I think everyone can agree that it's ridiculous to consider RNG content. Therefor I would like to suggest that any quests which require you to search several items have the RNG removed from the item drop chance. I've just spent 30 minutes in the fear room from A Soul's Bane trying to find fear creatures. I spent so much time between the first two and the third that I thought I started doing something wrong.Question everything
Others should have "failsafes" put in them so a person isn't stuck at one part for too long. (not a case of skill or being too weak to beat a boss, just a case of not checking the right portal at the right time, but no skill element involved)
I think this is likely a case of both.
They should make the % chance of finding a fear creature in a portal increase over time so that if you've been in the room for more than 5 minutes you have a significantly high chance to find a creature each time you search a portal.
It's been quite some time since I did this quest, and from the wiki it looks like the reaper gets set to a specific portal each time you find him, so you literally just have to check each portal once every time you kill him. As such, this is not RNG. You just had to look in each portal once per kill, which at most would only take around 5 minutes per kill and should take far less. There are only 6 portals he can spawn in each time.
- Last edited on 07-Jan-2019 13:25:15 by Kopaka