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History of Gar'rth & Jerrod

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Chaos Lupus

Chaos Lupus

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Half Centaur said:
Jerrod could recruit some werewolves to help him with Hazeel. Zamorak's main forces are already quite large and beyond what he's needed to use thus far, but Hazeel could profit from their company.

I'd like to see some illegal blood ring started in Canifis. I'm sure the true borns are still keen to get their fill. This way, werewolves could continue hunting and kidnapping humans from Varrock. They'd just have to be a lot smarter about it.

If Jerrod got involved, I could see him personally going after the phoenix gang as a form of revenge.


I think Jerrod should definitely play a role in a quest about Hazeel retaking Ardougne because he just fits in too perfectly to not include him. Hopefully he'll at least be added as an NPC to he Ardougne sewers with the Fot*2 update (he doesn't need to say anything or even be referenced, it'd just be a good opportunity to set that up since Hazeel will probably be involved).

I definitely want to see more about the werewolves claiming independence from the vampyres, it happened way too easily in RoB. Malak would be an ideal antagonist there. I don't think the vampyres need to be the reason for attacking humans, though, most of the werewolves would be more than willing to do that on their own and I'd like to see them have their own motivations rather than being blackmailed into it. And I don't think the main werewolf series should be too heavily connected with Hazeel's story.

I don't think the phoenix gang need to be a focus at all, that would just distract from other more important issues. Jerrod could just say at some point that he intends to get his revenge against them. That said, I do think that his revenge against Handelmort would be a good opening scene for a retaking Ardougne quest.
The strength of the pack is the wolf and the strength of the wolf is the pack.

01-May-2016 23:05:10

Chaos Lupus

Chaos Lupus

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@ Mod Raven

First off, a lot of this novel-exclusive information, so it could always be contradicted by the game and thereby overwritten in canon, but it's pretty core to the history of Jerrod's character and there currently isn't really any reason to retcon it.

Jerrod is pretty limited in where he can go. He's too scared to return to Morytania (at least without the company of some of Zamorak's most powerful followers) because Tenebra threatened to torture him for years on end as punishment for killing the wyrd. Tenebra is dead now, but Jerrod was completely in the dark regarding the identity of his master. The only thing that he knows is that it was not Lowerniel. Even if he were to be given information regarding the inner workings of Darkmeyer, which he's clearly ignorant about, Vanescula would be the most plausible option (which is ironic because she's the one who tricked him into killing the wyrd) and she's still very much alive. So that rules Morytania out as a permanent place of residence. In addition to that, it's not exactly pleasant there and his kin are now free to cross the Salve, so there's not much reason for him to return of his own volition anyway.

Continued...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:03:55 - Last edited on 02-Dec-2016 19:08:48 by Chaos Lupus

Chaos Lupus

Chaos Lupus

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Misthalin wouldn't be an impossibility, but it also wouldn't be a wise choice as they execute werewolves for the crime of being a werewolf (even if you want to count the Gielinor Games as canon, it was made clear that it was an exception). Understandably, people don't have much trust for supernatural, shapeshifting, bloodthirsty, man-eating, Zamorak-worshipping humanoid wolves. Even after the wyrd was killed, they still tried to capture Jerrod, and Roald just narrowly avoided breaking his word and killing Gar'rth. Gar’rth was spared thanks to Kara-Meir's intervention, but even still, he was exiled from Misthalin despite his instrumental role in defeating Tenebra. Jerrod was also effectively sold into slavery by the Phoenix gang, something that he'll definitely want revenge for, but anywhere in or around Varrock would make for a poor place to bed down permanently.

Two of the most powerful military forces in Asgarnia want Jerrod’s head. The White Knights called for his death after he started a mass panic by murdering dozens of people in northern Asgarnia. Not only that, but Lord Daquarius despises him for freeing Sulla and killing several Kinshra knights carrying out his orders, and he’s known for how much he cares about his men. Now Daquarius knows for a fact that Jerrod is still alive. “If the circumstances were any different I would drive a sword through his chest.” And as we've seen in the past, Daquarius is a man willing to work with his enemies toward a common goal.

Continued...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:04:34 - Last edited on 02-Dec-2016 19:06:43 by Chaos Lupus

Chaos Lupus

Chaos Lupus

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Kandarin, on the other hand, would suit Jerrod perfectly, specifically somewhere close to the Fight Arena. There’s no major government organization there trying to hunt him down and there’s an abundance of food provided by the losers at the Fight Arena, which wouldn’t raise any questions about his presence. Jerrod has also explicitly expressed enjoyment of his time spent fighting in the arena for the sake of bloodlust. Additionally, he has unfinished business in the form of Lord Handelmort, his previous captor, who he has vowed revenge against and who was confirmed to still be alive at the time that the heist took place.

What benefits Hazeel ultimately benefits Zamorak, and Jerrod, as with most werewolves, is compelled to serve Zamorak. Or, at least, his warped idea of what Zamorak is and stands for. As for Hazeel’s stance, he reveres the werewolf race. “Formidable and ruthless creatures, werewolves. Fiercely loyal to Zamorak, too.” And his investment in recruiting Jerrod for the heist paid off, so he knows for a fact how useful Jerrod can be. Someone with Jerrod’s talents would certainly come in handy if a certain mahjarrat was planning to, say, take back something that once belonged to him...
The strength of the pack is the wolf and the strength of the wolf is the pack.

02-Dec-2016 19:04:46 - Last edited on 02-Dec-2016 19:11:15 by Chaos Lupus

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