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Land Out of Time speculation

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Kemtros

Kemtros

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I wouldn't rule out that Anachronia is Orthen. "Orthen" could just be the Dragonkin name for the place, like how Kerapac refers to the Elder Gods as "Roakin".

They've also made it clear that the Land Out of Time will continue the story of Desperate Times, and it makes absolutely no sense to have Kerapac talk about Orthen, then immediately start teasing a new location, and have that not be Orthen.

Side note: While I doubt that they would want to require Fate of the Gods (Even though they should, but it would likely undermine their "strategy" of resetting the quest requirements), I'm low-key hoping that the sequel to Desperate Times is called "Desperate Measures", and does something with the Measure.

01-Jun-2019 19:10:43

Kemtros

Kemtros

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Handkerchief said:
Are any of you guys slightly turned-off by the Elder Gods/Dragonkin stuff? It went from being *the* most elite quest content, with the perfect sprinkling of details, tons of interesting speculation, to a cheesy novice-level story where Seren's turned into a total lame-o.


I'm still intrigued by the Elder Gods, but Desperate Times is quite literally about how Kerapac hijacked the plot. I know a lot of people hated Sliske as a villain, but I was on the other side of that, as I rather enjoyed Sliske. Desperate Times firmly soured me on Kerapac as much as other players were with Sliske.

Jagex's problems with their quests is that the likes of While Guthis Sleeps and Ritual of the Mahjarrat both managed to tie together various storylines. Sure, they were still able to continue them, like with Plague's End, but then that got tied in further thanks to Children of Mah. Then they kept tying threads together, again and again, before getting to Sliske's Endgame, which the majority of players didn't even play. They said that 11% of players finished it.

Under absolutely no circumstance is that an acceptable number, and while Jagex understands that, rather than fixing that, they're still creating a new problem (Or at least compounding the existing problem) rather than fixing it. The problem is abysmal player engagement with a particular piece of story content, so you'd think they should be trying to encourage great engagement, but instead they continue the story even further, which just leaves players confused, and with no further incentive to play Sliske's Endgame, which leaves that player engagement rate at 11%. Though maybe it's up to 12% by now?

03-Jun-2019 04:58:42

Kemtros

Kemtros

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If I'm playing Dragon Age: Origins, I'm not going to be able to just skip to the Battle of Denerim as if I don't need to bother playing the four main quests that the bulk of the game is designed around. Dragon Age 2 or Inquisition might let my choices effect those games, but I'm not talking about later games. I'm talking about the game that I am playing, right now, and the quests that are in this game, and how they relate to each other.

Jagex's current model is about how players should just jump around with these different quests for the sake of accessibility, but it makes the order really confusing. And excuse me, but how are you expecting a quest that requires you to go complete every Elite Dungeon serve as a "jumping on" point for the quests? This isn't about resetting quest requirements; it's about acting like how Marvel Comics just relaunches their books every year. You're not making your story more "accessible", you're just confusing your audience on where the heck they're supposed to start.

The storyline in RuneScape has grown increasingly homogenized, with characters like Azzanadra and Zemouregal serving as token reminders that Mysteries of the Mahjarrat totally used to be a series of quests that once mattered. Now it's just Seren gathering people together because she wants to make a garden for one of her aunts. I honestly expected to talk to King Roald about just rehashing Garden of Tranquility, because that's all Seren's plan would have amounted to.

03-Jun-2019 05:06:18 - Last edited on 03-Jun-2019 05:09:37 by Kemtros

Kemtros

Kemtros

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Sliske might not be addressed for a while. While they are resetting requirements, I can kind of understand them continuing Kerapac's story as its own thing, while addressing Sliske's fate frankly should require Endgame, which is something they are not going to do for quite some time.

Yeah, the Mahjarrat used to have a good balance between being known as worshippers while managing to be powerful threats in their own right. Now they're about as important as Hazeel's own cultists are. I believe Children of Mah could have been the start of new Mahjarrat stories, but they don't seem to be interested in doing anything with that. They made it easier to access Children of Mah so you can do Endgame, but I don't believe there's much drive to actually do Children of Mah.

They've established that the Elder Gods are the upper limit, so I'd be grateful if we can de-escalate the story after we deal with them, but we won't be doing with them for a while, since we have to worry about Kerapac first. So it's simultaneously going too fast, but also too slow? Like we have a general idea of where this storyline is going, but actually getting there is taking a while, that Kerapac feels more like a filler villain to me, even though he has every reason to be treated as a main villain.

I'd be happy if they learned from Menaphos. I believe the Arc did better for them, so that could be a better model. They got too ambitious with Menaphos, but I would at least like them to find a way for that ambition to pay off, rather than seeing failure and being discouraged.

06-Jun-2019 17:41:37

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