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Reg* Excalibur activation bug

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Stoic n Vain

Stoic n Vain

Posts: 1,200Mithril Posts by user Forum Profile RuneMetrics Profile
I can understand why "enhanced excalibur" puts ultimate healing abilities on a 5 minute cooldown because it is a healing ability in itself.

But with "regular" excalibur, it just gives you a +8 buff to your defence stat.

It seems unreasonable for a "potion-like-buff" to put a healing ability on a 5 minute cool-down... especially when you can use an actual potion that buffs defence more and doesn't put any abilities on cooldown.
The New Wild (instanced) <---------> Enhancing Combat and PVP <----- UPDATED to include
Removing RNG from PVP

25-Nov-2018 23:45:26

Niyah
May Gold Premier Club Member 2018

Niyah

Posts: 714Steel Posts by user Forum Profile RuneMetrics Profile
Probably an oversight, or they didn't feel like it was going to be used by enough people to warrant changing it. Though, I agree, it definitely shouldn't be that way.

02-Dec-2018 05:32:10

FatDumb

FatDumb

Posts: 48Bronze Posts by user Forum Profile RuneMetrics Profile
maybe they say it heals your defense. it's good for when your stats are draind.

however i support because most peple think healing means healing your health. but i dont have the potions.

03-Mar-2019 07:01:42

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