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Cannon "nerf"

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DC of Doom

DC of Doom

Posts: 7Bronze Posts by user Forum Profile RuneMetrics Profile
Since stuff like antifire shield and wizard guild rune shop started requiring certain quests to slow down bots/gold farmers. Why not go after cannonballs?
Cannons are pretty strong for pvm and make slayer pretty annoying to train for other players because of the cannons massive range, damage output and lack of being slowed down by single way combat if the owner isn't in combat.
All because cannonballs are kept kinda cheap by constant goldfarmers/bots

None of them are perfect, keep that in mind before calling them stupid

Require high smithing level to make cannonballs, this would make it expensive to bot it because you have to get smithing up first

Make steel bars give 1-4 cannonballs dependent on smithing level, not random amount

And/or make cannonballs unable to be traded but make it slightly faster to make them.


Making them unable to be traded would be extreme so the high smithing level seems ideal

16-Jan-2019 20:44:04 - Last edited on 17-Jan-2019 01:57:47 by DC of Doom

Xark
Sep Member 2018

Xark

Posts: 295Silver Posts by user Forum Profile RuneMetrics Profile
Yeah put more requirements behind cannonball smithing. Quests, diarys, anything.

If the supply of cannonballs becomes too small then grotesque guardians could receive cannonball drops or elite diarys could increase the exp of cannonball smithing to almost match addy dart tip smithing.

16-Jan-2019 23:18:09

hangry dino
Jun Member 2018

hangry dino

Posts: 1,004Mithril Posts by user Forum Profile RuneMetrics Profile
Support. And make it so you lose it on death if you have it out and die in the wilderness. Atm every world at west dragons have at least 1 cannon in it, sometimes up to 3 cannons.

16-Jan-2019 23:22:39

FisherGaming
Feb Member 2019

FisherGaming

Posts: 4,284Adamant Posts by user Forum Profile RuneMetrics Profile
DC of Doom said:
Since stuff like antifire shield and wizard guild rune shop started requiring certain quests to slow down bots/gold farmers. Why not go after cannonballs?
Because the things being targeted were primarily F2P botting methods. Cannons require membership, are expensive to use consistently, and don't just give nearly free gold making methods.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

20-Jan-2019 20:15:51 - Last edited on 20-Jan-2019 20:17:01 by FisherGaming

StakeNet
Jan Member 2019

StakeNet

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
FisherGaming said:
DC of Doom said:
Since stuff like antifire shield and wizard guild rune shop started requiring certain quests to slow down bots/gold farmers. Why not go after cannonballs?
Because the things being targeted were primarily F2P botting methods. Cannons require membership, are expensive to use consistently, and don't just give nearly free gold making methods.


I have zero knowledge of botting, but you can make a profit by just buying steel bars and making them to cannon balls and as bots don't need breaks or misclick etc, then it's just unfair and very doable.

I'm not trying to say it's a "huge issue" but as long as bots are doing it, then it's a issue - but I think that rasing the requirement etc won't do much, as rich players who can afford it, will still be able to afford it. I think we just have to trust that Jagex is working constantly on preventing bots.

07-Feb-2019 09:30:56

rishinger l

rishinger l

Posts: 1,683Mithril Posts by user Forum Profile RuneMetrics Profile
StakeNet said:
FisherGaming said:
DC of Doom said:
Since stuff like antifire shield and wizard guild rune shop started requiring certain quests to slow down bots/gold farmers. Why not go after cannonballs?
Because the things being targeted were primarily F2P botting methods. Cannons require membership, are expensive to use consistently, and don't just give nearly free gold making methods.


I have zero knowledge of botting, but you can make a profit by just buying steel bars and making them to cannon balls and as bots don't need breaks or misclick etc, then it's just unfair and very doable.

I'm not trying to say it's a "huge issue" but as long as bots are doing it, then it's a issue - but I think that rasing the requirement etc won't do much, as rich players who can afford it, will still be able to afford it. I think we just have to trust that Jagex is working constantly on preventing bots.


True but most bots are banned within a week usually, so the harder it is to get the smithing level, the less likely it is for bots to actually be able to make them before being banned.
And it's very unlikely that botters are going to spend hundreds of millions gold to level up an account that might only have one or 2 days of playtime before it's disabled.

07-Feb-2019 10:33:21

FisherGaming
Feb Member 2019

FisherGaming

Posts: 4,284Adamant Posts by user Forum Profile RuneMetrics Profile
StakeNet said:
I have zero knowledge of botting, but you can make a profit by just buying steel bars and making them to cannon balls and as bots don't need breaks or misclick etc, then it's just unfair and very doable.
Since you have no knowledge of botting, I'll let you know: most bots are in F2P.

The bot detection is actually pretty decent, and they regularly bans tens of thousands of bots. The problem is banning those bots has zero effect, because they can just make a new account, totally free of cost, and go right back to botting.

Furthermore, most bots don't do resource processing to make money. While you can obviously make a profit doing cannon balls, it requires a substantial amount of initial investment to make money at a decent rate. Most bots are just doing gathering methods, because they have no/low requirements to get started, and no/low investment costs.

It isn't worth it for bots to invest in membership, time spent unlocking the cannon, and a few million gold into an account for ~150k/hr profit.
There'd be no need for 3rd party clients if the default one was decent. I vote no to all non-PvP Wilderness updates, and yes to all PvP Wilderness updates. If you want to revive the wilderness, encourage players to PvP, not lure them to the Wilderness to be victims.

07-Feb-2019 12:10:05 - Last edited on 07-Feb-2019 12:10:22 by FisherGaming

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