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Dim. of Disaster: Wight Flame

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Lady Ria

Lady Ria

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Pressure. The weight of the situation is maddening.

A sea of people, pushing, pulling, clawing, and climbing on and over eachother from the Grave. Every last instinct makes the Wight shudder in fear and dread. She cuts her arm, letting rotten blood flow, to find which way up is. Many others bury themselves deeper and deeper in the bodies as they try and escape. Not this one. Freedom. Harmony.

She crawls to the top, seeing the dead about going absolutely mad, rushing through the city of Varrock. Was this home?

No, she thought, home is long gone.

''Welcome to New Varrock'' said one sign, statues of Zemouregal erected about the city, even as the dead now destroyed them in sheer rage. The Wight's mind drifted, and she wondered what made her return.

She looked her arms over. That old scar on her left forearm, the distinct, Jagged S, carved by Aldaren in what felt like a century before remained. She had but a vague memory of the scar, feeling mostly shame and guilt as she saw it. But something new rested over her left breast. A circular scar, where the heart should be. She gripped her chest, feeling nothing.

...Heavens. I'm already dead.

Something in her snapped. Some rage, hatred for what she was now, but... No understanding of why.

The Sea of Dead parted, as a large man clad in heavy Dragonhide approached. He spoke gutteral, as the bare-bodied wight felt flashbacks of more rage. A slight fear and fervour to her fighting, but the man proved to be a far more competant fighter. If one this tall could be a man. ''My Lady... I found you at last.''

The Wight was snatched, whisked away in a teleport.

_____
neat

06-Jun-2017 19:04:52 - Last edited on 18-Jun-2017 14:46:33 by Lady Ria

Lady Ria

Lady Ria

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Skipping along in a brand new, fine silken dress, ruffled and with bows, a dollfaced woman with a permanent grin was singing, weaving through the Shadow Realm of New Varrock to her tune, picking all the choice bits of loot.

''All these fickle beasts
Heaven hath rejected, lapping
Glory from our teats
Each of them is tested, blessed
Cast out for your sin
Come here for redemption

We've got grace for cheap,
We've got grace for cheap!''

Was it recruitment? Sheer insanity? The woman skipped, pale skin, glowing green eyes, and dyed blonde hair curled to a prim, noble look. Even the hungry dead knew to avoid her. Something felt too... Off.

''Tongues, tongues,
Slither in the mud, slither in the mud,
Slither in the mud;
That's how a carnival grows, my son.
That's how a carnival grows.''

A kick to a Wight sent it tumbling back down the pile. Too weak for her lady.

''Tongues, tongues,
Slither in the psalms, slither in the psalms,
Slither in the psalms, that's how a carnival grows, my son.
That's how a carnival grows!''

Shadows coalesced. A dark, undead woman with shriveled, corrupted skin focused her gaze on the Dollfaced Woman. Finally, she spoke. ''Deborah, dearie. It's time to go. The Gravelord calls us.''

''Mommy, can I stay a little longer? Pleeeeeeease? I'm having so much fun!''

''No.''

''...Can I finish my song at least?''

The Lich rolled her eyes, gripping at her forehead. "On the way there.''

''Fa la la, it's off to hell we go.''~ Deborah shoved a hand in the Puppetmaster's, grinning wide-eyed as she skipped through the portals.

What a beautiful world for her to play in!
neat

06-Jun-2017 19:05:05 - Last edited on 18-Jun-2017 14:45:46 by Lady Ria

Lady Ria

Lady Ria

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OOC Information:

What is this exactly? It is a Dimension of Disaster Semi-Sandbox.

Why Semi? It can still be considered canon, but aside from some possible ending details, will in no way have any effect on RP in our normal, not Hellscape dimension.

It will be very Soulsy. As in, similar to Dark Souls in tone, and even in account for what you play as a character. Wights risen by one of the many Necromancers, who are now on a quest for revenge as the control over them slips.

You will die. You will die repeatedly. And keep coming back. Eventually it might drive your character outright insane, and lead to their demise.

In this sandbox, antagonists from any plot I have ever done serve as both allies AND enemies. Even some who were heroes and anti-heroes fell to the path of villainy.

It isn't just me though! Meet your other GMs:

Livvi | Hobie | Baldor


So what is happening exactly? This RP takes place a bit after the events of Dimension of Disaster. Arrav and the Adventurer freed Varrock, and many of the dead there passed on. There is a scramble among other Evildoers to maintain power, as rebellions spike up. Many mass graves are dug, to contain rebellious bodies of undead.

You survive, clawing your way out of the dead as control from one of these Necromancers slips. Without gear, or much memory, your character (either an Old main, current character, or a brand new one) must figure out who they are, and sate their newfound hunger for revenge. It is a dish best served cold, and who better than the stone cold undead to deliver it to their tormentors?
neat

06-Jun-2017 19:05:06 - Last edited on 18-Jun-2017 14:44:14 by Lady Ria

Lady Ria

Lady Ria

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Contents

Page One

1.1 - Introduction
1.3 - OOC Information
1.4 - Contents
1.5 - The Wights
1.6 - The Baddies
1.7 - The Survivors
1.8 - Applications
1.9 - Gravesites
1.10 - Reserved

Page 2

2.1 - History of the World (Part 1)
2.3 - Fifth Age (Renderra Archipelago)
2.4 - Fifth Age (Morytania)
2.5 - Fifth Age (Misthalin)
2.6 - Fifth Age (Wilderness)
2.7 - Fifth Age (Asgarnia)
2.8 - Fifth Age (Kandarin)
2.9 - Fifth Age (Fremennik)
2.10 - Fifth Age (Kharidia)

Page Three

3.1 - The Bandosians
3.2 - The Soluna'Mah
3.3 - The Kaxetael
3.4 - The Sixth Legion of Loarnab
3.5 - The Necrosians
3.6 - The Einherjar
neat

06-Jun-2017 19:05:07 - Last edited on 18-Jun-2017 14:43:58 by Lady Ria

Lady Ria

Lady Ria

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The Wights

Varrock Mass Grave:

Natalie Renderra (Nat) / Spellsword Cleric
Crast Ares (Hobie) / Spellsword
Startraphell Talbot (Star) / Spell-Halberdier

Wilderness Mass Grave:
Karme Heligfeuer (Nat) / Pyromancer
Wirret Duskreach (Succuboi) / Deprived

Rellekka Mass Grave:
Wrenna Frostshield (Nat) / Warrior
Forseti Greyfur (Baldor) / Berserker/Tank

Falador Mass Grave:
Lady Ress (Nat) / White Knight

Ardougne Mass Grave:
Chwyn Ilaith (Nat) / Ranger
neat

06-Jun-2017 19:05:07 - Last edited on 18-Jun-2017 14:48:29 by Lady Ria

Lady Ria

Lady Ria

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The Baddies:

Nat's, unless otherwise specified

The Bandosians:

Snotfoot Skullcrusher
Dragon the Troll

The Kaxetael:

Lerepiel

Dracovich Marcato
Vascora Marcarto
Sadia Marcarto

Revengrance, the Blue Fury

The Sixth Legion:

Vasilisa'ad'Somnum
Typhoeus
Brutus Orcaeus Decimus
Faiza Abdul'Qadir

Soluna'Mah:

Xolotl
Coatl
Coraxis

Necrosians:

Gravelord Oavatos
Rachel Hill / Agnia Tumulus / The Puppetmaster of Oavatos
Deborah the Dollmaker
Ellenore Sicarius (Liv)

Einherjar:
Baldor Greyfur (Baldor)
Harla Frostshield (Nat)
neat

06-Jun-2017 19:05:08 - Last edited on 18-Jun-2017 14:48:51 by Lady Ria

Lady Ria

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Survivors:

The Living who so foolishly cling as the world around them falls.

Aethyrmont:
Driez Renderra (Nat)
Thalia Renderra (Nat)
Ekaterina Renderra (Nat)
Zarin Renderra (Nat)
Evelyn Aren-Renderra (Liv)


Misthalin:
Corina H. Spears (Nat)
Prathos Ehredrache (Nat)
Euanthe At'Promitarre the Spear (Nat)
Kelsi Aren-Renderra (Liv)

Asgarnia:
Alikhan Abdul'Qadir (Nat)
Abigale Aren (Nat)
Katalynne Grey (Liv)
Viktor Grey (Liv)

Kandarin:
Robin Dawnsong (Nat)
Valerie Vekon (Nat)

Wilderness:
Aela (Liv)
Dawn Del'Oro (Kodi)
neat

06-Jun-2017 19:05:09 - Last edited on 18-Jun-2017 14:49:09 by Lady Ria

Lady Ria

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Applications:

Character name / Class (type of combat/ character) / Grave Site

Personality:

Alignments: (To factions/areas)

Equipment: (Starting gear will be iron tier or lower. This is a crapsack world, so nobody is running away with steel from their grave. Looters got to you.)

Abilities: (Amnesia will cut back on ability to cast magic well. You can relearn and reobtain expertise as the character progresses. Nothing above strike spells, or level 20 or so prayers.

This story focuses extensively on Wights. Living survivors are not common.

Survivors, as a result, are GM played.

Baddies can be GM played for bosses, or be antag versions of an existing character.
neat

06-Jun-2017 19:05:10 - Last edited on 18-Jun-2017 14:49:29 by Lady Ria

Lady Ria

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Gravesites

The ''Spawn'' area for our Wight Heroes, or Villains. These mass graves were dug for the rebellious dead, those who dared act against the new Order of the World.

Some, like the New Varrockian Grand Graveyard, have risen to an easier status with Zenouregal's rule gone, and the city long empty. Characters starting in Varrock will find gear quickly.

Some, like the Asgarnia grave site, are still surrounded by enemies with a small safe haven. This haven is the goal to reach to survive.

The Kandarin Gravesite is similar to Asgarnia, in that it is open and accessible.

Rising in Rellekka? There is no safe haven, until you hit Seer's Village. A long and arduous journey through wild lands, running from wild creatures.

Finally, the worst place to spawn. The Wilderness. A hellhole grave in the center of three, horribly difficult fighters. But... Somehow not as difficult as it may seem.
neat

06-Jun-2017 19:05:11 - Last edited on 18-Jun-2017 14:50:28 by Lady Ria

Lady Ria

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History of the World

First Age

Because the Adventurer didn't guide Jack to be a good Mage, Jack went evil. Guthix had to put Jack down to save Gielinor, alienating Seren. Seren leaves, some Elves remaining behind. They get a fever without Seren, only ceasing when Guthix leaves them Crystal Trees. Very few Elves remain, and they never do build up a great and grand society.

Second Age

Because Seren did not stay on Gielinor, Zaros never came. Without death coming to him, Loarnab becomes the Dark Imperator, the twisted Hydra God ruling Sennitisten. The age ends with Zamorak slaying Loarnab, then disappearing.

Third Age

As Guthix expelled Zamorak in the Fourth age, we know he returned, regardless of what Zenouregal claims. This results in a God War eerily similar to our own.

Fourth Age

Fairly similar, barring the lack of Elven expansion, and the increase of Divination as Guthix banishes Saradomin, Bandos, Armadyl, and Zamorak. Guthix feels he failed in his mission to give Gielinor freedom, abandoning it to sulk elsewhere. He establishes the Edicts before departing. Thus, a Sixth age is impossible as Sliske cannot kill Guthix.
neat

06-Jun-2017 19:05:13 - Last edited on 18-Jun-2017 15:01:35 by Lady Ria

Lady Ria

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Fifth Age (Renderra Archipelago)

As much of this story will involve Renderra, it's only fitting to mention what happened.

During the Fifth Age, the family relocated to the Islands far south of Asgarnia, closer to Ashdale.

While at first this seems nice, do take note that there are Crassians dominating Ashdale, and undead pirates of Rabid Jack on the seas.

The Archipelago is threatened by near constant war, and has folded, island by island, to Aethyrmont. A single city.

The family's last members cling to Aethyrmont, under the rule of Driez Renderra, who lost an eye fighting the horrors of Xau-Tak's domain. It is not a safe city.

Driez was pushed to his limits, and his family is holed up, sheltered, forced to live in the last haven they have, even as enemies assault it. It's a fragile, pitiful existence.

But it is a brief haven for those who wish to escape the horror of what the mainland has become. A last bastion of Guthixians, who oppose the Mahjarrat, who despise the Necromancers.

It is because of this, that the Wights will be welcomed. Their path of revenge suits Aethyrmont well, making it a haven for survivors.
neat

06-Jun-2017 19:25:15 - Last edited on 18-Jun-2017 15:02:03 by Lady Ria

Lady Ria

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Fifth Age (Morytania)

The Vampyres embrace the lack of Myreque, with the majority lingering underground, remaining pests at best without the Ivandis Flail. Ranis and Vanescula Drakan are eventually rejoined by Lowerniel, and begin hunting what living remain in Misthalin.

Sliske's Barrows are eerily quiet without Gregorivic, Human settlements are gone, Mort:ton remains plagued, and Canifis suffers as the lack of living humans removes their usual prey to sate the Overlord's tithing. Many Werewolves rebel, but it is in vain.
neat

06-Jun-2017 19:25:16 - Last edited on 18-Jun-2017 15:02:26 by Lady Ria

Lady Ria

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Fifth Age (Misthalin)

New Varrock was the seat of Zenouregal. With the Adventurer and Arrav having saved Varrock, many of the undead are truly dead. Living survivors and Zombie Stragglers flock to Varrock, leading to an Undead Settlement.

Lumbridge is ruled by Dragith Nurn's undead horde.

Gunnarsgrunn is destroyed from the family feud of Gunnar and his daughter.

Dorgeshkaan is fully destroyed, Dwarves eventually making contact and finding only their remains.

Draynor is ruled in fear by Draynor Drakan, feeding on survivor humans as cattle.

The Wizard's Tower is destroyed by the Red Wizard plots, unhindered without the Adventurer. The Magic war never happened, as a certain catalyst was missing to trigger it.
neat

06-Jun-2017 19:25:17 - Last edited on 18-Jun-2017 15:03:22 by Lady Ria

Lady Ria

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Fifth Age (Wilderness)

The Worshippers of the Dragonkin rose to some degree of Prominence, deciding to attack Varrock as they did otherwise. Following the Misthalani war, the civil war broke out, quickly curbstomped by the heavier Marcato / Mahjarrat presence in the Wilderness. Both sides scattered, with only a few survivors among the most elite managing to hang on to life. Now old, these Elites are experienced fighters and survivalists, still as religious as the days of their empire. Mostly.

The Marcato Coven was never stopped. The harsher Guthixian view and lack of Tears meant Choronlann, the blade that slew Lerepiel, is just a normal sword. The ''Renderra Blade'' as it is often called couldn't quell the cult, leaving them numerous and dangerous. They have carved a piece of the Wilderness as their home, under their Demon Lord.

Recently, some fly the banners of the Dark Imperator once more. These Demons, the Sixth Legion of Loarnab, seek to carve out a new empire for their Queen's glory.

Likewise, the Necrosians under Oavatos have risen, acting as horrifyingly powerful Necromancers with a goal to try and bring their God back from the dead. In actuality, these horrifying scholars simply wish to name a new God of Death.
neat

06-Jun-2017 19:25:17 - Last edited on 18-Jun-2017 15:04:06 by Lady Ria

Lady Ria

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Fifth Age (Asgarnia)

The Kinshra have taken Falador, through the power of the Horn of Reincarnation. Their Zamorakian allies hold the city, and the very un-Zamorakian method of using the Horn (As Zamorak himself didn't condone it in our timeline) has radicalized the Kinshra to become a truly sadistic fighting force.

Rimmington is plagued with a curse from the local Siren, who lures the sleeping to their eternal rest. The town is left unappealing to travellers, between this and the horrors the Necromancer Melzar commits.

Port Sarim was sort-of safe, under Kinshra rule. That is, until the Skull Slavers took many of the town. The remainder are held as Slaves by the Kinshra, or bloodbags for the Drakan.

Taverley is renamed Trolley, and Burthorpe Trollthorpe by the new Troll overlords. The Goblins have also extended the boundaries of their home.

The only safe, not-destroyed places in the whole Kingdom are the White Knight's fortress, a last hold-out of the Saradominists, and the Dwarven Mines that house a resistance force.
neat

06-Jun-2017 19:25:18 - Last edited on 18-Jun-2017 15:06:10 by Lady Ria

Lady Ria

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Fifth Age (Kandarin)

Khazard has destroyed the Tree Gnome Village.

Hazeel rose once more, and now has taken control of Ardougne from Lathas.

With Merlin trapped, the witch Morgan le Faye controls Camelot with her Renegade Knights, maintaining alliance with the Kinshra of Falador.

Piscatoris is outright devoured by Sea Trolls.

Yanille is enslaved by Ogres, as their defences crumble. In addition, the Order of Ascension still exists, preying on new targets from the Ogre's slave pits.

West Ardougne has no plague, as the Elves never rose to power. But the presence of Iban cuts off the Elven lands for any fleeing humans. The Elves remain secluded and isolated from the world.

The Tree Gnome stronghold slowly died from Glouphrie's actions, forcing Gnomes to hide in resistance camps, or ally with the ''Chaos Gnomes.''
neat

06-Jun-2017 19:25:18 - Last edited on 18-Jun-2017 15:07:04 by Lady Ria

Lady Ria

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Fifth Age (Fremennik)

Possibly the Saddest stories. Rellekka is raided by Daggannoth, slaying all but a few of the population.

Jatizo and Neitiznot are also attacked by Ice Trolls, unable to fight off the King. Eventually they are broken, and the Ice Trolls wage war on the Daggannoth.

The Mountain camp refuses to help Rellekka fight the Daggannoth, and hides in the mountains, only for the expanding Troll country to force them into a corner they couldn't survive.

The Moonclan die out, as the Daggannoth come, and they still remain disconnected from their siblings. It was a harsh fight, but they couldn't win.

The Kingdoms of Miscellania and Ecteria are forced into a war, fighting with eachother to a degree that when the Daggonnoth came too, for them, they couldn't defend themselves.

Today, the entirety of the Province is dominated by Wolves, the Daggannoth, and Trolls.

The one saving grace of Rellekka, is as Ragnarok comes, the Einherjar rise from their graves at Eir's request, slaying all monstrosities to their last breaths.
neat

06-Jun-2017 19:25:19 - Last edited on 18-Jun-2017 15:09:14 by Lady Ria

Lady Ria

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Fifth Age (Kharidia)

If you thought the Wilderness was bad...

Al Kharid is left with no Emir, no heir. With this, Menaphos moves in for an attack.

Amascut rules the Desert in full. Crocodiles attack the people by the river with insatiable appetite.

Kalphites and Scarabites assault all who dare go underground.

Apmekan's Ears, Eyes, and Mouth attack and enforce Amascut's rule, holding Kharid against the undead hordes of Misthalin.

Nardah dies of thirst, unable to shed faith in Saradomin and regain Elidinis' favour.

The one region ruled by a truly divine being, the Desert is by far the most dangerous.
neat

06-Jun-2017 19:25:19 - Last edited on 18-Jun-2017 15:10:54 by Lady Ria

Lady Ria

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The Bandosians

Trollthorpe is led by a brutal Troll Warlord known as Dragon. Dragon the troll devoured a dragon near birth, earning his name. The large Troll has a warrior mentality, and a child's mind. Having a strategy consisting of throwing rocks has made Dragon fearsome among troll kind, and brutal to surviving Humans.

Snotfoot Skullcrusher, without the guiding hand of Lucius Renderra, never integrated into human society fully. The Goblin has become a warlord, known for using his battleaxe's blunt end to shatter the skulls of his enemies. Cunning, shrewd, and physically capable describe General Snotfoot.
neat

06-Jun-2017 19:25:20 - Last edited on 18-Jun-2017 14:40:43 by Lady Ria

Lady Ria

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The Soluna'Mah

"Dreams of the Sun and Moon"

This tribe, similar to the Mahjarrat, joined the Mahjarrat to Gielinor. The three members left, Xolotl, Coatl, and their father Coraxis, felt pressured to extend their race's longengevity. Xolotl used blood magic, draining life from powerful creatures. Coatl commit to a ritual of immortality that leaves him as weak, for a Mahjarrat, but immortal.

Coraxis created halfling heirs, and tapped into power beyond his understanding.

The Soluna'Mah raise the dead through Xolotl, and maintain a small host of human followers in the Eastern Lands, Southern Seas, and Wilderness.
neat

06-Jun-2017 19:33:07 - Last edited on 07-Jun-2017 19:52:10 by Lady Ria

Lady Ria

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The Kaxetael

An Infernal banished from Infernus before the Chthonian Uprising, Lerepiel Kaxetael is a strong Demon, with a horrible attitude.

His army worships him as a God, as he fights the Sixth Legion of Loarnab with his allies.

The Cannibalistic Poleslav, the Lich King Vascora Marcarto, and his chief assassin, Vengra, the Blue Flame.

These old school Chaos lovers seek to survive, and crush the foes of Lord Lerepiel. Including any troublesome Wights in their way.
neat

06-Jun-2017 19:33:08 - Last edited on 08-Jun-2017 19:23:56 by Lady Ria

Lady Ria

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The Sixth Legion of Loarnab

Led by Vasilisa'ad'Somnum. The Queen of Nightmares.

The Sixth legion soldiers were once human. But, with the spread of Necromancy, keeping her soldiers loyal proved difficult to the Queen of Nightmares. So, she imbued in them the horrors of her grandfather, Typhoeus of the Storms. Typhoeus gave them Chthonian Spawnlings, which quickly caused the once Inperial Legionaires to descend to madness, warping and mutating into vicious beings of Infernus. This army rises as Zemouregal's Falls, spreading horror among the enemy ranks.

The Legion has an odd, frail alliance with the Necrosians.
neat

06-Jun-2017 19:33:09 - Last edited on 08-Jun-2017 19:30:15 by Lady Ria

Lady Ria

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The Necrosians

A faction of Necromancers who rose to power in the early Fifth age, rallying behind a dark and myseterious figure calling himself "Oavatos." The old word has had lines traced to mean "Death."

Oavatos' faction was bolstered when the powerful Lich was allied with by Agnia Tumulus, a former Loarnab Praetorian who now goes under the Moniker of "The Puppetmaster."

Among their ranks is Ellenore Sicarius, a ...

And Deborah, a trophy plaything of the Puppetmaster, who is under Oavatos' direct protection.
neat

06-Jun-2017 19:33:10 - Last edited on 08-Jun-2017 19:45:20 by Lady Ria

Lady Ria

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The Einherjar

The Honoured dead of the Fremennik, driven by bloodshed to rise from their graves and fight to their last in the great battle of Ragnarok. Or so they think.

These Spirits are not true undead, but additional Reapers for Eir, sent to release the undead armies of the world. They are an antagonistoc force to our Wight Heroes, but ALSO to their greatest enemies: The ones who killed the world.
neat

06-Jun-2017 19:33:10 - Last edited on 09-Jun-2017 00:02:07 by Lady Ria

Lady Ria

Lady Ria

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With my Menaphos grinding being over late Thurday night (or early friday morning for Brits) I will have this going starting this weekend.

I'll still be reputation grinding, (and theiving) but it won't be as much of a priority when I finish Phite Club.

While I grind, I'll clean up the thread a bit and make it look nicer. Thanks for bearing with me!
neat

13-Jun-2017 13:52:57

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