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Patch Notes (M&S) - 20/11

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Mod Shauny

Mod Shauny

Jagex Moderator Forum Profile Posts by user
Hey all,

The Mining and Smithing team have been hard at work fixing up issues and much more for this beta and we're in the process of rebooting the BETA servers currently.

You can play the beta by clicking this link

Once this has finished the following patch notes will go live :)

- The Artisans' Workshop basement has been removed the Dwarven Mines interior. Portable deposit boxes, divine locations, cannons and clan flags were being used for griefing purposes in the Artisans' Workshop, so can no longer be spawned in that area.
- Fixed Artisan's workshop ceremonial sword reward shop unlocks not transferring over to unlocking Solemn Smith upgrades
- A bank area (for healing, keepsakes, etc) has been mapped surrounding the bank chest in the Artisans' Workshop.
- Removed some debug that slipped into the Beta
- The Farming achievement Smartest Harvest in the Skills achievements category has been replaced with some existing Herblore achievements.
- The Beta vendors have been improved with new stock
- Catalysts (Coal, luminite, phasmatite) have had their inventory models updated to help distinguish them from ores
- "Everything is Oresome" achievement has been fixed
- The liquid gold nymph now despawns after giving you a reward, and you will have to complete your lava crust progress to respawn her again. Your progress is otherwise remembered, and if she despawns after 5 minutes or due to you logging out, you can respawn her by mining the crust without needing to mine for the full hour.
- Fixed an issue with Mining XP in the Throne Room
- Signs of the Porter now work with ores
- Removed an empty rock that was blocking access to the deposit box in the Mining Guild resource dungeon.
- Ore box capacity for all stored ores is now only increased by completing the Everything Is Oresome achievement, instead of getting the ore capacity increase for an ore by mining 100 of that ore.
- Fixed an issue where adding silver or gold ore to an ore box told you that you hadn't completed 'Family Crest' even you have.
- Mining rocks at the Rimmington site have been remapped, to ensure that there's sufficient nearby adamantite rocks to trigger rockertunities, and that copper is correctly positioned for a cutscene in the What's Mine Is Yours quest.
- To improve access to these resources, coal has been added to the mining site west of Falador, mithril to the mining site south-west of Varrock, and adamantite to the mining site south-east of Varrock.
- Added a map icon to the northern Feldip Hills swamp mine site. Removed Search options from 3 types of rocks at the entrance to and inside the skavid cave from the Watchtower quest that did nothing other than trigger "Nothing interesting happens".
- Corrected issue with the dungeon link on the world map for the Throne Room
- The Legends' Guild South-West Mine map icon now appears on the road between the coal and mithril rocks instead of an icon for each of them.
- Fixed a crash when mining living rock cavern creatures.
- Swapped the necrite and mithril mining sites in the desert mining camp interior unlocked by the Tourist Trap quest, so the necrite is in an additional mining area unlocked by the quest.
- The gold mining rocks near Brimhaven have been arranged to have more of a horseshoe shape to comply with a quest clue.
- The Suity Level Maximum achievement is no longer influenced by rockertunities and critical swings.
- Information has been added to Resources (ores and catalysts) in the Mining skill guide listing the sites where the resource can be mined.
- The base rockertunity damage bonus has been adjusted from +5 to +4
- Noted ores can now be stored in the ore box. Withdrawing from an ore box now has the option of withdrawing as items or notes.
- There is now better messaging for ore boxes when trying to deposit noted items into it or full inventory
- Steel and Mithril bars now require 1 coal each, down from 2 and 4 respectively
- Breaking down Torva/Malevolent now works as expected
- Smelting will now default to the maximum value you can make (up to 60) rather than 1
- The button for making burial armour now, like, works. Consistently.
- Deposit all button for the furnace now deposits ore. You may need to click on a bar or ore to make the interface update (known issue)
- Having ore from the Elemental Workshop will no longer block you from doing other actions.
- A typo in the name of "Malevolent essence" and "Praesulic essence" has been corrected.
- Depositing into and withdrawing from the metal bank is now disabled in New Varrock. Items stored in your metal bank are also no longer shown in the Smelting/Smithing interface when in New Varrock.
- Fixed a possible crash with Bane Burial armours
- Bank pin will be requested when you try and withdraw items from the metal bank
- Withdraw/Deposit-X has been added to the metal bank
- On trimmed masterwork helm and upgraded masterwork helm (g), the Constitution bonus has been corrected to a Strength bonus.
Hope you enjoy! And as always keep your feedback coming in this forum :)
Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!

20-Nov-2018 13:39:35 - Last edited on 20-Nov-2018 13:42:39 by Mod Shauny

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Shauny said:
- The Artisans' Workshop basement has been removed the Dwarven Mines interior.


The cave area where we used to smith rail tracks? I wound up stuck in that area during the beta because I was training that account there immediately prior to the account being copied over to the beta (not deliberately; he's an Ironman and I was taking advantage of the free Smithing training). None of the exits worked so I had to lodestone out. Presumably this means anyone in a similar predicament would be relocated once the update goes into the live game otherwise they might end up spawning into empty space now the cave itself has gone.

Mod Shauny said:
Portable deposit boxes, divine locations, cannons and clan flags were being used for griefing purposes in the Artisans' Workshop, so can no longer be spawned in that area.


I hoped this would happen since the news came out about portable forges being removed; not only has this been fixed, but it's the first patch on the list. It's great to see this was dealt with so quickly, before that kind of behavior could get a foothold in the live game :D

20-Nov-2018 22:12:52

Heavyoak
Jan Gold Premier Club Member 2007

Heavyoak

Posts: 7,013Rune Posts by user Forum Profile RuneMetrics Profile
anyway to update the beta copy of our accounts so live game updates are reflected?

just disable trading and that will deal with the issues that require a static beta account.
Arguing with me is pointless.

21-Nov-2018 10:30:37

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Heavyoak said:
anyway to update the beta copy of our accounts so live game updates are reflected?

just disable trading and that will deal with the issues that require a static beta account.

There are no issues that *require* a static beta account.

The problem is, Jagex don't normally delete accounts, so there's more than likely no mechanism in place to do that for any version of the game; especially a mechanism that could potentially be player-driven. Doing the engine work required to allow that probably isn't worth the time and effort it would take just for a beta (especially one due to end after this week).

Theoretically you could achieve similar or close results by importing an alt-account: trade over any items and wealth which you want to bring into the beta, log-in to the beta to copy that alt-account complete with a copy of all the items/wealth he possessed at the time, then trade all that stuff back in the main game.

There's no economy in the beta: the GE isn't available, and everything in the beta stays in the beta, can't be exported out, and will be deleted once the beta ends and those servers are manually reset. People are able to drop max-cash stacks from their banks, and party hats and other rares, because none of that has any real value in the beta - so trading isn't a concern at all and there's no need to specifically restrict it.

21-Nov-2018 21:43:20

Uncle Pob

Uncle Pob

Posts: 2,962Adamant Posts by user Forum Profile RuneMetrics Profile
Mod Shauny said:
- Deposit all button for the furnace now deposits ore. You may need to click on a bar or ore to make the interface update (known issue)

Deposit All button for the furnace has always deposited ore; the issue was that after you've smelted an inventory of ore you're left with a backpack full of bars preventing you from doing any more smelting until you deposit those bars - the Deposit All button doesn't work for bars, so instead I've had to do a workaround which is to use the right-click "Deposit All" menu function on the furnace itself rather than use the interface button.

21-Nov-2018 22:14:09

Heavyoak
Jan Gold Premier Club Member 2007

Heavyoak

Posts: 7,013Rune Posts by user Forum Profile RuneMetrics Profile
previous beta's had a function where you could re import live data into the beta, as to update your beta account.

this is the first one not to.
Arguing with me is pointless.

24-Nov-2018 09:23:09

Teophod

Teophod

Posts: 174Iron Posts by user Forum Profile RuneMetrics Profile
Oh my god, for the people that uses the grand exchange to buy and sell things expecting some future changes the mining and smithing rework is turning into a nightmare. You're continuously changing what is supposed to be changed and I'm going mad into market.

I'm glad you think this out carefully, no complains, just another change in what to expect. First it was drygores and other gear to make masterwork, then it was springs and magic paperwork for expecting travles into mining sites that at last are all or almost all very close to teleports with a bag to carry +120 ores, then expecting gems to become rarer and it gets more common, the alchemy expected amounts, and now after the beta the composition of bars. So many so far I just wanted to post I'm about to forget everything and just wait.

(please somebody adds a mad face blowing a trumpet icon on the forum)

That's ok, that's ok, we have to think about the best for the rework in long term so, cheers! No complains, just going to buy some cherries in case they become useful after the rework.

:O

24-Nov-2018 17:23:35

Immortalized
Mar Member 2006

Immortalized

Posts: 32,664Sapphire Posts by user Forum Profile RuneMetrics Profile
Heavyoak said:
previous beta's had a function where you could re import live data into the beta, as to update your beta account.

this is the first one not to.

agreed, not sure which import profile option is missing. there was a mechanism for this
@@@ @@@
^^^ click this ^^^
^^^^^ important ^^^^^


bring back the lumbridge pig pit

24-Nov-2018 18:32:48

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