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Lore for the New Lands

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Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

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Rondstat said:
Then the Underwater City. This is not part of the Pirates questline. There is ZERO mention in game of an Underwater City. This is taken from the (confirmed non-canon) god letters. If the devs want to make an Underwater City, sure, that'll be great. But it's not something we are owed, were promised, or ever had reason to expect.
Well, it depends on which way you look at it. Mod Wilson has confirmed that Xau-Tak is based on the C'thulhu Mythos, and more specifically on C'thulhu himself.
If you've ever read The Call of C'thulhu, you'd know that the underwater city of R'lyeh is where C'*hulhu lay dormant until the days the stars align, and he comes to claim dominion over all he sees once more. During Kindred Spirits, we read a tale of a Sailor named Gustaf Joannhes bringing a treasure on-board, from underwater (something like a city, perhaps?) in a chain of events that leads to death for all but himself when the ships is torn apart by something in a raging storm. In The Call of C'thulhu, a sailor named Gustaf Johansen captains a ship that was run accidentally off course by a wild storm, and stumbles across a now risen underwater city, which of course turns out to be R'lyeh. C'thulhu rises and kills all the crew but Gustaf.
If you put these two references together.. I'd assume that what happened underwater was as follows:
Gustaf Joannhes dove down to the Underwater city and attempted to find some form of treasure. What he found was actually a relic of Xau-Tak (similar to the relics of C'thulhu), and in the process, he disturbed Xau-Tak in his slumber. While Xau-Tak could not leave, he could attack Gustaf in the city. The 'claws' that ripped off his legs and damage the ship were actually Xau-Tak's claws.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

03-Jun-2016 07:16:55 - Last edited on 03-Jun-2016 07:18:14 by Sepulchre

Wahisietel
Oct Gold Premier Club Member 2005

Wahisietel

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Rondstat said:

Then the Underwater City. This is not part of the Pirates questline. There is ZERO mention in game of an Underwater City. This is taken from the (confirmed non-canon) god letters. If the devs want to make an Underwater City, sure, that'll be great. But it's not something we are owed, were promised, or ever had reason to expect.


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Mi-Gor: *Wheeze* I have received a summons to attend to the Captain and so will be 'down below' for a while.

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Brother Tranquility: Yes, one of the brothers observed him and a few of his sorebones slipping into the water shortly after there was a loud bang from inside the building. It is a pity he escaped, but Saradomin's justice will find him in the end.

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You wake up in a strange landscape. Everywhere you look are obsidian pillars and slabs that suggest buildings, but are somehow subtly wrong in proportion and arrangement. The words 'seas rise, nations fall' are whispered in your ear over and over again, but every time you whip around you see nothing. It is utterly dark but somehow you can still see that there is nobody here with you. The air feels thick, like treacle, and you suddenly realize that you are deep under water.

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Socky McGee: Or when you raised the underwater city back up to land!


...plus it was mentioned on a stream back in 2012 or so that Rabid Jack is in the underwater city.
You never were our brightest star, Khazard. 'Vermin slaughtered like lambs'? What does that even mean?

03-Jun-2016 12:18:33

Rondstat

Rondstat

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Thanks for being so reasonable, Mewzard, and so deftly deflecting my nerd rage. We really do need a quest replay system, especially when the gaps between quest releases are so long that all details are forgotten by the time the next installment rolls around.

Though I don't think existing lore necessarily supports any major mainland settlements beyond Menaphos, good storytelling and plot setup can set a compelling basis for any new development. Provided the devs laid the groundwork, I would be ecstatic to see any of these new lands brought to life.

Wahisietel said:

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Socky McGee: Or when you raised the underwater city back up to land!

.


Thank you, Wahisietel, I stand corrected. The Underwater City has been mentioned by a talking sock, so of course is irrefutably canon. I don't know how I missed this groundbreaking piece of lore.

Thank you, also, for all the quotes that reinforce the concept that a waterlogged zombie pirate is somewhere in the water.

03-Jun-2016 18:58:14

Mewzard
May Member 2019

Mewzard

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Of course, you can't have civil discourse if you're not being civil.

I don't think Jagex should judge quest replayability on some intentionally replayable quest, but on something big that people would love to replay, like While Guthix Sleeps, or The World Wakes (I didn't get all the quests done prior to doing that, so I missed out on a lot of dialogue I could enjoy now).

But more appropriately on topic, which area do you guys think would add the most to the lore of the game? Not just a personal favorite, but one that will have major impacts to the game's story as a whole?

A long sealed away City of the Dead we've approached close to, but never entered?

The first bit of an archipelago home to a culture we've only gotten brief contact with/learned of its history?

A sunken city that may have ties to the surface's world's ancient past?

Or a land we know nothing about, and will have to find out the old fashioned way?

Kinda feel like the last one is the Mystery Prize choice in a contest, but hey, can't do anything about that.

05-Jun-2016 06:42:03

Solanumtinkr
Jul Member 2009

Solanumtinkr

Posts: 22,240Opal Posts by user Forum Profile RuneMetrics Profile
The mysterious continent is not locked into one lore section and if it is large enough and needs to be explored bit by bit, it could have just as much added to it as the main continent, eventually. Everything else is only one small piece of a puzzle, even elf city. We need map space to expand into and give a real sense of size to the world once more.



Did you know: The Arc will have enough random generated, exploreable islands to have 4 or more for every account ever made:P
The purpose of adventure is to shine light into dark places,
Poke monsters with a sharp stick, Then steal anything that isn't nailed down!
To the Manor Born QFC 185-186-367-65788716

05-Jun-2016 07:36:17

Sepulchre
Feb Gold Premier Club Member 2019

Sepulchre

Posts: 3,505Adamant Posts by user Forum Profile RuneMetrics Profile
I hope we can get ALL of the new lore!
Personally, I'm rather a fan of The Call of C'thulhu and own a bit of C'thulhu merchandise myself. So the idea of Xau-Tak and the Underwater city simply excites that side of me.
A
World Guardian
must learn to find
Balance
in themselves.
Only then can they
Control
themselves and forge their own
Fate.

06-Jun-2016 05:35:22

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