Rebalancing Bones to Peaches - option 1: up the healing of peaches - option 2: reduce the number of points required to unlock it (like they did with Livid Farm)
Peaches heal 400. I get that players can suddenly turn an entire load of bones into food, allowing for 8k+ potential healing. But, how many players use the Bonecrusher? and is it worth it to keep picking up piles of bones when you're already doing inventory management? and if the mob you're fighting requires that much healing, are you going to be in a position where you can even do this (a lot of higher end mobs don't drop bones or drop bones you'd want to cast the spell on)? does it have any real value now over the ability Regenerate?
- move from mos to gamers grotto - remove quest req to play - add "deposit" option/feature to hoppers - only need 1 player per team to start (2 players min) - f2p accessible? (Besides the stuff and clue. Rewards are either cosmetics or f2p accessible skills)
Stealing Creation thoughts on simplifying rewards: - Bonus XP interface only. Items are no longer given. - Each of the weapon/armor style sets require 150 Points. This keeps it approximately what it costs to get all of the pieces for each set (pro-rated for the shields). The SC Armor becomes cosmetic overrides. Need 450 Points (approx) to unlock all 3 styles if you wish. - Players who keepsaked SC gear will have their keepsake tokens refunded - Sacred Clay skilling set - cosmetic animation overrides for Hunter, Fishing, Woodcutting, and Mining. This is the least invasive animation set: sacred clay tools visually override your normal tool look during animations or just do "normal" skilling but with these in place of your normal skilling tool.