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Abyssal Quest + RC Idea

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Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
This is an idea for a relatively short quest located entirely in the abyss, which unlocks a new method of training Runecrafting. If you don't care about the details of the quest, skip on down to post 4, where I describe the rewards and training area. That said, the main focus of this suggestion is the quest, not the rewards, if you don't like the rewards, but you like the quest, let me know!

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Quest Details:


Title:
Maze into the Abyss
Difficulty:
Experienced (or Master?)
Requirements:

-----Enter the Abyss
-----Troll Stronghold
-----54 Runecrafting
-----47 Mining
Length:
Short-Medium

Short Description:


A tear has opened up in the Abyss, and you find yourself strangely compelled to explore it! Can you open up the winding pathways through the deeper reaches of the Abyss, and find the source of your enthrallment? What awaits you in the veins of the Abyss?

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08-Aug-2017 07:29:24 - Last edited on 18-Nov-2017 16:21:07 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
Quest Full Description:


The entire quest involves no dialogue, outside, perhaps, of the player talking to themselves. Fueled by a sense of exploration.

A player begins Maze into the Abyss by examining a small rip in the outer wall of the abyss. If the player meets the requirements for the quest, they will feel a strange draw, compelling them to enter. If the player has any remaining prayer points, they will resist this urge (since this is in the Abyss, that shouldn't be a problem)

Upon entering, the player finds themselves in a tunnel, leading to a very small room. Inside are a couple of Abyssal Weavers (level 33), non-aggressive creatures hugging the walls, doing some unidentifiable action on them. Killing one causes the walls to begin to recede, making the room larger, and killing the second furthers the expansion of the room, as well as opening up a new pathway.

Following the winding pathway, the player finds themselves in front of an Abyssal Nucleus - a flesh-like node attached to the ceiling, walls, and floor. Remaining near the Nucleus has the player teleported randomly around the room, for no useful effect. Further exploration of the room reveals a soft "barrier" on one wall, which the player feels compelled to try to pass, though cannot.

With nothing else to do, the player returns to the earlier room, and finds that their earlier violence against the weavers has caused the Abyss to react to their presence. The still-widened room is filled with creatures. Abyssal Weavers (33), Abyssal Protectors (122), and Abyssal Piercers (85), and Abyssal Revilers (56), in a multi-combat zone. Protectors hit hard with melee, and can block the player's movement. Piercers attack with an accurate but weak ranged attack. Revilers attack with a wildly inaccurate magic attack, but have a special attack that drains prayer to 0, and dealing that much damage to the player. Weavers sometimes heal other creatures in the area.

08-Aug-2017 07:29:32 - Last edited on 08-Aug-2017 07:29:56 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
Killing creatures in the area causes progressive deterioration of the surrounding walls. It is a multi-combat area, so Ancient Magics might be advisable here. The Abyssal creatures aren't too strong on their own, but have strength of numbers, and since prayer is obviously ill-advised, the area is quite dangerous.

A number of passageways lead to torrents of energy (Ex: A Law Torrent, a Nature Torrent, a Fire Torrent, etc.) for each type of rune (backflows of energy caused by the rifts in the abyss). One passageway leads to a room with Hard Essence Shards embedded in the walls.

Attempting to use any essence on the torrents will destroy them. Players need to mine Hard Essence Shards to create some Law Shards, and various elemental (Fire, Air, Earth, Water) Shards at the magical torrents.

Returning to the Abyssal Nucleus, players have to embed shards into the Nucleus to bring its teleportation under control. The Law Shard makes the teleportation effect predictable - the player will no longer be teleported about randomly, but will always be teleported to the same spot. Embedding elemental shards directs the teleport - players need to find the right combination to teleport past the barrier on the wall (unique to each player - Similar to the Mastermind puzzle).

Once through the barrier, the quest is almost complete. There is a short three dimensional maze through a series of tunnels, leading to a final room, with a Pool of Ichor in the center. The player loses control of their character at this point, with their character going up to the Pool. Examining it, they touch it, and are wracked with pain, and pass out.

Some time later, they awake to an Abyssal Weaver standing nearby, having healed the player. Seeing the player awake, it wanders off. Congratulations, you've been tainted by the Ichor of the Abyss! Quest complete!

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08-Aug-2017 07:29:33 - Last edited on 08-Aug-2017 07:30:20 by Clawdragons

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
Rewards:


2 Quest Points

15,000 Runecrafting Experience
2500 Mining Experience
5000 Magic Experience

Runecrafting Area:


After the quest, the area you widened out fighting Abyssal creatures can be used for a new method of training Runecrafting. The main area is less dangerous now, as not all the creatures in the area will pile you at once (only some will aggro towards you at any time). Killing any of the creatures in the main room will guarantee drops of Essence Shards, which can be Runecrafted at the magical torrents unearthed (un-abyssed?) during the quest. These Shards give additional runes and experience for each one crafted (proportional to the player's Runecrafting level). The Runecrafting experience is moderate (lavas are still the fastest experience), though you also get some combat experience as well.

Additionally, these Abyssal creatures have two unique drops to help with Runecrafting: Abyssal Fabric, and an Abyssal Multitool.

Abyssal Multitool:
can be equipped and acts like an Axe, a Tinderbox, and a Pickaxe all in one, but only in the Abyss.
Abyssal Fabric:
can be used to reinforce Runecrafting pouches (with an appropriate crafting level), allowing them to last far, far longer before degrading.

Overall the method ought to be about balanced with other training methods, but should give players another option for training Runecrafting that might be more enjoyable for them, and a couple perks for existing Runecrafting methods.

08-Aug-2017 07:29:36 - Last edited on 08-Aug-2017 07:33:20 by Clawdragons

Camelus
Sep Member 2008

Camelus

Posts: 5,856Rune Posts by user Forum Profile RuneMetrics Profile
I don't think runecrafting needs more ways to be trained, since we have blood/soul crafting, zmi, and normal rcing. Adding more and more methods will keep pushing it until the skill is just too easy/fast.

As for the quest, I didn't read the entire plot just in case it actually gets added, I'd rather not have it spoiled... But it seems interesting.
A camel is an even-toed ungulate within the genus
Camelus

08-Aug-2017 09:56:43

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
In this case, I actually care a lot more about the quest than I do about the rewards. The quest was the main reason I suggested this, not the RC training area. So I'm glad that part seems interesting to you!

That said, I really don't have a problem with additional training methods, as long as they're balanced. I'm not worried about this being too easy, considering it involves fighting in a multi-area with monsters that attack with all three combat styles between them and punish prayer usage). If anything it'd take some balancing to make it not too difficult.

08-Aug-2017 10:23:12 - Last edited on 08-Aug-2017 10:23:29 by Clawdragons

My Faith

My Faith

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
I like it man..RC is in desperate need of something different. It's a crappy skill that not many people like. Only people crying about it are those who have nothing else to show for besides a cape on a online game. If you want RC to be so hard nobody is stopping you from getting 99 with air runes. Leave the fast exp for the rest of us who want to get elite diaries done and over with. I wouldn't care if 99 rc gave me 500m an hour, I'd never do it once I got 99.

23-Aug-2017 07:28:00

Camelus
Sep Member 2008

Camelus

Posts: 5,856Rune Posts by user Forum Profile RuneMetrics Profile
My Faith said:
I like it man..RC is in desperate need of something different. It's a crappy skill that not many people like. Only people crying about it are those who have nothing else to show for besides a cape on a online game. If you want RC to be so hard nobody is stopping you from getting 99 with air runes. Leave the fast exp for the rest of us who want to get elite diaries done and over with. I wouldn't care if 99 rc gave me 500m an hour, I'd never do it once I got 99.


Yea, problem with that... it devalues the people who have spend hundreds or thousands of hours of work to get, and if it was fast xp, the profit goes down, because no everyone can do it. If you want the elites, work for them. Soul/blood runes made runecrafting easy enough for those who don't like it. Luckily for the sake of the game, the majority does not agree with you. Enjoy training it the same as everyone else.
A camel is an even-toed ungulate within the genus
Camelus

23-Aug-2017 07:53:44

Clawdragons
Jan Member 2019

Clawdragons

Posts: 4,363Adamant Posts by user Forum Profile RuneMetrics Profile
To clarify, this wouldn't make Runecrafting faster, it would just be an option that some players might find more fun. The best experience rates would still be found elsewhere (namely, Lava Runes), and the best money would still be Natures.

Fundamentally, the issue with Runecrafting isn't speed. Slayer is slow too but no one complains about that skill because it's fun. The reason people complain about Runecrafting isn't that it is slow (even if that's what they think the reason is), they complain because it feels tedious and not fun.

While personally I don't put any stock in the "devalues other's accomplishments" argument, I understand that many people do, and so my suggestions are designed with those people in mind, as well as various other groups.

23-Aug-2017 09:33:17

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