on 11-Feb-2017 05:01:46 by Sonicteej
Temple of Ikov quest
Pendant of Lucien
Currently planned for the night of February 25th
The Library's riches were hidden in a secret room back during the Second Age, and knowledge of its location died with those Guardians. However, a year ago divine memories were discovered under the property of a Camelotion noble's house, linked to a skavid figure that called itself "Malku Korol" (The stone statue animated itself with divine energy and fought the explorers briefly, it was a thing on the Camelot thread).
Grandmaster David believes Malku Korol fought the Guardians throughout the Second Age on the behalf of Bandos. If some helpful adventurers were to enter those memories, play the parts of Guardians that were slain in those conflicts, they could return to a time before the location of the secret room was lost, in turn helping to find its location in the present.
So yeah, chapter 2 is a little different. You'll be roleplaying your character, in the shoes of a different character, in the God Wars. Prepare for some fan-lore and lorebending (perhaps full on breaking, if I missed something in my research), it should be a lot of fun.
Also, if you have a character who was alive back then you can use them too. We'll be using Second Age Guardians, Bandosians, and the "Fire Warriors of Lesarkus".
11-Feb-2017 05:14:31 - Last edited on 17-Feb-2017 03:51:31 by Sonicteej
The group met with Guardian Seraph Gavin Tybrin who, along with an Armadylean diviner, oversaw their entrance into the ancient memories. The group found themselves in unfamiliar bodies, in a crowd of scared civilians.
Alexander, the archon of Ikov, finished his inspirational speech and charged Xanthos, the man who's memory TzHaar-Ket-Kal had inhabited, with the defense of this cavern. To this end he handed Xanthos a metal key, which could teleport him to a pocket dimension full of supplies.
The archon then called on a mercenary, who's memory was inhabited by a human/elven child of Camelot, to come with him and seek counsel with Armadyl before the impending battle. Alexander confided with the foreigner that the city and all of the strategoi, his generals, had been killed by a general of Bandos named Malku Korol.
Armadyl would not be able to lend assistance, and Alexander knew this. Instead he took out an ancient purple book, stolen from the Zarosians of the north. He summoned an ice demon, known as Syfer the Heretical, and formed a demonic pact. Alexander then killed the mercenary, ashamedly hiding his Faustian bargain. Knowledge of this event is currently limited to whoever the halfbreed child has chosen to share it with.
When Alexander returned, he found that Xanthos had not built a defense at all. Instead, he had navigated a way across the river of lava that separated the Temple of Ikov from the Guardian Sanctum. The forces of Malku Korol arrived and could not cross the lava, however among them were the fire warriors and giants of Lesarkus.
The humans were nearly overwhelmed, but they were saved by the interference of Syfer. The demon summoned an army of ice warriors and weaponry, effectively holding back the invasion.
26-Feb-2017 01:06:27 - Last edited on 26-Feb-2017 16:34:21 by Sonicteej
Malku Korol, the Little King, sat alone in his throne room. The skavid general declared himself a god, and killed Alexander instantly with a blast from the Staff of Armadyl. Xanthos picked up the Godsword and killed Malku Korol with it, causing the skavid to fall into his throne and turn to stone. Xanthos then succumbed to his injuries, leaving the fate of the Staff unknown.
In the present, Ket-Kal relayed what he had found. There was no key (or human body) present in the excavated throne room, so the Guardians tracked down the site where Xanthos had been buried. The key was there, but upon teleporting to the room they found it entirely empty, save for a piece of paper.
"Finders keepers losers weepers,
Love, the Nocturnals."
*A note on the memories of Ikov:
The exploration of the ancient Armadylean memories has become a hot topic among the Guardians, after all it may give us insight on the fate of the Staff of Armadyl between the exile of Zamorak and its recovery sometime before the Fifth Age. However, before the scribes take to their history books, the validity of this source must be examined. I am not one to doubt the talent of our diviners, but it must be pointed out that one of the memory-walkers claimed the man was killed in the Temple of Ikov, yet all of the memories were recovered in the Little King's throne room near Camelot.
26-Feb-2017 05:45:36 - Last edited on 26-Feb-2017 16:47:46 by Sonicteej
The treasure room had been found, but its contents were gone! Stolen by a group of thieves known as the Nocturnals, most of whom were put away years ago. One of them was still behind bars in Yanille, so Grandmaster David had a small group sent to interrogate him and find the treasure. David gave one of the adventurers, a man by the name of John Savannah, a small, metal teleportation beacon (regifted from the Zarosians) in case they came across trouble, so that the reserve forces of Guardians could teleport to their aid.
After being forcefully interrogated, the thief explained that he was arrested after being double crossed by his boss, an enigmatic figure known as The Firemaker, who has a criminal record in Kandarin, Asgarnia, Misthalin and Al Kharid on hundreds of accounts of theft and arson. The thief admitted that the Nocturnals had used an abandoned warehouse southeast of Yanille as a base of operations.
Upon getting there, the group found that the warehouse was not abandoned at all, but occupied by a group of young men playing a game on dice and paper. John begrudgingly created a character and played along. The leader of the game, who called himself Wardstone, revealed that his name was actually Jeffrey Lux and that the warehouse was now owned by his father Michael.
At his estates northeast of Ardougne, Michael Lux explained that The Firemaker was on a quest to spite him, after the noble had foiled his thieving operation in Camelot. He had since made a habit of purchasing his buildings of operation in Lux's name. The Firemaker is something of a kleptomaniac, so he would not pass up an opportunity to steal something valuable from the Lux family. Michael suggests setting up a fake auction for his late brother's silver paladin armor to lure the thief out of hiding.
26-Feb-2017 16:52:14 - Last edited on 04-Mar-2017 16:09:43 by Sonicteej
The group traveled to the Monastery where Ray had lived and spoke to the monks there. Much to their surprise, one of the monks was choked to death with an abyssal whip by a man in black robes. The man said his name was Cecil, but he had previously been known as Ray, and that the armor was his. He agreed to give the armor up after being offered a share of the treasure.
A fake auction was held, and The Firemaker showed up as expected. Despite the group's best efforts, however, he was able to steal the armor and get away. Heartbroken, John prepared to return to the Grandmaster empty-handed when he realized The Firemaker had pick-pocketed him during the fight, he had stolen the teleportation beacon. John and some Guardians of Armadyl teleported to the beacon, right into the treasure-laden SS Dawn. They battled The Firemaker's crew on the deck, and chased him onto the rocks after his ship crashed, eventually defeating him.
The Firemaker was returned to Skyreach, however upon touching the treasure a cold voice spoke to them.
Those that returned to Skyreach would find it covered in fire and ice. Selori, the ancient aviansie of the Library, stood above an army of ice warriors and skeletons, along with Cecil and The Firemaker.
REQUIREMENTS: Missing, Presumed Death
Starts Friday 10th, 8:30 PM Eastern Time
Skyreach has been occupied by hostile forces. The Guardians are holding the teleblocked chamber of the Divine Focus, but it's only a matter of time before the combined enemy forces break through. Anybody and everybody has been called to defend Armadyl's weapon, before it's too late. Those who wish to pick up arms and fight will be up against (or playing as)
The ice monsters of Syfer the Heretical, a Zamorakian Ice Demon.
Cecil Carnevale, a capable necromancer, and his skeleton warriors.
Ali Elid, The Firemaker, and his potent fire magic.
Anaxima, a Zamorakian necromancer inhabiting the body of an Aviansie.
Unlike previous chapters, this one requires a minimum attendance. We'll need people to be fighting for both sides. This fight is the culmination of everything I wanted to do with the Guardians, so it would mean a lot to me if people showed up.
Also, as a note, it is possible for the defenders to fail this event. Deaths can be voided afterwards if you really don't want to die, but otherwise this is an unsafe event. It's all in your guys' hands now, anything could happen.
04-Mar-2017 16:51:47 - Last edited on 09-Mar-2017 23:53:20 by Sonicteej