In my quest to reduce this game to a cheap psychological thriller, I bring you the epic sequel to my "Sixth Age is a lie" thread. Spoilers for Kindred Spirits, and by extension the rest of the game, follow.
Kindred Spirits has been released, and while it is an excellent quest chock-full of lore, its most significant -- dare I say, game-changing -- aspect lies in its exploration of the relationship between the World Guardian and Sliske.
The quest itself features Sliske reeling us in with an elaborate hoax, and proceeding to engage in some Saw-esque "games" -- tests of character, specifically for the Barrows brothers. But it is all for our benefit; in truth, it is the player character who is being tested. Sliske recognizes us as the catalyst for change. He comes to us to shake up the oh-so-tedious world of Gielinor. In Kindred Spirits, we are the sole object of Sliske's attention... the center of his entire universe, it seems.
The "Death at Sea" book reveals why: Sliske has been aware of us for a while now, our existence being prophesied by a mind taken hold of by Xau-Tak. He's had 3 ages to obsess over the riddle our name presented -- ages that whittled away at his already unhinged personality. What kind of person, what kind of hero, what kind of blackguard could possibly challenge the mind-shattering power of this unspeakable horror? Given Sliske's mental state, one can only imagine the damage that could be caused by such a puzzle -- over countless years, no less. Consider the viciousness of a downward spiral into horrifying introspection, and further still into stark insanity... Patrolling Lore FC almost makes you wish for a Great Revision.
24-May-2016 06:05:39 - Last edited on 24-May-2016 06:34:37 by Raleirosen