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Magics For a Armadyl Follow?

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Im A D A

Im A D A

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As a new Armadyl follower, I was wondering what kind of magic I may want to make use of. I was thinking Lunar Magic since it is a non-combat magic. It provides help for the races in peace time and has no potential for corruption. In times of war though, Armadyl and his followers are strong which makes me think Ancient Magicks are what I need. Any input?

26-May-2016 08:29:54

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

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Saradomin is the normal Spellbook, technically Lunars are Guthixian in origin, Ancients come from Zaros, but there are ties to Seren as seen in the Serenic spells.
Zamorak, Guthix, and Saradomin all have their own special spells, Armadyl does as well, but it's much stronger than the other 3.
Bandos... is the real one being shafted here.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

26-May-2016 10:18:43

Voya
Jan Gold Premier Club Member 2009

Voya

Posts: 2,939Adamant Posts by user Forum Profile RuneMetrics Profile
Sepulchre said:
Saradomin is the normal Spellbook, technically Lunars are Guthixian in origin, Ancients come from Zaros, but there are ties to Seren as seen in the Serenic spells.
Zamorak, Guthix, and Saradomin all have their own special spells, Armadyl does as well, but it's much stronger than the other 3.
Bandos... is the real one being shafted here.

To my understanding the normal spellbook isn't aligned to any specific god. The modern version of it is a result of collaboration between the wizard factions in the old Wizards' tower. Blue wizards (saradomists) developed most of the enchantment spells and Red wizards (zamorakians) developed most of the combat spells. Green wizards (guthixians) focused on runecrafting and Grey wizards (followers of other gods, such as Armadyl) focused more on magic theory.

Also, according to Meeting history, some of the first spellbooks originate from the First Age, and Guthix was the only god at that time. I would guess that the modern spellbook is more or less based on that, and was then expanded by the tower to the form it is today.

Even though some spells in modern spellbook were created by specific factions, I wouldn't consider them aligned to any specific god, with some small exceptions (like the storm of Armadyl or Iban's blast).

I don't think Armadyl really minds what kind of magic you use - it's more important how you use it.
Voya
-
A lorehound, Quest Master and owner of three Quest Capes.

26-May-2016 11:59:20 - Last edited on 26-May-2016 12:02:21 by Voya

iXavior

iXavior

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There are actual god align spellbooks and prayer out there. Why, in The Mighty Fall, I believe someone recited a unique prayer aligned to Bandos. Jagex probably just doesn't want to or hasn't had the time to make spellbooks dedicated to the different gods. I worship Mah, for she is mah homegirl! The correct adjective for Mah's followers are: Mahomies, Mah-homeboys, or Mah-homegirls.

26-May-2016 22:42:53

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,505Adamant Posts by user Forum Profile RuneMetrics Profile
Voya said:
Sepulchre said:
Saradomin is the normal Spellbook, technically Lunars are Guthixian in origin, Ancients come from Zaros, but there are ties to Seren as seen in the Serenic spells.
Zamorak, Guthix, and Saradomin all have their own special spells, Armadyl does as well, but it's much stronger than the other 3.
Bandos... is the real one being shafted here.

To my understanding the normal spellbook isn't aligned to any specific god. The modern version of it is a result of collaboration between the wizard factions in the old Wizards' tower. Blue wizards (saradomists) developed most of the enchantment spells and Red wizards (zamorakians) developed most of the combat spells. Green wizards (guthixians) focused on runecrafting and Grey wizards (followers of other gods, such as Armadyl) focused more on magic theory.

Also, according to Meeting history, some of the first spellbooks originate from the First Age, and Guthix was the only god at that time. I would guess that the modern spellbook is more or less based on that, and was then expanded by the tower to the form it is today.

Even though some spells in modern spellbook were created by specific factions, I wouldn't consider them aligned to any specific god, with some small exceptions (like the storm of Armadyl or Iban's blast).

I don't think Armadyl really minds what kind of magic you use - it's more important how you use it.
These days everything is controlled by "Saradominists" in the regular spellbook. There were spells taken away when Saradominists started to take over, because they were "unholy"
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

27-May-2016 07:04:35

Voya
Jan Gold Premier Club Member 2009

Voya

Posts: 2,939Adamant Posts by user Forum Profile RuneMetrics Profile
Sepulchre said:
Voya said:
...
These days everything is controlled by "Saradominists" in the regular spellbook. There were spells taken away when Saradominists started to take over, because they were "unholy"

Do you have a source for that (the taking spells away part)?

It is true that Wizards' tower today is mostly saradominist, and they likely control what is in the book, but that doesn't make the spells itself saradominist. The battle spells Red wizards made are still there (Ariane referenced today's spellbook in the quest), and likely many others made long time ago (such as strike spells, which already existed on the First Age). Even the newer teleport spells are zamorakian in origin, because they use the Abyss.
Voya
-
A lorehound, Quest Master and owner of three Quest Capes.

27-May-2016 11:16:32 - Last edited on 27-May-2016 11:19:35 by Voya

Padomenes
Oct Member 2019

Padomenes

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I remember the lore saying something about the grey wizards(who are basically Armadyl and V related) mostly worked on theory and theorising in magic. Made alot of contribution to mainly knowledge and theory, did not focus much on the actual spells. An Armadyl follower uses ranged mainly. In general Saradominists seem to focus a lot on defence and having good armour therefore, Zarosians on being magic users, Zamorakians on offence spells and stuff.
Saradominist
,
INFP(Possibly also ENFP)
, Democratic Socialist irl

27-May-2016 14:26:03 - Last edited on 27-May-2016 14:27:55 by Padomenes

Aerak
May Gold Premier Club Member 2012

Aerak

Posts: 1,784Mithril Posts by user Forum Profile RuneMetrics Profile
The Aviantese seem heavily aligned with Air magic. If you want to use only Armadyl-esque magic, I'd say teleports, enchanting, and air magic. The teleports is pretty iffy, because of how they're routed through the Abyss, but with how the Aviantese can apparently use portals, it makes sense. Also if we look at Smoke Nihils, they could probably learn Smoke magic rather easily as well, though no aviansie actually knows.

I can see a diehard Armadylean sticking primarily with Range, Magic (only air, teleports, and enchanting), Crafting, Fletching, and Smithing.

Lunar magic is more for followers of V or Guthix.

28-May-2016 21:51:23

AesirWarrior

AesirWarrior

Posts: 1,054Mithril Posts by user Forum Profile RuneMetrics Profile
Sepulchre said:
Voya said:
Sepulchre said:
Saradomin is the normal Spellbook, technically Lunars are Guthixian in origin, Ancients come from Zaros, but there are ties to Seren as seen in the Serenic spells.
Zamorak, Guthix, and Saradomin all have their own special spells, Armadyl does as well, but it's much stronger than the other 3.
Bandos... is the real one being shafted here.

To my understanding the normal spellbook isn't aligned to any specific god. The modern version of it is a result of collaboration between the wizard factions in the old Wizards' tower. Blue wizards (saradomists) developed most of the enchantment spells and Red wizards (zamorakians) developed most of the combat spells. Green wizards (guthixians) focused on runecrafting and Grey wizards (followers of other gods, such as Armadyl) focused more on magic theory.

Also, according to Meeting history, some of the first spellbooks originate from the First Age, and Guthix was the only god at that time. I would guess that the modern spellbook is more or less based on that, and was then expanded by the tower to the form it is today.

Even though some spells in modern spellbook were created by specific factions, I wouldn't consider them aligned to any specific god, with some small exceptions (like the storm of Armadyl or Iban's blast).

I don't think Armadyl really minds what kind of magic you use - it's more important how you use it.
These days everything is controlled by "Saradominists" in the regular spellbook. There were spells taken away when Saradominists started to take over, because they were "unholy"


Most of the combat spells are clearly still the same combat spells the Zamorakians of the old tower developed. They directly reference surge-class spells for example. It's true the tower itself is purely Saradominist now, but they most likely didn't remove many spells.
-
I have noticed your kind does tend to blindly stumble forward towards danger simply because it exists. What is your word for that?
- We call it being a hero.

28-May-2016 23:10:41 - Last edited on 28-May-2016 23:14:40 by AesirWarrior

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