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Enough, already. [Raids|Comp]

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Audx
Jul Gold Premier Club Member 2009

Audx

Posts: 1,196Mithril Posts by user Forum Profile RuneMetrics Profile
Hello, RuneScape community!

(I regret to think that, in posting this so soon after release, I'll be subject to undue censure of my ideas; regardless, I will pursue onward.)

As I am sure you are aware, Raids were released recently - and, to say the least, they have received mixed reviews. Many players who were awarded the Completionist Cape (or anticipated being awarded it soon) are finding the prospect of defeating Beastmaster Durzag and Yakamaru to be incredibly challenging; even impossible - not just for their difficulty, but the rigid requirements of the Raids system. The consensus appears to be that the "the Reaper" title should be reappropriated into another, non-requisite category for the Completionist cape. At the risk of endless ranting comments below, I am willing to admit that I am one of those who agree.

However, before you disgrace my name and commitment to the Completionist cape, I would like to offer you a selection of reasons for why so many of us feel this way; in addition to various solutions or approaches to resolving this issue.

First and foremost, forced grouping requirements never work well.
I know that I am not the first to mention this, but, it is so important that I feel like it must be reiterated. This kind of requirement breeds selectivity, and oftentimes leaves average players without much hope for enjoying content, let alone participating in it. This is the fate that has befallen many of the most elite bosses in the game - Rise of the Six, Vorago, etc. - and I fear that Raids will likely follow suit - especially granted the substantial increase in difficulty, with restrictions on looting.

Secondly, "shoehorning" content into requirements for an item - regardless of its symbolism - destroys content longevity.
Doing so adds a dramatic increase in immediate involvement with content, but, after players have satisfied the prerequisites, few will continue to participate in it.
With the Utmost Sincerity, Respect, and Integrity,

~Audx :D

15-Jul-2015 04:24:54 - Last edited on 02-Jun-2016 20:11:41 by Audx

Audx
Jul Gold Premier Club Member 2009

Audx

Posts: 1,196Mithril Posts by user Forum Profile RuneMetrics Profile
Why? A simple cost-benefit analysis will reveal the answer. As profoundly powerful as tier-90 "tank" armour is, the supplies and time investment required to obtain it will only be worthwhile to those who will use it fervorously. The majority of those players will be elite bossers with the skills to continuously make the greatest return on that investment. Not to mention that adding it as a requirement to the Completionist Cape gives most every Completionist Cape owner only one singular purpose to interact with the new content, and rarely more. Content like Raids should be fun and rewarding for all skill levels, party sizes, and bossing backgrounds; to ensure that it is maximally useful and interesting to as many players as possible.

Third, its difficulty intrinsically limits its audience of appeal.
Raids are difficult - as they were intended to be; that goes without saying. But, as Beastmaster Durzag and Yakamaru were solely intended to de-throne Vorago as some of the most difficult bosses in-game, only those with the skills to succeed at the last difficulty level will have a decent chance of success in the next. (Consider it to be organized as a pyramid, with the least difficult bosses at the base (i.e., God Wars Dungeon Generals, excluding Nex) and the most difficult at the top (Yakamaru). Each level added (increase in difficulty) decreases margin of players who can interact with that content confidently.) Aiming to continuously "out-do" the difficulty of the last boss will eventually generate a boss that a handful of players can interact with - only increasing with the release of better equipment/supplies. If some players struggle to kill the Queen Black Dragon profitably, how might they expect to eventually confront Beastmaster Durzag?

The issue of difficulty is more problematic than it has been suggested to be.
If engaging with the content eventually guaranteed success, this would not be an issue.
With the Utmost Sincerity, Respect, and Integrity,

~Audx :D

15-Jul-2015 04:25:01 - Last edited on 15-Jul-2015 07:31:42 by Audx

Audx
Jul Gold Premier Club Member 2009

Audx

Posts: 1,196Mithril Posts by user Forum Profile RuneMetrics Profile
However, this is not the case. Some players just cannot attain the level of dexterity, skill, and competence with the Evolution of Combat platform to have a decent chance of success in Raids. Regardless of where your abilities reach their limits, I refuse to suggest - nay, entertain the notion - that a player who has endured the requirements of the Completionist Cape thus far deserves to have it "reaped" from them because they are incapable of "just getting better".

The Completionist Cape is a testament of commitment - to those have the audacity, gumption, and dedication to spend the hundreds upon hundreds of hours required to go above and beyond the requirements of the Max Cape. Though what degree of completude requisite to own the cape is arbitrary, and many advocate a harsher and stringent set of requirements, I consider any requirement to not be completable by sheer commitment alone to be entirely unacceptable (for this cape). The issue with "the Reaper" title is that successfully killing all bosses - by whatever means - is required of the player. Yet, no matter how committed one is, success is never guaranteed. The Completionist Cape is, assuredly, not a cape for the lazy - but, it should not have any requirements that are potentially impossible to earn - regardless of a player's abilities. Though some attempt to remedy this by purchasing boss kills, this entirely defeats the purpose of the content - it should be fun, not just another burden (to the player, or to bossing communities) to be resolved with in-game wealth.

Requirements that testify for the player's abilities in combat and forced player interaction already exist within the Completionist Cape - there is no need to add another.
Though the majority originate from the Prifddinas requirement batch, the "Slayer Master" title already requires proficiency in DPS mechanics.
With the Utmost Sincerity, Respect, and Integrity,

~Audx :D

15-Jul-2015 04:25:05 - Last edited on 29-Jul-2015 21:32:34 by Audx

Audx
Jul Gold Premier Club Member 2009

Audx

Posts: 1,196Mithril Posts by user Forum Profile RuneMetrics Profile
Not to mention the "the Famous" title - which literally requires the player to defeat Araxxor and Araxxi - the hardest solo-able boss in-game (at the moment) - with or without debuffs. And, it is impossible to forget 120 Dungeoneering - which requires the player to earn up to 104,273,167xp whilst participating with other players within the confines of Daemonheim.

There is no need to add a requirement that entails both adequacy in the combat system and player engagement - especially one that requires a luxury few players may attest to having: skilled friends to boss with, who are adept in the latest bossing mechanics.

I'm sure, by now, you are thinking "Enough, already. How might we resolve this issue, then?" Well, I am happy that you asked!

THE SOLUTIONS

1. Relocate the "the Reaper" title to the trimmed completionist cape requirement section. (I am not a fan of this one, as it merely re-appropriates the issue, instead of solving it; however, it does resolve the issue immediately.)

2. Allow bossing achievements such as "the Reaper", "Final Boss", or "[Insane] Final Boss" titles to grant access to further customization of the completionist cape - up to and potentially including trim colors/particle trail colors. In doing so, they would be removed from the requirements list completely. (This seems technologically unlikely, though, and likely to be seen as unfairly selective.)

3. Allow the aforementioned bossing achievements to grant additional, enhancing, bossing-related features to the Completionist Cape, in exchange for its complete removal from the requirements list. Or, grant a similar cape to those who complete certain requirements. (i.*.: the Completionist Cape acts as a sign of life (with cooldown) "x" times per day, grants free Max Guild bossing portal relocations, "x" free/further reduced boss instances, "x" fee-less item reclaims upon death per day (while bossing, etc.).

You may now post below. Thank you for reading! :)
With the Utmost Sincerity, Respect, and Integrity,

~Audx :D

15-Jul-2015 04:25:16 - Last edited on 16-Jul-2015 22:52:11 by Audx

Pubstomp
Oct Gold Premier Club Member 2014

Pubstomp

Posts: 71Iron Posts by user Forum Profile RuneMetrics Profile
Support, There are just too many problems with the requirement and it stands out as an oddity. One thing to note is that the music tracks for the bosses are also a requirement, and some require you to get to certain phases of the boss (mirage phase of Yakamaru). Would be nice to have a workaround for them, but it's not as big a deal as the title.

15-Jul-2015 04:30:05

Evil Lucario
Jul Gold Premier Club Member 2012

Evil Lucario

Posts: 8,116Rune Posts by user Forum Profile RuneMetrics Profile
Completionist should honestly be changed into the Master cape, where it requires all maxed skills, all lore (quests, miniquests, story-based content like ports, lore book drops like Ascensions/airut/adamant/rune dragons), all spells and prayers (Livid), PvM trials (Reaper), and PvP knowledge (Crucible should be reworked for this). Trim should become the true completionist cape to include everything.

Really, the main problem with Reaper is that it only unlocks a title. But there's a solution: make vanquisher gear an actual armor set. Not only that, but we also add in a brand-new vanquisher's cape, with great stats that can either surpass Max cape bonuses or rival completionist cape's offensive stats. The other pieces become level 85 hybrid armor that have its own passive effect of some sort.

Since completionist is elite content, it should be treated as such. I wouldn't shed a tear if 120 skills or PvP was added to the cape since it does make sense to be added to it.


On that note, I don't agree with slapping requirements for the sake of getting people to do the content. This includes stuff like Rush of Blood or Mor*ran's Slayer Challenge or stuff like Tuska masks.
Twitter @EvilLucario
| Owner of Boss School (HLF Link) | Teaching High-leveled PvM!

15-Jul-2015 04:35:27

Cam De Elite
Jun Gold Premier Club Member 2010

Cam De Elite

Posts: 1,144Mithril Posts by user Forum Profile RuneMetrics Profile
I honestly don't think there is a problem with requiring people to complete content to be awarded the Completionist Cape.

The consensus is hardly that reqs such as Reaper should be removed - This mostly comes from people who refuse/can't do the bosses. Not people who have the cape. The reqs are fine as is.

15-Jul-2015 04:43:37

Evil Lucario
Jul Gold Premier Club Member 2012

Evil Lucario

Posts: 8,116Rune Posts by user Forum Profile RuneMetrics Profile
One more thing though. People also complained about Araxxor, which was a solo encounter (least after Mor*ran's Slayer Challenge). Araxxor was also noted as a player-killing machine at release.

Today, it's routine to farm 300% enrage or even get a first kill without much difficulty. Know what that means? It means once people get strategies down completely, people getting their first kill weeks down the line will have a MUCH easier time than at release.

The FC I'm part of will hopefully be teaching people how to Raid later down the road (next month or two I bet, depending on FC ranks), so people can get their first kills ticked off without paying a penny to leeching services.
Twitter @EvilLucario
| Owner of Boss School (HLF Link) | Teaching High-leveled PvM!

15-Jul-2015 04:45:57

Pubstomp
Oct Gold Premier Club Member 2014

Pubstomp

Posts: 71Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I honestly don't think there is a problem with requiring people to complete content to be awarded the Completionist Cape.

The consensus is hardly that reqs such as Reaper should be removed - This mostly comes from people who refuse/can't do the bosses. Not people who have the cape. The reqs are fine as is.


- It's a title, not really "content". Same logic would mean requiring Final Boss title.
- Of course people with the cape aren't gonna care anymore, they've done it/leeched it

It's certainly a tough call, but I think more people would be happier without this particular comp requirement.

15-Jul-2015 04:55:21

Swaggifornia
Dec Member 2018

Swaggifornia

Posts: 568Steel Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
his kind of requirement breeds selectivity, and oftentimes leaves average players without much hope for enjoying content, let alone participating in it.


Why should average players be able to obtain the Completionist cape?

15-Jul-2015 04:57:37

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