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List of Minigame Improvements

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LordáDrakan

LordáDrakan

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Last update: 24-1-2019

~

Greetings.

Unfortunately, whereas it used to be trivial effort to start playing any minigame, most are all but deserted nowadays. The spotlight system was implemented to combat this, but it's had a counterproductive effect so far, creating only breeding grounds for afk'ers. And then Jagex won't update or improve minigames for being 'unpopular' - in my book, that would be an excellent reason to update something.

This thread lists a number of relatively quick improvements on a per-minigame basis (henceforth PMB) in no particular order, and I've thrown in some D&Ds for good measure too. Now, the list is quite extensive and will be updated as people notice more issues. Therefore I don't expect these suggestions to be implemented in one go; or anytime soon for that matter.

Finally, the spotlight system needs a thorough rework to eradicate afk'ing, which is harmful in team minigames. Set a required amount of PMB participation to get thaler. Add more activity bars, or PMB afk checks. Either way, as it is now, it's not helping. Most importantly: no rewards for boosters, leechers or afk'ers! More helpful posts regarding this on pages 2 and 3!

If you ask me, minigames are the 'endgame' content for players. Which content provides a neverending, never-the-same pool of fun even after maxing and all? Exactly. Some of them need quite a bit of love, however - to update them is long overdue. And even small ninja updates go a long way.

~

That all said, here's the list and feel free to suggest more fixes! I'll gladly add them. The list continues on page 2, and the highest priority suggestions are in
gold
.

~

General guideline: make xp rewards from all minigames scale with level, and add lots of achievements to each.

~

See page 27 for urgent PvP issues.
For some neat QuickChat suggestions, see page 21!

~

See this thread for of other ninja fixes!
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:27:16 - Last edited on 24-Jan-2019 08:52:38 by LordáDrakan

LordáDrakan

LordáDrakan

Posts: 6,436Rune Posts by user Forum Profile RuneMetrics Profile
Minigames:

Fist of Guthix:
- Make hunted's defensive stats much weaker and fully disable retaliation
- Allow hunters to left-click attack their target in player stacks
- Stop the hunter from following when their target uses a teleorb
- Reduce the 'you can only attack your opponent' spam for multicombat attacks
- Make matching fairer, combat stat-wise
- Add nature runecrafting and Menaphite fishing gloves
- Update stats and effects of druidic, combat and battle robes and give the shields their strength bonuses back (see also page 42)
- Allow gloves to inherit owned elite outfit gloves' effects

- Increase charges on runecrafting gloves somewhat (see page 4)
- Allow shark gloves to work on baron and wobbegong sharks
- Allow herb gloves to work on noted herbs and other sources (see other thread)

Many thanks to DarkBrassica, Rikornak & 5quarecrow! See pages 2 and 42.

Trouble Brewing:
- Add left-click options to all hoppers, boilers, kettles, sweetgrub mounds, fires, sabotaged stuff and workbenches
- Tremendously increase xp rewards, scaling with level
- Add quick-hop options to the shortcuts
- Add an activity bar
- Increase the flower limit on kettles a bit
- Fix the pirate ship banners' animations in EoC and Legacy
- Return the end-of-game interface
- See page 53 for brewing suggestions
- Replace sabotage with uncommon random events in which pirate NPCs sabotage

- Add all difficulties of clue scroll to the rewards (including master)
- Make brewin' guides available from Jimmy
- Add win/loss jingles
- Disable head overrides
- Add cooking bonus xp to the rewards
- Add doubloons from TH as a reward for the winners, in addition to pieces of eight
- Add hiscores (e.g. amount of wins)
- Allow clan-specific games
- Allow multiple games simultaneously via instances
- Add piratical invention components that give loot-related perks to the rewards
- Add the ability to upgrade the holy wrench as a reward
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:28:20 - Last edited on 18-Dec-2018 13:00:52 by LordáDrakan

LordáDrakan

LordáDrakan

Posts: 6,436Rune Posts by user Forum Profile RuneMetrics Profile
Flash Powder Factory moved to bottom post

Barbarian Assault:
- Make using statues quicker (and less interruptable)
- Reduce bonus xp from waves 1-9 and buff that from wave 10 accordingly in both modes
- Make the role circles appear
- Allow left-click healing
- Allow the team leader to spawn King sooner
- Add Penance King & Queen pets!
- Buff the (charged) collector's insignia to tier 3 (4) luck
- Add penance invention components that give prayer-boosting perks
- Add a gamble-x option; add clue scrolls to gambling

- Allow King kills to count as Queen kills
- Allow tridents to be upgraded further via e.g. shade skulls to level 82
- Make (de)activating hard mode easier, e.g. via rewards totem
- Make Assault and Battery play on regular waves instead of Pirates of Penance
- If possible, make the call abilities universal (see page 15)
- Raise egg hopper limit to 10

Burthorpe Games Room:
- Add rating hiscores for each game
- Add Battlefish after Some Like it Cold, and Rune-Draw after Ghosts Ahoy

- Add a sigil reward earnt by high rating that has some niche bonus effect

The Great Orb Project:
- Make the essence rewarded from each altar stackable, but unstable or just removed upon ending
- Add runecrafting (bonus) xp to the reward shop, and make the xp earnt inside the game scale with level to be rewarding
- Add hiscores (e.g. total altars captured)
- Redesignate world 61 to be F2P GOP again
- Remove TGOP items from Rinsit's shop, or add some RuneSpan items to Elriss's
- Make master rc skirts compatible with Morytania legs
- Reinstate runecrafting robes' combat stats (mostly for F2P)

- Allow orbs to pass through barriers of the same colour
- Add elemental talismans as rewards; make talismans noted when purchasing more than one
- Add a 'locate runesphere' option to talisman staves and a runesphere timer

See also pages 2, 4-6, 34-35.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:29:03 - Last edited on 11-Dec-2018 08:37:16 by LordáDrakan

LordáDrakan

LordáDrakan

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Pest Control:
- Scale health on portals based on the amount of players
- Raise minimal damage required for rewards somewhat
- Give the void mace some bonus, since it cannot cast Claws of Guthix anymore

- Add hiscores (e.g. total commendations earnt)
- Add a bonus when dual-wielding Jessika's & Korasi's swords

Fishing Trawler:
- Allow more than one game to be played at a time on a world
- Decrease the maximum amount of people able to go on board, as the activity bar kicks people out at (near) maximum capacity because there is nothing to do
- Increase fishing xp tremendously
- Add shark outfit fragments as a reward
- Replace ropes with stackable 'net ropes' only usable in the minigame

- Add aquarium-related items as rewards, including golden turtle, tiger shark and ray eggs - chances increased by Ardougne cloak
- See Rikornak's posts on pages 23, 50, and 61 for more ideas

Blast Furnace:
- Lower the requirement to 45 Smithing, with a fee below that
- Add orichalkum, necronium and elder rune!
- Add a two-way mine cart (operated by Sten) from the Artisans Workshop; maybe allow respect to be earnt there
- Make it instanced and F2P (can only get in from AW, not Keldagrim)


Soul Wars:
- Make the entry portals more restrictive when admitting players, ensuring the teams have very close total combat
- Buff avatars a bit and explain how 120 Slayer works in the manual
- Buff pyrefiends' and jellies' health
- Let the activity bar deplete for non-ghosts in safe zones, and have fiends/jellies leave combat after receiving no damage for ~6 seconds (to combat afk'ing)

- Add the helm of corruption and its scrimshaws as rewards
- Allow the pets to be optionally added to the pet interface
- Add hiscores
- Allow clan-specific games
- Increase click radius for soul fragments
- Add some minor xp for depositing fragments/burying bones (page 35/36)
- Add the raids rings imbues and see page 57
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:29:43 - Last edited on 01-Feb-2019 11:06:45 by LordáDrakan

LordáDrakan

LordáDrakan

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Ranged Guild minigames:
- Add the skirmisher armour and level 1-60 reprisers as rewards
- See also post by Rikornak on page 34.


Tai Bwo Wannai Cleanup:
- Increase stats of broodoo victims and make their weakness more effective against them
- Make trading sticks untradeable
- Allow faster fence repairing using Karamja gloves 2 and up
- Add dragonstones & onyxes to gem rocks as a Karamja diary reward, and make the rock always yield 3 gems
- Buff poison (see other thread)

- Add stock to all items in Gabooty's shop and add tattoos from mtx

Castle Wars:
- Add an activity bar!! Also, a damage threshold for rewards like Pest Control has.
- Make halos compatible with Ancient Curses and buff 'em
- Buff faithful shields; see page 38
- Lower hiscores threshold to 50 games
- Lower the comp cape requirement to 500 games played
- Add MA outfits and titles as silver rewards at appropriate prices and remove them from the thaler shop
- Allow the Ardougne cloak prayer buff to work after each death, not just at the start
- See page 60

- Allow chinchompas to collapse underground walls from a distance
- Add god masks, swag bags and swagger sticks from mtx as silver rewards
- Allow clan-specific games
- Add decorative armour overrides, unlocked upon purchase

Temple Trekking:
- Make shades, ghasts, snails and swamp snakes more dangerous; fix snakes' using magic rather than melee; tremendously increase all stats of the vampyres
- Allow Mort Myre music to play during the game
- Buff the ghast familiar

- Increase the radius of the coffin's holy blast by one tile
- Re-add the jingles for encountering a challenge, completing it, and finishing the trek (removed in 2011)
- Fix the holding animation for the walking stick
- Fix clipping issues on the xp books' covers
- Add optional overrides for the cosmetic rewards
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:30:17 - Last edited on 24-Jan-2019 08:52:24 by LordáDrakan

LordáDrakan

LordáDrakan

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Stealing Creation:
- Fix all bugs remaining, e.g. timer not working; score from damaging players still uses pre-EoC values, making it overpowered; clay tier selection
- Increase familiars' health
- Add some bonus to morphic shields to make them desirable e.g. level 90 damage soaking with level 65 stats (their degradation is broken too; fix it)
- Make the bonus xp scale with level and award bits of xp inside the game
- Limit draw distance like in the Wildy

- Add an activity bar
- Make main hands protect over off-hands on death
- Add 2h swords, crossbows, shields and wands
- Make jumping over walls/chasms faster and allow prayer switching inside fog
- Add hiscores (e.g. career best score)
- Damage players that stand too long at the enemy base (see page 25), and add a one-way escape tunnel to a fog patch inside the base
- Have pickpocketing steal fixed amounts (e.g. 100) of stackables and add a time limit to pickpocketing
- Add protean packs as rewards
- Let barriers show the remaining 'health' and clay plots the remaining resources
- Buff the sacred/volatile clay pickaxe to be equivalent to rune +3

Mage Training Arena:
- Make the minigame F2P (they have all spells needed), with limited rewards
- Swap the right-click alchemy options on items in the Alchemists' playground
- Add hiscores for each game (total pizzazz earnt)
- Add level 1-60 rebounders as rewards
- Buff all wands' and the mages' book's stats and give them special effects, as they're much harder to obtain than grifolic and mystic wands
- See page 37 for brilliant suggestions by Rikornak
- Add a teleport spell to the arena (maybe as reward)

- Add a few more telekinetic mazes
- Give infinity robes a set effect
- Add the alchemist's amulets to the rewards
- Add a book about the destruction of the arena somewhere
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:30:42 - Last edited on 12-Jan-2019 10:34:30 by LordáDrakan

LordáDrakan

LordáDrakan

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Duel Arena:
- Add hiscores (total duels won)

- Add a loss jingle

Gnome Restaurant moved to page 2.

Sorceress's Garden:
- Make herbs scale to one's levels and work with FoG herb gloves


Gnomeball:
- Increase xp a bit


Cabbage Facepunch Bonanza:
- Prevent F2P from buying bonus xp, or allow them to use it
- The instancing is flawed: players who enter may appear towards the end of a round, unable to make it in time, and not even start on round one. Fix this.

- Add a tradeable best-in-slot (exc veteran capes) F2P cape as a reward; see page 36

Vinesweeper:
- Add the hoe, magic beans and master farmer fragment packs as rewards
- Add more recent seeds to the shop, notably grapevine; make prices dynamic with respect to their GE value

- Add a ring that morphs you into a number (see here)
- Increase the flag limit to 15 or something
- Add a rabbit pet as a reward; cabbage for food

Heist:
- Sometimes, the game crashes completely...
- Make bonus xp scale with level
- Make the lobby an instance shard
- In NXT, the Canifis lighting is broken; limit draw distance to the lowest option too
- The building adjacent to the Al Kharid tannery can have loot on the first floor, but this floor is not accessible; so is one particular Darkmeyer building with a broken door
- Remove the delay when chasing a robber and re-accusing them

- Add the guard outfit as a reward
- Keep perks when prestiging
- Distribute rewards based on amount of loot deposited/arrests made, instead of game duration
- Add something to counter afk'ing (activity bar may not be a good idea)
- Add a new music track
- Prevent banks from appearing extremely close to deposit locations
- Allow clan-specific games
- Add a patch-bomb-esque consumable Hunter reward: checking and resetting all traps in the vicinity
- See also this thread!
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:31:47 - Last edited on 26-Nov-2018 12:39:55 by LordáDrakan

LordáDrakan

LordáDrakan

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TzHaar Fight Cave:
- Increase TokKul reward
- Review monster stats, some might need buffing

Pyramid Plunder:
- Make black ibis and sceptres more common on higher level chambers
- Make damage from poison more substantial
- See pages 32 & 53 for more suggestions (thanks Rikornak)


Dominion Tower:
- Buff more bosses (e.g. Pest Queen, Nial, BK guardian)

- Add a voiced taunt for Vanstrom (e.g. 'Fear will be your downfall!') and fix his icon
- Add a toggle to play each boss's respective music track during fights rather than Dominion Tower I-V
- Balance factor rewards so that harder bosses give more DF
- Have the super/extreme medallion protect against dragonfire inside the tower

Shades of Mort'ton:
- Increase average value of the higher level rewards (esp with new Smithing metals coming)

- Allow Flamtaer hammer to be equipped or toolbelted
- Add vampyre fangs and dragon ceremonial armour from MTX as a reward
- Add golden Barrows ornament kits
- Increase stats and requirements for necromancer robes
- Allow shade skulls to be added to higher level staves (e.g. Iban, light, darkness, Penance master trident and Armadyl), and such staves to disassemble into undead components

Flash Powder Factory:
- Lift the limit on pickpocketing one's last victim/thief after a few minutes if there are no other players
- Make refining apparatus spawn more often if there are few players
- The timer and X-minutes-left chat messages aren't aligned
- Remove the Brianpoint cap, as you can get a much higher score than 1260 (up to 1800 or higher)
- Allow owned pieces of the factory outfit to be reclaimed for free, and allow it to share the effects of the botanist's outfit, if owned

- Add hiscores (e.g. record score)
- Make xp rewards for larger amounts of points slightly higher, like the agility arena
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:32:11 - Last edited on 25-Oct-2018 09:21:04 by LordáDrakan

LordáDrakan

LordáDrakan

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Conquest:
- Add a spectator mode
- Fix the camera controls in NXT

- Make the deflector more useful

Player-Owned Ports:
- Add hiscores. (e.g. total distance travelled)

TzHaar Fight Pit:
- Add the pits to the spotlight rotation
- Add the music track In the Pits to the minigame
- Increase TokKul rewards, add obsidian charms and shards (post TBoE), and give these to all participants based on their performance
- Add uncommon rewards for the winner only, e.g. onyx bolt tips, obsidian weapons, gems

- Add (very) rare rewards for the winner only if enough players participated, e.g. unowned pieces of obsidian armour (post TBoE), the lava whip from mtx, ring of stone, uncut onyx, cosmetic additions to TzRek-Jad, fire and kiln capes (maybe and only if they have already been unlocked and are unowned at the time)
- Obsidian armour is much more useful than minigame armour, which is harder to obtain, in the Pits; perhaps look at that
- Add hiscores (e.g. total victories)

Rat Pits:
- Add back the Rat Pits areas, but keep the minigame disabled. The characters have lore and funny dialogue.


TzHaar Fight Kiln:
- Award some TokKul like with the Pits and Cave.

See page 2 for more minigames and D&Ds.

Other
It's easy to miss the interface when being given a piece of minigame hybrid armour. Add the ability to claim your piece from the minigame host or Stanley Limelight if you missed it, and have the same people provide free replacements if it's destroyed.

Do not add skilling outfits to the thaler store, and remove existing ones from there (and from mtx).

See page 27 for PvP stuff.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:32:18 - Last edited on 12-Jan-2019 10:35:34 by LordáDrakan

LordáDrakan

LordáDrakan

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Miscellania:


Familiarisation:
- Award a small amount of Summoning xp after each game, based on the amount of shards collected
- Make mental focus drain slightly quicker; gathering 60 shards is too easy
- Add newer tertiaries as rewards, and make the ones received relevant to one's level

- Allow multiple charm enhancing tickets to be owned
- Add the fang of Mohegan as a reward, rechargeable through the D&D
- Until A Bit TOO Familiar is completed, ensure players who own the shaman's outfit always play as a new familiar

Balthazar's Bonanza:
- Fix the shoulder graphics for the maroon female spectator shirt model.

Livid Farm:
- Add Surge spells and certain Seren spells to the Borrowed Power selection

- Allow Lunar lumber to be converted in batches
- Make random events slightly more frequent, and have them reward runes again
- Decrease produce points from the fishing merchant, it's ridiculous atm

Penguin Hide & Seek:
- Make sure double/triple points aren't lost when going over the cap

Dorgesh-Kaan market trading:
- Increase profits across the board

- Add some newer foods to the pool of accepted foods, but not fish
- Allow cavefish and rocktail to be sold, since those live underground

Shooting Star:
- Make it easier to mine for groups of 1-4 people
- Since the D&D tracker exists, make POH telescopes give exact times and locations
- Instead of despawning after a while, make the star sprite appear
- Add magic golem outfit fragments to the rewards for people with 70 mining
- Make the stone spirits level-relevant

- Increase the stardust limit; see page 44 for reward scaling ideas
- Allow geodes (incl. metamorphic) to be mined

Tuska Islands:
- Make it F2P, accessed through Wizard Chambers (block desert/Mazcab)
- Increase the point cap per island
- Make the world event abilities rewards here
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:33:05 - Last edited on 12-Jan-2019 10:32:32 by LordáDrakan

LordáDrakan

LordáDrakan

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Fish Flingers:
- Add hiscores (e.g. total fish caught or career best score)
- Make music shuffle

Court Cases:
- Allow replayability for reduced rewards

Demon Flash Mobs:
- Remove dialogue about Zaros from Brother Celerity


God Statues:
- Decrease Construction xp rewarded a bit (maybe allow mint cakes and other gnomish cuisine to be used to increase the xp)
- Buff all fanatics' stats tremendously


Wilderness Warbands:
- Decrease xp rewards

- Add some convoluted way of damaging the invading bandits without fighting yourself
- Change the D&
D to be weekly or daily rather than thrice daily
- Add warband outfits from Treasure Hunter as a permanent reward

Sinkholes:
- Add the ramokee outfit from Treasure Hunter as a permanent reward (from preening ibis after hoardstalker outfit)

Shattered Heart:
- Reduce the one-week-cooldown on completing statues, if that's viable.

Troll Invasion:
- Buff all the trolls, especially Cliff.

- Clearly state that "defending the gatehouse" is without combat

Giant oyster:
- Reduce xp rewards.

Memorial to Guthix:
- Add the aurelian and butterfly MTX things as rewards, either bought using memory strands or for prestiging

Guthixian Caches:
- Decrease xp a bit as it's too OP now

- Add fading memories as rewards (see page 2, Memorial to Guthix)

Tears of Guthix:
- Make the timer more precise
- Increase the level cap from 30/50

Phoenix Lair:
- Allow cutscenes to be skipped after the first time
- Speed up the ribbon fletching a bit

- Change the Arise from the Ashes achievement to require asking the Phoenix about her brother, and increase RuneScore accordingly
- Maybe introduce probability threshold mechanics
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:33:37 - Last edited on 03-Jan-2019 07:58:51 by LordáDrakan

LordáDrakan

LordáDrakan

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Deathmatch:
- Add a tutorial or a guide book to explain the mechanics, and some dialogue with Mandrith
- Better matchmaking is needed, based not only on levels but also on armour and weapons
- Since free overloads are given, so should free elemental and catalytic runes
- Add a minimum reward of ~5 points for every sufficiently active participant
- Only start matches if at least two people are in the queue
- Pets are lost when you enter the Crucible entrance and skip growth stages when retrieved at a pet shop, a nasty bug
- Move the armour and power-up interfaces up so they aren't covered by split private chat
- Ogre flasks should not be single-use; they could be made more expensive to account for the change
- Add Deathmatch & Fight Pits to spotlight
- Prevent chickens from getting stuck behind obstacles (make them move like elite dungeon monsters)

- Maybe make the Crucible lobby accessible again, since Marv had some interesting dialogue
- Allow minigame hybrid armour to work in the minigame
- Rune pouches should be able to hold all types of runes
- Skillcapes revert to their default appearance instead of retro when entering the hatch
- Fix music's not shuffling properly inside the arena
- Add hiscores (e.g. total kills)
- Have rogue souls spawn to attack players with killing streaks
- Maybe allow players to earn cosmetic versions of the supreme weapons
- Rename Bounty Teleport to Bounty Locate

Menaphos activities
- See page 35.

All Fired Up
- Award a large batch of xp once a month.
- Make log storage boxes a hard rather than elite diary reward.
- Make the inferno adze augmentable; allow selection of which logs to burn and which not.
- See Rikornak's suggestions on page 41.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:33:43 - Last edited on 25-Oct-2018 09:28:46 by LordáDrakan

LordáDrakan

LordáDrakan

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Gnome Restaurant:
- Add some new gnomes, e.g. Zooknock, Kalron, Yaktwee, Azalea Oakheart, Golrie, Longramble, Elnock Inquisitor and Junior Cadet Nirol. Maybe some difficult human orders?
- Make all non-premade foods untradeable on the GE
- Increase average value of hard, and gold from easy tips a bit
- Review the rare unique tips:
~ Off-duty pilots: goggles and scarf are fine
~ Ambassadors: terrorchick pet (it would eat locust meat)
~ Brambickle: 2-3 goutweed, which should yield better herbs from Sanfew, and some new cosmetic
~ Wingstone: a vital spark
~ Penwie: several palm tree seeds
~ Garkor: dragon scimitar
~ Gnormadium: a cosmetic hard hat (tradeable)
~ Schepbur: (perfect) tortoise shells
~ Manglethorp: ores appropriate to Mining level
~ Imblewyn and Onglewip: better runes

- Make mint cakes and herbs noted. Also, reduce amount of mint cakes given, make them a bit more useful and remove them from Prifddinas.
- Add new, uncommon double deliveries of food plus a drink for extra tips and more reward points
- Allow reward tokens to hold up to 15 or 20 deliveries in light of this
- Add hiscores (e.g. total deliveries made)
- Add a gnomish explorer to the Lost Grove, and an ambassador to the Fremennik Province

Shattered Worlds:
- Have the banker refuse to withdraw rune and pure essence from the bank, as it's too close to the water altar (altar got moved, so probably okay now)
- Reduce the graphical spam created by corruption and restoration zones
- Make monsters near the red portal unaggressive when standing closeby with completed objective
- Restore prayer points on death or victory

- Add spirits of battle to the reward shop
- Add hiscores (e.g. highest world reached)
- Not really a suggestion, but sigils are cool things - it'd be nice if some could be added to other minigames and they could stay a largely minigame-exclusive reward type

~

For minigames and comp cape reqs, see page 34.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

Perhaps you're half right; perhaps we can't win. But we can fight.
ľ Zanik

31-May-2015 10:33:51 - Last edited on 25-Oct-2018 09:31:14 by LordáDrakan

LordáDrakan

LordáDrakan

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This'll take a while to read. I'll quickly reply to each thing:

- Will make more important updates pretty in pink
- I'll add links if there is enough space
- The hunter/hunted stats are tricky to solve: I'll leave it at this for now and if JMods look at the code, they'll figure out the best solution
- RC gloves cost less than 100 tokens; seems fine. If they add blood gloves, they'd be more expensive, I reckon.
- Player options; I'll change to left-click
- I'll just link the rest. :P

- Barriers: I do. Currently, barriers are useless, because they block ALL orbs. They can be used much more strategically if they only block the opponents'.
- Can do that, but essence is also sold in the reward shop and Sedridor's chest has a ****load of the stuff. :/
- The staves used to be much more valuable than they are now. But what the hell, I'll remove it.
- Bonus xp was just a random, arbitrary number. I'll just remove it as it'll be Timbo doing that anyway.
- There is an activity bar; it could deplete quicker to completely ban afk'ing.
- Good idea (1v1)!
- OK
- OK

And now ****ou:
- As for the essence, you and pick it up and stuff, but, for instance, I personally would like to save up all my essence for the nature altar. Now I'm forced to use it prematurely at e.g. water and body. :(
- I'll link your other stuff.

@Jynx:
- Yeah, I had to think about the CW activity bar for a while. It definitely wouldn't work at Fist of Guthix, but at Castle Wars, if it doesn't go down too fast, it should be possible. With enough players, there is plenty of opportunity to attack; with less players, you can always play with the underground cave-ins or catapults. It's not an ideal solution, but, looking at all the afk'ing...

****ou again:
I'll link that too. :P


All right guys, thanks for your input! :D
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01-Jun-2015 07:55:50

LordáDrakan

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Suggestion for FOG

Make matching fairer based on combat level.

That's literally the first thing I thought of when I started playing FoG a few days ago. How did I miss that...


Hehe I always get paired up with a 138 :(

Yeah. I either get a maxed killing machine, an afk'er or - very rarely - a proper opponent.
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01-Jun-2015 18:34:18

LordáDrakan

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Right. I'll go over your stuff in order.

- The stackable rune essence (meaning you can craft the best rune you can there) and bonus xp reward should cover this, but it's always something to consider. That said, I don't think flat xp increases is something that shouldn't be used sparingly.
- I had that earlier for the staves and robes but people disagreed, so I won't be re-adding that, sorry. For what it's worth, only the master robes are really expensive.
- You can buy blood and death talismans already! I'll add elemental and catalytic.
- The wizards don't have them and I'm not sure what it would add...
- Sounds great!
- Could add master rc gloves, but then, for the total price to remain 60x10│ tokens, each piece would give a 1% bonus and cost 12x10│. Sounds reasonable.
- Again, what would it add? But sure.
- Sounds like it would devalue the massive pouch and it seems pretty OP too...
- Pointless, since omni-versions exist.
- It's nice to have some skilling rewards from FoG, and runecrafting rewards from other minigames, me thinks. :)
- Well...you get runes, don't you? :P Either way, sounds like it would need a more thorough design than the ninja team could offer so I'm leaving that out for the time being, sorry.
-Mind if I replace that with abyssal charms? Currently, the trio of abyssal familiars do what they do fine.
- Cute. I imagine you'd attune them to an altar of choice like the rune guardian. What's an esswyrm?
- Woah! Wicked hood is OP enough, especially since it's free. Last thing we need is more bonuses. ._.
- Sorry, but Runespan is OP enough. No matter how good those suggestions are; no. The runesphere trailing could work though.


Blast Furnace and Fishing Trawler stuff sounds great.

Adding mage and ranged versions of melee-only rewards and ranged versions of the robes sounds like a bad idea. Each combat style has something unique in the FoG shop and there isn't really a reason to make that, well, duller by adding equivalents for
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05-Jun-2015 18:29:53

LordáDrakan

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the other styles. Spiked and berserker shields are offensive melee shields and there isn't a proper magic/ranged equivalent for that. What's more, Stealing Creation saturates the shield market if you ask me. Instead of robes, rangers have coif* (that are getting removed...but also replaced with something else) and warriors gauntlets (and shields).

Which brings me to your next point - I don't see what the benefit of that would be. Melee'ers can already smith every part of their armour except for boots, while rangers and mages didn't have that ability (which is why I'm more okay with the change for coifs). Besides, gloves aren't of utmost importance and the bonuses they carry are relatively little. The culinaromancer gloves are fantastic too.


Thanks for all your input and I hope you appreciate my responses! :)
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05-Jun-2015 18:33:15 - Last edited on 05-Jun-2015 21:56:09 by LordáDrakan

LordáDrakan

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Since I'm running out of space, I'll just link this page in the GOP section. I like the runecrusher idea btw.

As for completing sets just for the sake of it, a complete set does not necessarily have gloves, boots and a cape. Sometimes, just a body and legs piece is enough for a set to be "complete". Remember that this is the ninja team; apparently the relatively small list of FoG fixes is enough to constitute an entire spotlight, so with these suggestions, one must really assess whether something is worthwhile or not. If only as a pure cosmetic or for consistency/set completion, it's probably not the best idea for a ninja fix, as something else would have to be sacrificed.

As for God Statues, you can get huge amounts of Construction xp by completing a two-minute D&D five times per month, so it definitely needs to be lowered. Adding a use for mint cakes sounds pretty cool though!
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06-Jun-2015 11:40:06

LordáDrakan

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Yeah, I know how to link, just ran out of space. :P

@Aqua: I fundamentally disagree that every combat style should have equivalent armour sets at every X (say 10) levels consisting of an item for every equipment slot and with everything equalised and streamlined. Sure, this would work for levels 1-40 or something, but after that I think the armour sets should become more chaotic. Unique benefits, some with more offensive bonuses, some absolutely defensive. Some with a cape, some with gloves.

If you ask me, the mid- to high level sets should provide a lot of variety for each style and in such a way that every style has access to a type of benefit in one way or another, but definitely not by just unlocking them in the same way and in the same order for everyone. It's fine if rangers unlock a set of accuracy-improving armour at level 80 when mages unlock a staff with the same function at level 60, for example. Obviously this shouldn't become too extreme, but having everything neatly equalised would just make everything boring and predictable, if you ask me. It would also devalue mixing armour sets for combined effects.

And berserker/spiked shields are offensive; they provide a strength bonus. If they don't, that's a bug.
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06-Jun-2015 13:22:11

LordáDrakan

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It's a wonderful compilation of what could be improved in minigames and other activities.

I really hope if few of these things will make their way into the game. Support

Maybe you could add an option to obtain crafting, construction, farming and magic strange/golden rocks from the livid farm to your list. (Similiar to how rocks for smithing can now be obtained form the artisans workshop)

Thanks!
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06-Jun-2015 15:49:42

LordáDrakan

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Support all but one, especially Facepunch!

The only one I don't support is the Legacy one for Barb Assault. I'd rather there be an option for Legacy Only games, than letting people use Legacy... People want DPS from their attackers. Not Legacy. But if everyone agrees, then sure.

But w/e, not a big deal.

It's probably better than Legacy users starting as attackers then realising they can't do anything. :P Either way, it'd have to be looked at. What I suggested is one possibility.

Also, thanks!
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11-Jun-2015 07:07:16

LordáDrakan

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Bump.

I must say that my interest in this thread decreased when the FoG suggestions hotspot moved to the JMod thread, but quite a lot of the suggestions here deserve to be bumped :-)

Thanks. :) I agree that the thread has outlived its use for FoG, but there's plenty of other stuff, most notably TB and TGOP.

Btw, I've written up a quest design for Runelabs that involves TGOP. :D
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17-Jun-2015 19:39:37

LordáDrakan

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Add the ability to start private/clan games for Castle Wars and similar minigames! This would help clans who want to have some sort of minigame event without others crashing it.

Normal rewards would be disabled/reduced to avoid boosting.

It works for Stealing Creation and, well, Clan Wars, so good idea!
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25-Jun-2015 19:45:07

LordáDrakan

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"- Allow free chat in [ma] games"

There's be a lot of offensive smack talk from kids who the competition too seriously. I'd rather not have to play with my ignore list every match.

I dunno, the same could be said for Duel Arena or any other competitive minigame. That said, even if you would only be able to use the pre-existing phrases inside the game itself, it would be very nice to be able to use pm, fc and cc during games, which is currently impossible.
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09-Jul-2015 13:20:10

LordáDrakan

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Should healing abilities be disabled in Barbarian Assault? They make the Healer's role easier, especially if there are two Attackers.


Don't know why you shouldn't be able to use the stuff you've earned. It is a other thing than the asylum im FoG.

Anyway new suggestion: Remove the rating requirement in Conquest for the trimmed Completionist Cape (it isn't good for anything anymore, as you can purchase the deflector without rating now) or just disable rating drops when losing (if the rating is a purely cosmetic thing, wouldn't be needed).

Rating is competitive for hiscores. If you lose rating when you lose a game, the best players will have the highest rating rather than the most persistent.

And what do you mean, you don't need rating to buy a deflector? :o
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25-Jul-2015 18:52:29

LordáDrakan

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-snip-

First of all, thanks! :)

The problem with your suggestion is that it undermines teamwork among experienced GOP'ers. For instance, in the mind or earth altar, it's not uncommon for one person to be repelling orbs from the farthest reaches of the chamber, while another one brings them to the altar when they approach it. The former player would not get any points for it.

A way to solve that might be to award tokens to everyone who 'touched' the orb deposited into the altar, if that's technically feasible, but then what about players from the other team who touched it? Tricky indeed.
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09-Aug-2015 11:24:53

LordáDrakan

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New suggestion for the flash powder factory: Give some small xp drops for actions in there (similiar to the brimhaven agility arena), it feels better for motivation if you get something while playing the minigame (and could give it some value when compared to regular training). Also remove the cap of Brianpoints being able to aquired per game - it shouldn't be the intention to leave a game, when you've reached a certain score.

Agreed!

Updated Fist of Guthix, Flash Powder Factory and Trouble Brewing.
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14-Aug-2015 15:54:31 - Last edited on 14-Aug-2015 16:01:21 by LordáDrakan

LordáDrakan

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New suggestions:

General:

Use instanced shards for every minigame (that uses an otherwise unreachable location, i.e. no livid farm), but give players an option to disable this (when you just want to play with your friends)

Flash Powder Factory:

- Rubble should be able to spawn in every room (maybe also increase its spawn slightly)
- I also don't see a reason why you should add an activity bar in a solo game (you won't get any rewards for doing nothing / you won't negatively affect other players)
- Give a chance to obtain golden and strange rocks for agility, thieving and herblore on respective actions.
- Increase xp rewards for turning in more points at once, also add in an herblore xp reward

Instances for everything sounds like more than the ninjas could do, I think, and I'm not sure if it's that useful for some minigames.

The activity bar is just to ensure, well, activity and to combat afk'ing for thaler. Pretty sure golden rocks wouldn't work as you wouldn't be able to take them out of the minigame.

I'll add the latter point though, sounds like a good idea. Frankly I thought this was the case already.
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15-Aug-2015 14:37:52

LordáDrakan

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Fair point. The FoG arena can support almost anything, but Trouble Brewing and Soul and Castle Wars lack instancing. On the other hand, you are asked to join the current game if you're waiting in those games occasionally, but simultaneous games would be better, yeah. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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15-Aug-2015 19:55:15

LordáDrakan

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Well, we have 2 minigames that do play in instanced worlds, Cabage Facepunch and Flashpowerder, I hate that. I often lag out when hopping, thus instances are very hard to do for me. Also, the last time I did played flash powder (which was before the hoppinglagouts), I found the exp very bad. Please can you ask for optional instances?

It's particularly annoying for Cabbage because you often join in the middle of a game, not only preventing you from getting a very high score but also sometimes placing you at the other end of the arena with five seconds to go... It's fine for F**, where you have an individual timer.

I'll add it, but not sure what's going to be done about it. :/
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20-Aug-2015 08:30:30

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22-Aug-2015 09:17:01

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22-Aug-2015 14:07:34

LordáDrakan

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I must say I am pretty disappointed with how the oh-so-great FoG update went. It looks as though they decided to scratch the really important changes even though they had the things on their TODO list (or TOTRY? - doesn't look like they tried from my point of view). Actually the only good thing they implemented is the penalty for forfeiters, though I believe my later suggestion to decrease the penalty with increased time spent in the game would have been better.


To address Timo's suggestion for the GOP token formula from the previous page: I think it is mostly okay, though I believe the total number of tokens given to both teams shouldn't be that much higher than it is now (810 for F2P, am too lazy to count the P2P number), so awarding 3.8 to the winning team and 3.2 to the losing team might be better balanced with the current prices.

Defending is worth doing when you are awarded tokens for scoring more orbs than the opposing team, so the system you proposed doesn't bash defending at all while not making it a necessity, which, I believe, is a good thing :)

The FoG update didn't disable Hunted combat or fix stat decrease, nor restore berserker shields and the robes to their former glo-- usefulness, or allow for easy target finding in player stacks. It did add some great new rewards, however, banned healing and fixed some bugs, so it was altogether an incomplete but decent update.
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24-Aug-2015 18:21:06

LordáDrakan

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For castle wars and soul wars,
Remove auto path for cades
. A cade is meant to stop someone in their tracks, not to have the game send you on an alternative rout automatically. Auto path gives players on the offence an unfair advantage.

Im not sure how an activity bar would be measured in castle wars because running out to fight other people is not the priority of the game like soul wars.

I do agree that avatars in soul wars are extremely weak and they do need to be buffed. It takes no effort tanking or killing them. A graphical update would be nice to it as well. Expanded click radius for soul fragments is amazing too.

It took me quite a while to realise 'cade' is short for 'barricade', egh...

And no, perhaps killing players is not the priority, but it's certainly the most common activity. I imagine attacking, using catapults or barricades, mining walls or running with the flag would count as activity.
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08-Sep-2015 19:58:15

LordáDrakan

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where is clan wars?

I guess I couldn't think of any improvements to make to it. Have you got any ideas yourself? :)



look here!

I'll just link that thread then, thanks. :)
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14-Oct-2015 20:08:50

LordáDrakan

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Just discovered the Seren spells (shield dome, prisms) work in Fist of Guthix, which is obviously wrong. For instance, Hunted can gain extra protection, teleport to safety or even heal because another player cast one of these spells. Added disabling them to the list; Mod Raven would like some general opinion though, so...anyone disagree? :P Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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05-Nov-2015 17:59:04

LordáDrakan

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OK for some reason the reply I posted yesterday has gone... To be brief:

@I Kinda Fail: why against the activity bars? There are afk'ers. :(

@Rikornak: Ice Asylum was completely disabled, I reckon these should be too, for consistency. That said the Hunter wouldn't really benefit from them and neither would the Hunted, since these spells require multiple players to be effective.

@Gerben009: Thanks, added.
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09-Nov-2015 16:00:40

LordáDrakan

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- If you spamclick the entrance stile, you immediately exit again; fix that please
Never experienced this. I think you mean people are forced out because the team is too powerful. For example, let's say it's 1k vs 1k and 2 people try to hop in at the same time, the one who clicked faster/better pid will stay in while the other is kicked out.

That can be a reason but I've tested it in an empty world; if you spamclick the stile, you immediately exit regardless of the amount of players.

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- Add the artisan's outfit as a permanent reward
Only makes sense if blacksmith is also a reward.

Think I suggested that for Blast Furnace or Artisans' Workshop.

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- Add activity bar
No. You must only play fast sc if you'd suggest this.

It'd drain considerably slower than other activity bars, I imagine. Would require balancing and stuff.

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- Make main hands protect over off-hands on death
Good. Should also allow off-hands to be deposited in base.

They can't be? I'll add that, thanks.

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- Add some bonus to morphic shields to make them more desirable
Never cared about these shields

Aye, that's the point. :P
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03-Jan-2016 07:52:19

LordáDrakan

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Sorceress Garden - There is a source for beerglasses in Al-Kharid, just not in a shop. Search the shelves in her house where you teleport to the garden and you find a glass. I've always used that method when playing the minigame.

Oh, that's brilliant. Thanks!
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13-Jan-2016 10:10:41

LordáDrakan

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Thanks for the input. I'll update the BA entry (I love BA too :3), though I cannae add a tutorial update because that would probably be too much work for the Ninja Team. And as much as Dungeoneering is a minigame, it isn't a minigame officially. :P

Also added some stuff to Trouble Brewing.

The TGOP bug appears to be absent.
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15-Jan-2016 09:24:44 - Last edited on 15-Jan-2016 09:29:15 by LordáDrakan

LordáDrakan

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I'd replace the Emotes tab instead of Music. I personally sometimes fiddle with my music player during a wave, but you can't use emotes anyway.

As for eggs, I dunno, glitch-coloured eggs at least signify that there is a pile rather than a single egg. But having the "correct" colour on top would probably be more useful.
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15-Jan-2016 17:16:12

LordáDrakan

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Bump, and additional suggestions that Gop have a reward that allows abyss boosts to apply to tiaras, and that the RC guild (and indeed TB) have their deposit boxes turned into banks.

Banks are far more common, now, and balancing of them seems somewhat to have gone out the window, or become far less demanding, so the benefits of having a bank to skill at while you wait, far outweighs the negatives (if there are any).


If you like, it could be a purchasable reward (from the minigame), or G.E. access could be (as long as it requires Plagues End, in addition to purchase of the reward unlock, then it shouldn?t become an overpowered alternative, just a convenience to Minigamers - after all, it's not like it's anywhere usefull, given ess prices, and the effort you'd need to go to to get it. What's more, the Aubry one is closer to the telleport, than this would be).

Don't see why they would need to be banks though; all it would add is more convenience, and I'm not sure that's a good reason.

But more importantly, abyss boots?
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05-Feb-2016 13:14:11

LordáDrakan

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Whereas I agree with most of those improvements, some of those improvements seem a bit too harsh. For example, I wouldn't like to see an activity bar in Castle Wars. I personally don't even see the problem with loafers: They are not interracting in any way, except for being targets for the opposing team. So why is it such a big deal? It's the same as them not being there, so not really a big deal.

They are able to obtain tickets and thaler at the same rate as real players without any significant effort. Additionally, they sabotage their own team by providing easy targets for their opponents, not defending the castle and flag and generally taking up a spot that might otherwise have gone to a legitimate player. I wouldn't describe any activity bar as 'harsh' at any rate - it's hardly more than extremely obvious and purposedly superfluous to ask of players to actually participate. :)
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29-Feb-2016 19:08:42

LordáDrakan

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- If you spamclick the entrance stile, you immediately exit again; fix that please
Never experienced this. I think you mean people are forced out because the team is too powerful. For example, let's say it's 1k vs 1k and 2 people try to hop in at the same time, the one who clicked faster/better pid will stay in while the other is kicked out.

That can be a reason but I've tested it in an empty world; if you spamclick the stile, you immediately exit regardless of the amount of players.

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- Add the artisan's outfit as a permanent reward
Only makes sense if blacksmith is also a reward.

Think I suggested that for Blast Furnace or Artisans' Workshop.

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- Add activity bar
No. You must only play fast sc if you'd suggest this.

It'd drain considerably slower than other activity bars, I imagine. Would require balancing and stuff.

Aye, that's the point. :P


I could not replicate your issue with the style. I spam clicked it repeatedly and only exited after clicking it once I was fully in. In my 7 years of SC, I have never had this issue.

As I said before, activity bars would be horrible. For example, it's 12mins into the game and now you're trapped in your base. If you didn't make a weapon for yourself all you can do is leave the base and die and give your enemies some points.

To be fair, if a game ever comes to that, the teams were really unfairly matched. :/

And odd - guess I'll remove the point then.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

19-Mar-2016 08:01:24

LordáDrakan

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I guess you can yank suggestions for Rat Pits and Mobilizing Armies.
Rat Pits will get removed in a future update.

Do you think a "make F2P accessible" would help some of the activities?

Fish Flingers
Pest Control
Trouble Brewing

I'd suggest Soul Wars, but the only way to do that would be to sub out the Pyrefiends and Jellies with something like Hellhounds and Lesser Demons on F2P worlds.

Rat Pits do need a full rework to be proper game content, or to even be playable at all, thanks to EoC. Their removal is a disgusting, lazy move. There's still hope for MA, though.

It'd be nice to add some minigames to F2P, perhaps Pest Control and Stealing Creation. Those are fun and have good rewards, though some'd have to remain members only of course. Fish Flingers is trickier because D&Ds are all members' and Trouble Brewing is on Mos Le'Harmless.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

30-Mar-2016 20:17:40

LordáDrakan

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I think you can now cut your Rat Pits suggestions ....

Ah right, I'll update them.


I like what you did with your entry for them :)

It's utterly futile but I have to take a stand, don't I?

It's quite a shame they removed all the areas and characters as well, rather than just disable the minigame itself, since the atmosphere and dialogue were fantastic.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

09-May-2016 15:43:01

LordáDrakan

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I think you can now cut your Rat Pits suggestions ....

Ah right, I'll update them.


I like what you did with your entry for them :)

It's utterly futile but I have to take a stand, don't I?

It's quite a shame they removed all the areas and characters as well, rather than just disable the minigame itself, since the atmosphere and dialogue were fantastic.


Yeah - I do agree with you on this, I honestly did guessed they would just shut down the minigame itself and not remove the areas as a whole.

I do not even think they would need to put too much work into it if want to bring it back into the game - re-coding of course and maybe giving slight xp rewards for playing (maybe two-digit hunter for every rat killed and three-digit summoning for every game won, both with slight level based scaling - of course just thoughts of mine)

They didn't even remove the areas, except for Ardougne, which was connected to the Sewers (which means they also removed a door with a humourous examine text). They just removed the entrances; you can still see the Rat Pits and their NPCs from certain places using an orb of oculus.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

10-May-2016 08:16:01

LordáDrakan

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Added, thanks! :)

Not too sure about the Shattered Heart limit, though. Other content, e.g. Court Cases, also uses this, so I think it would need to be looked at on a greater scale and then adjusted across the board, if necessary. Seems a bit out of scope for the Ninja Team.
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ľ Zanik

24-May-2016 10:03:26

LordáDrakan

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Court Cases once had this - but got this totally removed by the ninjas as well (d&d rework last year). Shattered Heart is one of the last (afaik kingdom managemant is the only other one with a really weird one, but there could still be more out there) pieces of content not being synchronized - but I just think they could also get rid of it entirely (simply because of the golden rocks)

Oh, I wasn't aware of that. Guess I'll add it, then, but with a caveat.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

24-May-2016 15:59:04

LordáDrakan

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Jagex keep encouraging the nauseous "all I want is xp" attitude" and this saddens me. The last minigame updates were great (Heist, FoG update**** update & hard mode) and almost all minigames were always flocked by (non-afk) people just a few years ago, so it's clearly the players' fault that minigames are all but deserted nowadays, and Jagex only encourage this. :( As evidenced by this thread, while soem minigames could use an outright full rework, a dozen or so small but important 'ninja' fixes would be more than enough for most of them. Then, if afk'ing in non-solo minigames is made a reportable offence, and Jagex advertise minigames more, we should be good.

I'm even considering a daily xp cap that increases with total quest points so that even the xp addicts would be forced to stop after a certain amount - and that's a radical, Draconian procedure.
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ľ Zanik

02-Jun-2016 07:32:23

LordáDrakan

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I've been playing a lot of Minigames lately and noticed that a few more quick chats should be added.

Points/Tokens
Ľ QC for Barbarian Assault Honour Points (Ex: I have 9372 Collector Points.)
Ľ QC for Heist Points and Win Points
Ľ QC for Soul Wars Zeals
Ľ QC for Cabbage Facepunch Bonzana Renown
* QC for Fist of Guthix Tokens
Ľ QC for Vinesweeper Points

Ranks/Ratings
Ľ QC for Heist Levels (Ex: My Robber level is: 12)
Ľ QC for Burthorpe Game Room Ratings (Ex: My Runelink rating is: 2151)
Ľ QC for how many Court Cases (Ex: I have completed 8 Court Cases.)
Ľ QC for Atrisan's Workshop Respect
* QC for Tai Bwo Wannai Favor

It's just more convenient to quick chat things instead of running to the area to check how many points you have or to check out your rank. Maybe you can add these to your list and any other QC I may have missed. Thanks! :D

Thanks! I'm lazy so just references this in the first post. :)
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

19-Jun-2016 19:24:10

LordáDrakan

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Been playing Fight Pits a lot to get the minigame bodies. It's actually a really fun minigame (provided there's more than two people), but not exactly popular because the rewards are lacklustre, and that's a euphemism. I can't really think of any appropriate potential rewards to add though, other than more TokKul, obsidian charms, shards, etc.

Has anyone got any ideas?
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

03-Jul-2016 08:33:32

LordáDrakan

LordáDrakan

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Some great ideas, although I'm a bit hesitant when it comes to the fire and kiln capes. I mean, yes, you've already unlocked them, and yes, a certain player threshold is required, but the minigame can still be boosted/leeched, and it's also possible that all other players happen to be much weaker than you are. I'll add these as well, but there's definitely a caveat here.

Anyway, good stuff, keep thinking! :D

EDIT: Moved the pits to the bottom minigame post for space reasons.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

04-Jul-2016 07:42:53 - Last edited on 04-Jul-2016 07:43:55 by LordáDrakan

LordáDrakan

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Reprofiling - sad that so many Minigame suggestion threads have dropped of my profile, and the forums, recently.

(disguised bump :p)


Btw, you may wish to check out this thread, as it currently has active discussion. :)

Thanks, I posted there.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

14-Jul-2016 11:02:44

LordáDrakan

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Some good stuff here. The thaler system definitely needs a rework to not promote afk'ing, and some of the prices need increasing as well (e.g. master rc, which is so much easier to obtain through thaler than the minigame itself). I'll also add the lava whip, good idea. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

15-Jul-2016 09:40:35

LordáDrakan

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No point in fixing minigames if nobody plays them anyway

This is flawed reasoning, though. People might not play a minigame because its gameplay is broken or lacklustre, thus initiating a vicious cycle wherein the minigame is played less and less. Fixing it would be the best solution, not least since the alternative is doing nothing c.q. allowing the situation to deteriorate.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

22-Jul-2016 20:13:53

LordáDrakan

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No point in fixing minigames if nobody plays them anyway

This is flawed reasoning, though. People might not play a minigame because its gameplay is broken or lacklustre, thus initiating a vicious cycle wherein the minigame is played less and less. Fixing it would be the best solution, not least since the alternative is doing nothing c.q. allowing the situation to deteriorate.


I think for this a combo-solution would be the best thing: Replenishing the minigame and adding the instance shard in the same step

Oh yeah, instances are usually a good idea. Worked well for Flash Powder Factory, but it worked horrible for Cabbage Facepunch Bonanza. Fishing Trawler instances should definitely happen, waiting 20 minutes to start a new game is silly.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

24-Jul-2016 12:28:18

LordáDrakan

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They extended the 5 % xp bonus for catching sharks to catching wobbletongs in the arc as well - is some neat little extra to be honest (and a sign in my eyes they haven't totally forgotten about older stuff)

Ah yes, a clanmate informed me of that. I wonder if shark gloves work as well.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

22-Aug-2016 07:45:07

LordáDrakan

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I like this list very much, however I dont agree with you on FoG.
Hiding between players is a tactic to fool the hunter.
Defenses are already lowered by alot, I dont think that by lowering them even furthur would do any good.
I do like the other points though.

Secondly I just want to point out that the main reason that PvP minigames are pretty much deserted is because the PvP community is pretty much non existent.

I disagree that it's a 'tactic', more of an exploitation of game mechanics. It does not take skill for a target to hide between other players, nor does it take the hunter any to find their target in a list of names. In other words, it is a hindrance that has nothing to do with how well you play the game.

And yeah, the PvP community is non-existent, and thank Saradomin for it, but there is a difference between dangerous PvP (for the evil pk'ers) and safe PvP (fun all round for everyone!).

Thanks for the comment. :)
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

26-Sep-2016 17:09:35

LordáDrakan

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Can you also add to the list under : flash powder factor
Allow rogues outfit to be obtained by playing the game instead of searching rubble.


Or
allow rubble spawns to happen more often and in an solo game?


Or
allow the flash powder factory outfit to be changed into the rouges outfit?


Or
Add rouges outfit to the spotlight shop because you need more than one person in a game for rubble to spawn.

What do you mean exactly by the third point? That you can literally trade in a piece of the factory outfit for the corresponding piece of rogue's gear?

Adding the outfit to the rewards shop couldn't hurt I guess, since I imagine it can be frustrating to rely solely on rubble.

I can personally confirm rubble can and will spawn in a solo game, though, it just depends on luck. Make sure to rotate your camera to check on nearby rooms when passing by, you might be missing some. Or you're just unlucky. :/
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

15-Oct-2016 09:20:14

LordáDrakan

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Can you also add to the list under : flash powder factor
Allow rogues outfit to be obtained by playing the game instead of searching rubble.


Or
allow rubble spawns to happen more often and in an solo game?


Or
allow the flash powder factory outfit to be changed into the rouges outfit?


Or
Add rouges outfit to the spotlight shop because you need more than one person in a game for rubble to spawn.

What do you mean exactly by the third point? That you can literally trade in a piece of the factory outfit for the corresponding piece of rogue's gear?

Adding the outfit to the rewards shop couldn't hurt I guess, since I imagine it can be frustrating to rely solely on rubble.

I can personally confirm rubble can and will spawn in a solo game, though, it just depends on luck. Make sure to rotate your camera to check on nearby rooms when passing by, you might be missing some. Or you're just unlucky. :/


A right click option changing the factory pieces into rogue pieces and vice versa, but your idea sounds fine too.

I guess i have horrible luck because i didn't see any for a couple games. :/

That option might be OP, since you can get the rogue's outfit "for free" from the rubble, or if you obtained it in the Rogues' Den you already have it, and then get the Herblore benefits of the factory outfit without buying it first. Maybe it could be a viable option only if both pieces are owned, saving a trip to your costume room. Otherwise it just seems terribly unbalanced. :/

And keep going, you'll get them eventually!
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

18-Oct-2016 08:47:35

LordáDrakan

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Still waiting for Stealing Creation to have anti base camping features.

Could be achieved by:

1. Main bases having indestructible guardians that deal typeless damage that scales on each successive hit to all nearby enemies. Their attacks could also disable all prayers/curses while also causing all drops to appear instantly on death for the opposite team to pick up. I would suggest that they stun enemies too, but that would be unfair if you're chasing a fleeing opponent who runs near them.

2. An underground tunnel accessed from your spawn that could lead to each of the clouds that hide your presence. To make this less complicated because of the randomly generated spawns it could be a simple portal or trapdoor that automatically takes you to one.

I also had a third suggestion I posted long ago on a Reddit thread but cannot remember what it was.

Referred to this post in the OP, since it's too much to fit in there.

Good ideas. Stunning is definitely bad, since, as you say, one might be wrecked when chasing a fleeing opponent, rather than camping. A teleport option to a fog bank would work, I think, provided that's it's one-way and the fog is random.
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ľ Zanik

19-Oct-2016 09:35:15

LordáDrakan

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The scaling is probably fine, I know little about that, but the actual amounts of xp are rather egregious. At my level, getting a high score on three, maybe four, caches is already enough to level, and that shouldn't really be possible in the 80s.

It still isn't as bad as dungeoneering daily challenges though, haha. I now get ~100k xp per challenge, whereas I get ~20k xp per dungeon usually and both take some twenty minutes. :p
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

19-Nov-2016 07:19:23

LordáDrakan

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[quote id=373-374-787-65630475-253-339843013]I am only commenting about minigames I have actually enjoyed or played enough to have an idea of how it works. [quote id=373-374-787-65630475-2-335850646] [b]The Great Orb Project:[/b] [gold]- Make the essence rewarded from each altar stackable, but unusable again outside the minigame (e.g. it disappears on exit) - Add runecrafting bonus xp to the reward shop, or award a small amount for each altar won - Award some ethereal outfit fragments after each game if one has level 70 rc - Add hiscores (e.g. total altars captured or orbs deposited) - Redesignate a world to be TGoP-themed[/gold] - Allow your own orbs to pass through your own barriers; they should block only the opponents' - Add elemental and catalytic talismans as rewards - Give minor bonuses to (master) rc robes in TGOP - Add a locate runesphere option to talisman staves [i][/quote] I completely support all of these ideas and suggestions, except the hiscores. I guess I don't understand if you mean out side of the game hiscores for players or if you mean an ingame noticeboard style, or both?[/quote] Aye, out-of-game hiscores like e.g. Barbarian Assault has. Should add some incentive to play for at least some people, I think. I, for one, like occasionally taking a peak at some of my ratings, at least, haha. It is of course a side thing, though. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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23-Nov-2016 07:41:05

LordáDrakan

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~~~Urgent PvP minigame issues~~~

A few days ago, I played some Soul Wars and Castle Wars. Then I remembered why I hadn't played them in a while: they are impossible to play. These two, but the other PvP minigames as well, have some serious issues that need to be addressed ASAP. Below is a list of, in my opinion, the most pressing matters. Some points are already present in these minigames' respective entries on page 1/2, but no harm in repeating. Clan Wars and Duel Arena are excluded from this because you can pick your own opponents there. TzHaar Fight Pits are included though, but they have no pressing PvP-related issues as far as I am aware.

All
Ban weapons and armour above level 80 or 85. Minigame hybrid armour should be the best, and it is empirically evident that players with full sets of level 90 armour are practically invincible.

Fist of Guthix
- Correctly drain the Hunted's defensive stats and make them unable to hold anything other than the Stone of Power.

Soul Wars
- Make the entry portals more restrictive, to ensure balanced teams.
- Ban friends' chats from the game. Add an option for clan vs clan games instead.
- Make activity bars deplete inside safe zones too (only paused when in ghost form) to combat afk'ing.
- Make the avatars more powerful after each kill.

Castle Wars
- Add an activity bar that depletes inside safe zones.
- Ban friends' chats from the game. Add an option for clan vs clan games instead.
- Some players will hinder their own team by taking the flag and hiding somewhere. This has to be fixed somehow.

Stealing Creaton
- Fix EoC bugs (weak familiars, magic without runes, ranged being weak, damage-dealt-score being based on pre-EoC values).
- Damage players that stand too long at the enemy base (see page 25).
- Add activity bar that depletes inside safe zones.

Deathmatch
- Give free runes.
- Add an activity bar.
- Allow hybrid armour to be used.

~

Discuss.
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ľ Zanik

28-Jan-2017 14:26:58 - Last edited on 28-Jan-2017 14:56:37 by LordáDrakan

LordáDrakan

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All
Ban weapons and armour above level 80 or 85. Minigame hybrid armour should be the best, and it is empirically evident that players with full sets of level 90 armour are practically invincible.


I think they could go a darkscape approach for this: Diminish the power of t80 and higher eq (except for minigame hybrid - and maybe also other pvp armour like superior ancient warrior sets) in minigames. This way players still would have progression by using higher leveled items, but not an overly insane advantage

Banning was the wrong word to begin with, really, since players who have no other armour would have a problem. I meant cap their effectiveness at level 80ish, with the exception of minigame hybrid armour. Including e.g. superior ancient warrior sounds good too.

If the DarkScape approach is sufficient diminishing such that even level 90 armour is only marginally better than level 80 (and minigame hybrid is the best), then that should be fine too.

Thanks for the input!
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

28-Jan-2017 16:07:25

LordáDrakan

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1. Stealing Creation has fixed the no runes since around June 2016.
2. Activity bars are an awful idea. For castle wars, if someone's defending and no attackers come by, you should get kicked out? For Stealing Creation, if I'm trapped at base, I should be forced to leave the base and get instantly killed? Also, the solution on page 25 to stop base camping does not work either. People would just start spawning people from barriers, where they have no access to weapons/runes nor the healing from the mystic.
3. Stealing Creation is not dominated by friend's chats, it can barely even run nowadays since RS3 exp gains are extremely more efficient than they were when SC came out.

1) Ah, brilliant, thanks.
2) A defender could easily set up a barricade or pummel it. It might be a bit annoying, yes, but it's certainly the lesser of two evils when compared to the current situation of mass afk'ing AND harassing people who play normally.

For SC, the base camping problem would have to be solved first. If that all works, an activity bar or something similar can be added to combat afk'ing. Obviously being forced to leave the base to get killed is not desirable, whence the priority to fix base camping, but on the other hand, you've got little else to do. :P

3) No but I didn't say it was, they are only a real problem in Soul Wars and Castle Wars. Since SC has a separate clan vs clan option, this should not be a problem there.

Thanks for the input!
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

05-Feb-2017 08:41:36

LordáDrakan

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The Great Orb Project:
- Redesignate a world to be TGoP-themed


For minigames like GOP, a designated world could make a big difference?
Even if it is a single world for multiple named minigames, this could help players find teammates/competitors.

Just yesterday it was challenging to find anyone to play with, despite GOP being spotlighted.

Of course, it could partly be interest or lack of, but hopefully with thousands of players online at any one time, there must be half a dozen up for a game? :)


World 60 used to be the GOP world, but I guess they figured more people were doings penguins than GOP so they changed it. World 62 wouldn't be a bad world, since no one plays Stealing Creation on that world.

I'd suggest World 60 since that'll still be in most people's minds. Penguins and TGOP probably won't compete for players, right?
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

07-Feb-2017 08:40:01

LordáDrakan

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What are crafting catalysts? Also I'm removing the relevant outfits from the suggestions because yay.

@Schmullan: the biggest problem isn't that hybrid armour is not the best armour to use (that's a problem too, but things are worse unfortunately), but that people with level 85+ armour are simply invincible. You could scale hybrid armour to be that powerful but few people have that so it would just make them invincible. It's true that maintaining the cap when new items are added would be required, but if you ask me it's worth the effort - people with level ~90 gear really ruin PvP minigames for other players since they are simply much too powerful.

I'm not sure on the details of their stats - what you say makes sense, though.

Activity bars are just a placeholder suggestion really, they boil down to "combat afk'ing and leeching". If an activity bar is sufficient, great, otherwise more subtle measures are required.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

07-Mar-2017 16:01:50

LordáDrakan

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Good points. Would certainly liven up Shades of Mort'ton a bit, as Caches are already very popular and give lots of xp. A Memorial perk and/or Morytania legs could increase the odds, perhaps.

Some minor xp for motivation sounds nice but xp for assists sounds hard to implement. I do think the essence TGOP reward is intended for xp, though, but its not being notable is rather annoying.

I'll fix the formatting, thanks.
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ľ Zanik

08-Mar-2017 21:19:18

LordáDrakan

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Sounds good. I'm quite angry about the new update though, it further devalues the minigame in favour of afk'able training. I'll make sure to complain about it.

Golden Barrows kits sound great! They could also go to Shades of Mort'ton I'd say (three sets to one, three to the other?), into gold chests. :P
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ľ Zanik

20-Mar-2017 19:01:07

LordáDrakan

LordáDrakan

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Cabbage Facepunch Bonanza:
- Remove players who die from the game with their current score instead of turning them into gorillas; sabotaging and killing players is pointless as it does not increase the score for anyone
- Remove abilities that help with sabotage and replace them with support ones
- Prevent F2P from buying bonus xp, or let them use it
- The instancing is flawed: players who enter may appear towards the end of a round, unable to make it in time, and not even start on round one. Fix this.




I'll number the responses from 1 - 4 in regards to the position of the suggestions.

1) No. As a mater of fact, if a player is killed by a gorilla, all players who have been transformed into gorillas get points.
2) No. There are no sabatoge abilities, the abilities are support abilities for whichever side you choose to play as, Marimbo, or Brassica Prime.
3) Don't have any issues with doing something about this, but for what it's worth, f2p can use the bonus xp, though only on Double XP Weekends.
4) They should definitely do something about this.

1) That's true, but players still get more points from surviving a round in the last three or so rounds. It's generally agreed that the players who become gorillas don't add a fun competitive element to the game. I guess it's a bit like Trouble Brewing sabotaging; well-intended but it doesn't really work.

2) That's just a different perspective on the same thing. :P

3) I.e. four days a year, so practically never, heh.

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QoL stuff for minigames is nice and all... but here's my 2 cents on fixing minigames.

jack flac please add me ingame l o l

Thanks, interesting read. I mostly agree with the points made. Feel free to add me in-game if I forget. :)
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ľ Zanik

03-Apr-2017 07:33:26

LordáDrakan

LordáDrakan

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1) Aye. And require full wicked to have been bought.

2) This has been discussed before; I suggested lowering the price to 12,500 at point point (50k for the full set), but people disagreed, so I'm inclined to keep it as is. Although I do agree it's a tad expensive.

3) Definitely.

4) Sounds good, but not sure about the extra chance of double runes. I mean, we already have V7's bonus.

5) Makes sense for Law staves, but why remove the others' stats?

6) Interesting idea. Of course everyone wants an omni-staff, but if you want consistent blood runes, you'd need to purchase more staves, so that works nicely. Not sure about 18 being balanced, but that can be sorted out any time.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

15-Apr-2017 08:46:41

LordáDrakan

LordáDrakan

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Yeah it's great! Sigils definitely need more representation in-game but overall it's a really enjoyable minigame. Wish it supplied runestones though, as it supplies everything else, haha. It may be a tad too similar to Dominion Tower, but otherwise I've been enjoying it. :) Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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10-May-2017 15:04:51

LordáDrakan

LordáDrakan

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Good news: the crafting and fletching outfits from MTX are coming to Stealing Creation, courtesy of Mod Ryan. Current price is 80 points for a random piece, which seems reasonable. Apparently, he has implemented more updates like this. :) Hopefully they shall be released soon. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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15-Jun-2017 12:53:49

LordáDrakan

LordáDrakan

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Good news: the crafting and fletching outfits from MTX are coming to Stealing Creation, courtesy of Mod Ryan. Current price is 80 points for a random piece, which seems reasonable. Apparently, he has implemented more updates like this. :) Hopefully they shall be released soon.


as much as i love to see outfits added in the game its locked for ironmans, we cant play stealing creation as a minigame :(

Not even with other ironmen? :(
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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21-Jun-2017 08:16:23

LordáDrakan

LordáDrakan

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I'm not sure. Apart from the last two points, you listed what I perceive as extremely minor inconveniences. Very high Thieving shouldn't guarantee success in lower rooms, just increase your odds significantly. Automatically opening urns might not be a good idea; I for one don't always try to open an urn again if I fail.

I'll add most of the points (in addition to buffing the poison damage if I hadn't already) but I have to say I disagree that PP feels clunky. :/
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28-Jun-2017 15:53:51

LordáDrakan

LordáDrakan

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Thank you, excellent suggestions. Didn't know the helm of corruption etc. existed, but I think they're rather fitting to Soul Wars (in lieu of the slayer masks). Perhaps vampyre fangs (from another promoton) would be more suitable to Shades of Mort'ton.

Guthix Memorial might have too many rewards...I'd say add the diviner's outfit to a new reward shop run by Orla as well as those butterfly items, while fading memories could be an uncommon reward from caches? The longevity thing makes sense, though. I dunno.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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10-Jul-2017 12:21:59

LordáDrakan

LordáDrakan

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since sadly, people only care for efficiency, and not playing for fun. :(

Hit the nail on the head there - something should be done about that first (and perhaps removal of the spotlight system as a temporary measure to combat afk'ing), and preferably without psychological torture. :)
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18-Jul-2017 12:45:54

LordáDrakan

LordáDrakan

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Interesting points, TB could definitely use some repeatable rewards that are useful for Cooking, for instance. I don't think upping the prices of the rewards (all cosmetic, mind) is of much help though; while that would indeed motivate some people to play more, I fear it would deter a much greater part of the community. I must also add that the prices were simply outrageous before the reduction; 6000 pieces of eight (I think?) for the Phasmatys flag is rather ridiculous, that would take many dozens of games to get. The level 2 clue scroll still uses the old prices, and I don't think anyone's every bought one in a decade or so; in the time it takes to buy one from Jimmy, one could probably obtain and complete 20 or so from killing guards. Of course, doing so removes the enjoyment of playing TB, but you get the point.

As for sabotage, I don't really enjoy the mechanic and would not mind seeing it removed, but other players might disagree and admittedly I am not a TB veteran, so I think making it more worthwhile is the best way forward. You sound like you know your stuff though - any suggestions?
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22-Jul-2017 20:48:31

LordáDrakan

LordáDrakan

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@Stoic: Thanks!

@Rikornak: good suggestions, I'll add a reference to the OP. Reprisers to the Ranged Guild and rebounder for the Mage Training Arena sounds like an excellent idea (since the Wizards' Guild has no activity...), bravo.

Not sure what you mean my ST-esque achievements, though, could you elaborate?

I do think, by the way, that "finishing" all minigames should be required for the (trimmed) completionist cape. We already have "own profound CW armour" and "finish Temple Trekking" and "defeat the Penance King", but I'd say every minigame has to be represented, in the vain of completionism. Some ideas:

Barb Assault: Defeat the Penance King five times
Barrows: Complete 100 Barrows runs
Temple Trekking: All trekkers level 99
Castle Wars: Own profound decorative armour (all the achievement capes probably goes too far)
Clan Wars: -
Conquest: Purchase a deflector, win 50 games
Deathmatch: Own atrocious rogue gloves and the supreme champion's helm
Dominion Tower: Unlock all achievements and unlock all bosses
Duel Arena: Own a tier 3 duellist's cap
Fight Cauldron: Defeat TokHaar-Hok at least once
Fight Kiln: Own the TokHaar-Kal
Fist of Guthix: Get rating 2000 and own battle robes
Mage Arena: Learn all three spells
Mobilising Armies: Have rank 300+, own the Lord Marshal's uniform, unlock all four scenarios, win 50 games
Pest Control: Own full superior void and Jessika's sword
Soul Wars: Own TzRek-Jad, win 50 games
Shattered Worlds: Own both abilities and the highest tier pet
Fight Cave: Own a fire cape
Fight Pit: Be champion 100 times
All Fired Up: Own the inferno adze
Blast Furnace: -
Agility Arena: -
Fishing Trawler: Own a shark's tooth necklace
Flash Powder Factory: Own full factory and full rogue
Gnomeball: -
Gnome Restaurant: Own full sous chef, complete 100 hard deliveries
TGOP: Own full master rc and an omni-talisman staff
Impetuous Impulses: -
Mage Training Arena: Learn Bones to Peaches, something else?
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ľ Zanik

26-Jul-2017 09:28:29 - Last edited on 26-Jul-2017 09:30:20 by LordáDrakan

LordáDrakan

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Pyramid Plunder: Own a sceptre of the gods and full Black Ibis
Ranged Guild: -
Sorceress's Garden: -
Trouble Brewing: Win 50 games, own the Phasmatys flag
Vinesweeper: Plant 100 flags correctly
Shades of Mort'ton: Own full necromancer robes
Stealing Creation: Win 50 games
Tai Bwo Wannai Cleanup: Get 100% favour at least once or something?
Burthorpe Games Room: Unlock all advanced rooms
Cabbage Facepunch Bonanza: Reach the last wave 50 times, own seedicide
Heist: Win 25 times on both teams
Player-owned Port: Unlock all adventurers and story voyages, upgrade your port maximally

Some of these are probably really bad but you get the idea.
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26-Jul-2017 09:34:07

LordáDrakan

LordáDrakan

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Right, here we go, some consistent internet.

I must say I'm rather opposed to the idea of RuneSpan training and TGOP sharing a reward shop with common currency - that said, given the existence of Rinsit's shop now, thT might be the best way forward. :/ The rates from TGOP should be higher of course, since it requires high activity, skill and teamwork, unlike RuneSpan. And it's probably a good idea to penalise the losing team less too, aye.

If the token output is greater, however, I think master rc might not actually require adjusting in price, or perhaps a tiny bit (e.g. from 15k to 12.5k rather than to 10k or so). Tablets, staves, unstable essence and talismans could probably be shared between the two shops, though I think both activities should have some exclusive rewards too, to prevent players' potentially neglecting one completely over the other. I'd say wicked robes (and esteem) for RuneSpan, and the (master) runecrafter outfits for TGOP.

The wicked hood might need some adjusting though; it's a free item but easily the most powerful runecrafting tool in existence. I'd suggest keeping the hood free as is with its ability to eat talismans, but adding prices to unlock features such as teleports and essence storage. Adding the higher-levelled talismans could work, with the appropriate quest requirements (and Lost City for cosmic retroactively perhaps? Not very important though).

Adding wicked pouches (to either activity) could work though that might devalue the rune pouches from Deathmatch and Bounty Hunter.

As for lowering the requirements for just F2P, that can't really work I think - the requirements would have to be the same for everyone.
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02-Aug-2017 08:36:25

LordáDrakan

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I'll add everything once I'm back on my PC (laptops are terrible) and provided I can find sufficient space, but I'll briefly respond.

Soul obelisks:
I wasn't aware other D&Ds have announcements...but if so, sounds good. I'd also tune down the xp received from obelisks and scarabs since it seems awfully high for something repeatable and effortless.

City quests:
Support. Also add Urluk to NPC Contact for if you're outside the city. I agree that the high-level farming seeds are problematic; they cost 1 coin on the GE but are very hard to obtain in large quantities (1k Vinesweeper points, lots of reward credits from Brogan's shop (rank 300+), very high-level ipckpocketing) especially for ironmen. As for rowdy slaves, there are five or six of them but only one on the surface. The rest are down in the mines but slave robes are easy enough to obtain in situ.

Tombs:
Sounds good.

Trouble Brewing:
My intention was that these'd be an extra reward for the winning team; pieces o' eight for everyone depending on how well they played and then doubloons for the winning team (or perhaps some for each bottle deposited and then a bonus for the winning team) as an extra incentive to do your best. They'd be convertible to pieces o' eight but not vice versa, quite similar to silver and gold Castle Wars tickets, which work well I think. Objections?

Oh and, this said, the current TB rewards do need some updates too, most notably readjusting the clue prices and adding all other levels, and probably adding Cooking (bonus) xp.
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07-Aug-2017 13:27:58

LordáDrakan

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Will add all that when I'm back at my PC since I'll need to shuffle around a bit. As for the elite void knight lander, I like the idea but I doubt it's feasible for hte ninjas...still, can't hurt.

Good SW suggestions. I fear the premature condition might be abused ubt at least it's more fun to play than the current situation. Not quite sure what you mean by the first point, so I'll just add "account for 120 Slayer".

As for the insignia, you have my full support and I shall add it but it was already suggested to Timbo during development and he considered it but eventually decided against it. :(
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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10-Aug-2017 10:03:56

LordáDrakan

LordáDrakan

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Excellent point on Stealing Creation, thanks. As for God Statues; I forgot. Probably because it's a lot of XP for something that is free and quick, but it's only once per month so might as well remove it.

The MTA suggestions sound really good, thanks! Will have to add a reference to this page for want of space, though. I like the idea of Enhanced Alchemy; though perhaps the rune cost of low level alchemy might be a bit too generous. What about that plus one chaos rune (since EoC made those useless)? The spell would also work with the explorer's ring and could have some minor extra bonus inside the alchemist's playground too, methinks.
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18-Aug-2017 18:53:02

LordáDrakan

LordáDrakan

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Also regarding Stealing Creation, both Farming and Divination are skills not used in SC which would be easy to implement into the game.

Players should be able to get sacred clay from plants with Farming levels with some Farming tool like a rake, or watering can (which could be created with maybe Crafting or Smithing

Players should be able to get sacred clay from wisps with Divination levels with Divine sacred energy, which can also be created with Divination levels

Slayer, Firemaking, Dungeoneering and Invention also are not apart of SC but idk how they could be implemented or if they should be

I'd like that, but probably beyond the ninjas. Divination could be quite interesting though, seeing that you're in the place the elder gods made planets and stuff.
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19-Aug-2017 09:19:26

LordáDrakan

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I guess that is the best solution to go (at least without putting in some work for a proper rework)

It's a fun idea but I doubt it'll ever get off. :/

Mobilising Armies not so much, though. It's actually fun and not bugged/broken, just needs a rework of the controls and balancing. But nooooo got to remove that too. :(
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24-Aug-2017 13:55:48

LordáDrakan

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Added: double or treble the price of the botanist's outfit; factory gear is thrice the current price.


Factory is significantly more powerful than botanist - it may not be on elite outfit level, but it certainly is more valuable than a few percent more xp - with both good effects inside the game and outside for herblore (the only situation where botanist shines if you own both is cleaning herbs, due to the lack of granting the bonus to factory) - the difference is more than justified

Also - you would once more only hit the players not having the set yet - be it from TH or the factory

I'm not saying it should be the same price, but the current set costs 4000 Brianpoints. That's a mere 23 games with maximum score. Compared to other skill outfits, that's awfully fast to get.

But if you advise against it, sure.
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28-Aug-2017 06:52:13

LordáDrakan

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That's a fairly solid idea, I think. First and foremost, however, the afk'ing and level 90+ dominance have to be addressed IMO. Otherwise even with brilliant rewards the game is rather unplayable, and that's the most important part.

Also, I've suggested a number of achievements for each minigame on the wiki here. Feel free to take a look and add more. :)

Edit: Link doesn't work. Go to the wiki and then User:Fswe1/Laboratory3 if interested.
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ľ Zanik

31-Aug-2017 09:16:37 - Last edited on 31-Aug-2017 12:34:02 by LordáDrakan

LordáDrakan

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I wish they removed the limit where you can only own one triple charms ticket from familiarisation at a time. having to use one and then run all the way to Taverely to pick up the second one you've earned after weekly reset is a lot of messing about.

Just let us hoard them for when we need them rather than forcing us to use them to be able to claim another.

Added, thank you.
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15-Sep-2017 07:32:09

LordáDrakan

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Wilderness Warbands:
- Decrease xp rewards
- Add warband outfits from Treasure Hunter as a permanent reward



WTF???^^^

Hm?

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Wilderness Warbands:
- Decrease xp rewards
^


Make it once a month
Make where you have to solo it
- instanced per player
- combat option doesn't change
- add skiller option to dealing with guards

As much as I dislike the D&D, I don't think instances are a good idea; the entire point of the warbands is the PvP danger. Making instances would mean the activity is pretty much safe (unless revenants are added), and then there's essentially no gameplay left.

Adding something to help defeat the guards would be a good idea though, I'll add that. :)

Thanks as always!
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15-Sep-2017 19:19:58

LordáDrakan

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Don't mind if it was monthly with increased XP

Me neither, but monthly might be a bit too infrequent given the chance of failure. Weekly, perhaps?

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Make all profound armour cosmetic.

The idea is that profound decorative armour serves as level 80 armour in Castle Wars and also has various passive effects. Taking that away will lead to immense rage as it's extremely difficult to obtain. What is your reasoning behind the idea?
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16-Sep-2017 08:04:39

LordáDrakan

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Whew, that's a lot. :) I'm not sure if the experience rewards need buffing as they're already pretty generous. But hey, if you say so. The log storage boxes could probably be moved to being rewards for the hard diary, I think; remember that All Fired Up is a very high-level minigame, which is probably what explains the boxes' being an elite reward.

One thing I oppose is the expansion of the firemaking outfit, though. Currently, the ring and gloves (what do you mean by 'improve the visuals', by the way? They look great :D) already give 5% together; adding more pieces to have a full set makes little sense. It would only force people to carry around more items, and makes combination with the First Age outfit for bone cremation or Shades of Mort'ton more difficult. Additionally, the firemaker's outfit from post-The Firemaker's Curse already exists to more or less complete the set. :)

Good idea to make the log-burning effect on the adze selective; the same could be done to the Imcando pickaxe as well (although Mod John A was against this idea, so probably not, then). Given its many functionalities, I doubt it'd be a good idea to add it to the tool belt as that might present technical difficulties. And I'm not just saying that because I'm against the tool belt's existence. :P
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20-Sep-2017 08:44:30

LordáDrakan

LordáDrakan

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Ah yes, that experience is rather poor. In that case, good idea. A monthly bonus should be great and makes thematic sense too.

I don't see how expanding the set brings it 'to modern standards', other than that other experience-boosting outfits all have four or five pieces each. But that isn't necessarily ipso facto good, is it? As for myself, I'd much rather carry only two items than four or five, when the bonus is the same.

Toolbelting the adze sounds difficult because it has different statistics as a pickaxe and as a hatchet. On a related note, it should be made augmentable.
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ľ Zanik

20-Sep-2017 13:13:59

LordáDrakan

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Nicely done. Support.

Thank you!

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Add protean packs to stealing creation reward shop.

Sounds OP but whatever, it makes sense thematically, thanks.

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Some small suggestions for the Phoenix Lair D&D:

- Speed up fletching the ribbons by 1-2 ticks as the process is awfully slow
- Allow players to skip the cutscenes for spawning and rebirthing the phoenix, they're really not that interesting players have to watch them every single time
- Remove the confirmation to leave the final cave when the quills have been claimed (and the escape option to avoid losing the chance on your eggling)
- Introduce a tracker for completions and use it for a quick chat option as well as a threshold mechanic regarding the phoenix pets with a threshold passed after 15 completions each. The first pet is ensured to be awarded after 100 completions and the second one after 200. Change the 'Arise from Ashes' MQC achievement to require talking with the phoenix about her brother and increase the RuneScore awarded to 25.

I'm not sure the threshold should be that soon, 15 is rather few attempts given the rarity of the pet. That is, rather uncommon but not that rare. I'm personally more inclined to suggest 50 as a threshold, if any at all. What sayest thou?
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30-Sep-2017 08:37:46

LordáDrakan

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I've cut removing strips of cloths from the city quest suggestion at page 35 as they're now tradeable and significantly more reasonable to make

Sharp. Why were they untradeable in the first place, I wonder.
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11-Oct-2017 14:16:24

LordáDrakan

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Thanks! The reason for the xp suggestion is that Wave 10 is substantially more difficult than the other waves and one should get the best rewards by completing the full thing, not stopping prematurely. Also the fight with the King is really fun. :D

That said, I just looked over the suggestion and realised I've forgotten to add "Allow the team leader to spawn the King sooner.", something I'd wanted to add a few weeks ago and which would also solve your problem. :)
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18-Oct-2017 13:05:49

LordáDrakan

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Thanks for your support! Though personally I'm inclined to lay the stress on gameplay tweaks.

After all, in theory, players will play a great minigame in spite of terrible rewards and avoid a boring/bad minigame despite great rewards. But I fear the stupid I-want-xp mentality may have turned that around... I blame completionist capes and MTX.
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20-Oct-2017 08:16:33

LordáDrakan

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Shooting stars: added suggested stuff
TB clue: yes I convinced Mod Daze to reduce the price. :) Hopefully level 5 clues will be added.
Trolls: good idea.

Very happy with these discussions by the way. I'll try to be more active on Twitter to get Jmods to read stuff. :)

Thanks so much for your enthusiasm!
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ľ Zanik

24-Dec-2017 12:33:44 - Last edited on 24-Dec-2017 12:41:58 by LordáDrakan

LordáDrakan

LordáDrakan

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Hrm, minigame hub announced. But I fear it bodes only ill unless individual minigames are also patched up and the spotlight system is revamped. It also mentioned "cutting under-used minigames" but whether that means exclusion or removal I do not know. It makes less sense still because all minigames are under-used at the moment.

But I've almost entirely quit RS(3) and this thread doesn't seem to be getting much development attention, so...
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

05-Jan-2018 21:54:05

LordáDrakan

LordáDrakan

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Hi Lord Drakan, DM me in-game would you? I have a proposition that you may be interested it. Well, its not my idea but an in-game moderator, Ladyofhonor. I told her I would try amd get in contact with you. If I'm not on DM her. :D

I don't login very often anymore, but I shall. Feel free to contact me yourself as well, :).
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

21-Jan-2018 07:58:32

LordáDrakan

LordáDrakan

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Add the ability to teleport around the telekinetic arena while in observe mode without breaking out of the observe interface at mage training arena

Good one, that is rather annoying.

@Yggdrasil: Yeah I'm not very keen on having sabotage reworked myself, since it's just annoying. Maybe setting fire on bridges could be kept since that's sort of interesting, but breaking each other's machinery is just a hassle. Hiscores I've suggested for every minigame because I've found they're a very good incentive for people to play. :) Thanks for the input! I really do hope the new master clues will be added as rewards, but I fear they might not.
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ľ Zanik

18-Feb-2018 11:31:06

LordáDrakan

LordáDrakan

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Since you can get about one easy clue per miunte from H.A.M. I'd suggest the following
Easy: 25
Medium: 75
Hard: 250
Elite: 750 (mind, Phasmatys flag is 600) with indeed a 10% chance of its being master, increased by completion of Pieces of Hate. Maybe a Ring of Charos (a)(i) could also help, just for fun?
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ľ Zanik

17-Mar-2018 07:46:37

LordáDrakan

LordáDrakan

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I wouldn't imbue it as it never affected the strength of the enchantment elsewhere, but otherwise it actually sounds quite neat - something around 25 % when everything is used?

Would work for me. Elites are expensive enough as is, at ~750.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

18-Mar-2018 10:30:39

LordáDrakan

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A suggestion for tears of guthix:

- Remove the level cap for experience awarded and allow it to scale up to 99 (120 for applicable skills)
- The ornate bowl will now increase experience awarded by 20 %, instead of raising the level cap to 50.

I do not think tears of guthix is inherently a bad activity, but its extremely low level cap of 30 (50 with an ornate bowl) makes it quickly lose its initial value when levelling up further. As the scaling still would be linear (6/7.2 xp per tear and level) it still would become gradually less impressive the more a player progresses (especially past 99), but it could be still worth the time.

What does the level cap do exactly? I played it the other day and it gave quite a lot of xp (granted, in Invention, and I'm below level 50).
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

13-Jun-2018 09:03:52

LordáDrakan

LordáDrakan

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I've already got the last point. I'll take your word on the cloak rewards since I don't own one. Having two different shells is a bit silly, yes, they are quite rare. I agree on the necklace. It should have a combat requirement in that case, though. And I've got good news: you do get Crafting xp for repairing the net. I think it's 2, from memory. :) Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

26-Jun-2018 15:45:04

LordáDrakan

LordáDrakan

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Addition of nature rc gloves to FoG. Would greatly benefit nature runners and TGOP players.

On a related note, I should probably write up a suggestion for a spotlight and thaler rework, but given that Jagex have left it untouched for a few years despite its broken state, I'm not very motivated.
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ľ Zanik

14-Jul-2018 07:38:04

LordáDrakan

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I guess you can remove the astromancer and gnomeball outfits and the large gnomeball from your suggestions as they've been added as free claims to diango now.

Oh. Shame that they can't be added as rewards, since they're cool cosmetics, but better than discontinued MTX I suppose.
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ľ Zanik

23-Jul-2018 16:47:54

LordáDrakan

LordáDrakan

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The problem with your thread is that the mini games don't really need to be changed, its the fact the game is dying dude, have you not noticed the decline of players? They could be giving phats out with each duel win and it'd still be empty minus one stake world.

True. I blame the company restructuring tbh; the new investors and executives got mtx into the game, and over the years players have become obsessed only with xp and Slayer/bosses (and indeed EoC did more harm than good...), and somehow don't seem to care about just playing for fun anymore.

So I dunno what to do.
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ľ Zanik

11-Sep-2018 17:43:54

LordáDrakan

LordáDrakan

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Good ideas, will update stuff later.

May I ask, what's wrong with Pyramid Plunder (apart from the unique rewards' being too rare and poison being a joke)? I quite like it. Whenever I needed to train Thieving I'd do that or monkey knife fighters. Though nowadays safecracking gives a stupid amount of xp.
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ľ Zanik

22-Oct-2018 11:26:02

LordáDrakan

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Updated (almost) everything!! Immortalized, due to lack of space, I linked your thread. :)

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Trouble brewing

- move from mos to gamers grotto
- remove quest req to play

I get the idea to make it more accessible, and I support that, but moving it to the gloomy, boring, underground Gamers' Grotto seems like a very bad idea. Especially since the area is HUGE. For thematic purposes, it really only makes sense on Mos Le'Harmless, and therefore Cabin Fever is also required (it isn't a very difficult quest). But maybe one could add a pirate to, say, Port Phasmatys or Port Sarim who would take you to the breweries if you haven't done Cabin Fever yet, but that'd require some work as that player would have to be restricted to only the minigame grounds...

~

On a related note, currently brewing is rather useless a practice, so here are some suggestions on how to spice it up. Literally!!

Spiced ales

What's better than a +2 stat boost from matured ales? Well, how about a persistent stat boost lasting half an hour (like the god banner). But wait, there's much more.

So first of all, adding the 'stuff' to an ale should ensure the boost lasts 30 minutes even if it doesn't mature. This feature would only apply to ales you have brewed yourself, not bought ones. Moreover, a new reward should be added to Jimmy's shop: a selection of spices. There should be three, each with different Cooking level requirements to use. They are untradeable, but they can be added to ales while brewing and the resulting spiced ales will all be tradeable. Also, using spices would yield a lot more xp from brewing, and you can use any combination of spices in a single vat, potentially creating super powerful ales to use or sell. Spices are stackable and one is used per vat. I suggest:
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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25-Oct-2018 09:44:44

LordáDrakan

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(note these are all just ideas; feel free to suggest improvements!)

[Spice name] ([Cooking level to use], [Cooking xp for using], [Pieces of Eight cost]): [effect]

Tuai Leit turmeric (40, 5000, 15): when used in conjunction with the stuff, it will ensure maturing. Moreover, it will increase the stat boost by another +1 level and make it last 30 minutes even when sold. Finally, it will prevent ales from lowering combat stats.

Sophanite saffron (60, 12500, 30): increases the duration of the ale's effect to 45 minutes per dose. Increases chance of Menaphos/Sophanem rares a bit, e.g. Black Ibis, pharaoh's sceptre, fossilised insects, Magister lore books. This effect requires Icthlarin's Little Helper and The Jack of Spades to use because of this. More interestingly, it affects the following ales specifically:
- Cider: increases chance of farm animals from monster drops a bit.
- Dwarven stout: increases chance of obtaining a metamorphic geode and increases the odds of the lava flow nymph's appearing.
- Asgarnian ale: Sir Amik Varze will provide you two Falador resource bundles daily in return for a dose of ale.
- Greenman's ale: doubles the chance of the factory outfit's bonus activating, and has a small chance of yielding an extra herb when cleaning.
- Wizard's mind bomb: you get 5% more points at Livid Farm and the Mage Training Arena, high-level alchemy gives 5% more coins, Plank Make's conversion cost is halved, Fertile Soil acts as ultracompost.

Mostly harmless marjoram (80, 25000, 50): also increases the duration of the ale to 45 minutes, and speeds up brewing times by 25%. Increases the chance of obtaining a black mask from horrors a bit, and adds a rare horror transmog ring to their drop table. These effects require A Clockwork Syringe to use. It also boosts the following ales:
- Dragon bitter: all varieties of dragon bones are dropped in noted form.
- Moonlight mead: 10% more Slayer xp inside Morytania, increased chance of elite monsters.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

25-Oct-2018 10:09:07 - Last edited on 26-Oct-2018 18:40:31 by LordáDrakan

LordáDrakan

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- Axeman's folly: yew, magic and elder trees last a bit longer, evil trees have a small chance of leaving behind a miniature copy of themselves for your POH garden, the lumberjack outfit xp boost is increased to 10%.
- Chef's delight: fires become as effective as the Lumbridge Castle range, quintuple xp from Gnome Restaurant, Cooking successfully has a chance of yielding a clue scroll whose difficulty scales with the level of food
- Slayer's respite: 10% more Slayer or Reaper points from the next assignment received whilst the ale is active (once daily), killing horrors awards Slayer xp as if on task.
- Pigswill: 50% more yield from bushes and fruit trees, 60% chance of doubling charm drops (including elder and talon beast), chance of obtaining a fang of Mohegan from Familiarisation.

~

Something like that. The three spices deliberately have more or less disjoint effects to encourage combining them. Instead of the suffix (m), spiced ales would get specific indications in their names based on which of the six combinations of spices has been used. As I said, everything is tradeable but the spices themselves. Please discuss. :)
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ľ Zanik

25-Oct-2018 10:19:18 - Last edited on 26-Oct-2018 18:42:18 by LordáDrakan

LordáDrakan

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Definitely in support of:

Barbarian Assault
- Add a gamble-x option


I almost made my own thread regarding this, but luckily i read this one first. It's very time consuming if you let your points gather to 15k and have to go through the chat each time you want to gamble 60 points. I would seriously appreciate this and i'm sure the rest of the BA community would too.

Yep, I've heard that one very often from the BA people. Very admirable Defender hiscore, by the way, kudos!

By all means do make your own thread, though. More exposure that way. Maybe also on social media if you're into that stuff, since Jagex appear to be nowadays.
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25-Oct-2018 10:52:55

LordáDrakan

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All the current minigames in there are portal access to the respective arenas.

Tb wouldn't be any different.
A portal or something would take you to the remote island the do brewing on.

Adding a portal (maybe charged with rum, but whatever) to TB would be great, sure. Also they should update the grotto not to be a gloomy cave (maybe the Stealing Creation section can remain as such) but more of a social hub.
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ľ Zanik

25-Oct-2018 20:24:50

LordáDrakan

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Changed some minor stuff. Also, Jimmy would stock the spices because of (established) trade between the pirates and The Arc and Menaphos, whereas mostly harmless marjoram is, err, home-grown. Leisure project by one of the pirates. Don't worry though; it's lethal when combined with 'rum', works as catnip on jungle horrors and will get you a life sentence to The Rock if caught by customs, but otherwise it's completely harmless. Well, mostly harmless anyway.

Mostly.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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27-Oct-2018 09:24:41

LordáDrakan

LordáDrakan

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Yeah, Vinesweeper is a bit weird. I love Minesweeper too but presumably Jagex didn't want to just copy-paste that so they added a twist. I guess the limit of ten flags is there to ensure you don't uncover too many numbers simultaneously and have everything eaten by wabbits but then that spoils the fun a bit too.

And yeah, it's disgusting that these afk'ers are so dominating and inconsiderate. Which is why
i) the spotlight needs a rework to award thaler for participation and not duration
ii) all group activities have to punish afk'ers
iii) arguably afk'ing in group activities should result in being (temporarily) banned from that activity.
Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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05-Nov-2018 10:37:09

LordáDrakan

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A higher priority fix to Conquest needs to be about listening to the community. Since EoC, this game suffered a massive number of bugs and changes.

The camera went from being completely adjustable and cooperative to rigid, restrictive and in some cases completely uncooperative. Sometimes the game begins and you cannot even click units because the game glitches out. And of course, bugs with the rallies are still a problem in the competitive community (E.G the Chastise bug) The community howled about this for years and to my knowledge there still hasn't been much in the way of fixes yet.

100000% support the Spectator inclusion. That's something the players always wanted but they never seemed to find their way into at least making it optional.

I personally would also love the inclusion of an AI, similar to what we all do when playing TVSB. I don't care if a computer controls Pest units, Void Knight units, or both, so long as we could play anything with a scaling difficulty. I could never play this game without people in my orbit comparing it to Chess. Why not include something like an AI so that we could do exactly that?

And, of course, the AI suggestion isn't just limited to Conquest either. Any and all minigames requiring a small number of opponents in a Strategy based minigame could absolutely include this and completely should.

Yeah, agreed, and thanks. :)

Jagex don't seem to be very big on fixing game-breaking bugs. Look at Stealing Creation and Mobilising Armies... And Rat Pits before removal; EoC literally broke it completely. And then there's stuff like Dungeoneering and Troll Invasion (EoC broke level scaling so those are faaaar too easy) and the infamous pigswill bug (took a few years to fix).
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08-Nov-2018 18:45:33

LordáDrakan

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Assuming ofc he wants to continue the thread.

I mean I'm not gonna ask for it to be locked or anything, but Jagex really need to do something... :/ When I first posted it, some of the FoG suggestions were immediately implemented but the most important ones were missed. :( The new glove rewards are very nice and all, but the mage robes are still underwhelming and the Hunted isn't weakened sufficiently, for instance.
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ľ Zanik

14-Nov-2018 18:46:04

LordáDrakan

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I do have to agree. Personally I am not too disappointed with the rings' being moved to Soul Wars as that had no real rewards, but why on earth would the new variants (which they couldn't add while MA still existed?!?) go to raids and not Soul Wars as well? Or another game? Raids already have good rewards as is.

As for the outfits and titles, I hate the thaler store; it has minigame-specific rewards that are super cheap and can be obtained by afk'ing. I asked Jagex not to add anything to this shop anymore but alas, they went through with it. To be fair, they would have made great silver Castle Wars rewards, since at least they have the castle/rook ARMS logo on them.

Will try to add some stuff to the OPs. Also, removed the MA entries. Here they are for posterity:

Mobilising Armies:
- Allow free chat in games
- Increase value of spoils of war
- Remove the option to attack castle walls
- Review investable commodities and add newer items
- Refine camera controls if possible
- Make scavenged treasure more valuable
- Add health bars to troops in combat
- Add higher-level, new imbued rings
- Add ability to select all troops, all troops of a certain race, and all troops of a certain class (light/heavy)
- Add an activity bar
- Add swag bags, swagger sticks and SoF canes as rewards
- Keep contracts upon disconnection and add a pouch/file to store them

- Make locators more useful and non-random, since lodestones devalued them; ditto quest kits and the toolbelt (these may be beyond saving)
- Add some dialogue with Brogan about the conspiracy and H.A.M.
- Lower rank threshold for hiscores (e.g. 50/100)
- Make music shuffle/loop properly
- Update the models of the troops and TzHaar
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ľ Zanik

06-Dec-2018 07:28:59 - Last edited on 06-Dec-2018 07:34:49 by LordáDrakan

LordáDrakan

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Will update post-exams. :) As for making gloves pocket slot, that makes little sense and furthermore the fisherman and master runecrafter outfits have no gloves. :D I think the elite outfits may, I guess the FoG gloves should inherit their effects if owned. Pocket slot might interfere with urns and scrimshaws anyway. Bizarre Boron Fusswell. Minigames&ninja fixes&cheevos&comp cape

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ľ Zanik

16-Dec-2018 19:51:40

LordáDrakan

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Aye, the worst part is when you actively play and then the afk'ers get aggressive with you, really start swearing and bullying, for playing normally and disrupting their game abuse. It's honestly baffling.

I don't get why they just remove the thaler system completely as a temporary measure and then rework it from the ground up. The current situation is just awful.
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ľ Zanik

23-Dec-2018 08:44:57

LordáDrakan

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Yusou Bhoroi said:
Sometimes it will require you to remove all overrides, when you attempt to join via Acantha, or Vief (it's not clear what triggers this).

I've had some queer GOP bugs (including being able to solo it, hehe) but never this. Usually just having a free main hand and head (including disabled overrides) is sufficient.

Also yeah, bring pouches and maybe urns and any runecrafting outfits and gloves you may own. :)
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25-Dec-2018 08:20:09

LordáDrakan

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Galeritram said:
I support all the changes you've recommended.

Jagex please implement them!

Cheers!

Vexcel said:
For Barb Assault it would be nice if they added more skill options to gain bonus xp in. Improved xp rates for agility, the afkability of mining in Prif, and bonfires has really made it not worth bothering with for a lot of people.

Also I think the xp from stealing creation needs to be boosted to be more in line with todays xp rates since it's not worth bothering with at current rates

Got SC, but thanks. :) I think BA is still very popular for the bonus XP; in fact a bit too popular, as some people will just skip the first few waves and wave 10, which can be annoying if you're trying to find a team.

Which new skills would you suggest though? I'm happy to add the suggestion. :)
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03-Jan-2019 08:02:05 - Last edited on 03-Jan-2019 08:02:20 by LordáDrakan

LordáDrakan

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Yusou Bhoroi said:
You should be able to use it to make any bar which requires 2 types of ore (other than Elder Rune), without having to use the secondary ore (whether that be coal, or something else, like Lumnite, for Rune).

Is it not working correctly? o:

I think it works for just coal and luminite now (in which case the 60 Smithing requirement is ridiculous and should be removed, if it hasn't). Could be extended to drakolith and maybe even phasmatite, I should think. At the cost of speed, perhaps.
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ľ Zanik

10-Jan-2019 13:16:43

LordáDrakan

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Ok just tried out the Blast Furnace. It's very solo'able and not that slow at all. However, given how cheap luminite and coal are, it isn't worth it. I therefore suggest adding all bars (except bane) to it, maybe with a +5 level requirement. E.g. blast smelting necronium would require 75 Smithing, up from 70. (boostable ofc)

Elder rune would be special; maybe you would just add one animica ore per bar (rather than two) if there's already rune bars present in the dispenser, or just chuck both the ore and the bar in at the same time.
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18-Jan-2019 10:18:43

LordáDrakan

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Deltaslug said:
bounty Hunter is about to go bye-bye ... again ...

Myeah. Wouldn't count the current incarnation (basically Bounty Worlds) as a minigame, though. That said, it's a shame, but the developer himself is doing it and he has his own plan, so I'm okay with it. They could not have handled MA more disrespectfully.
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ľ Zanik

05-Mar-2019 19:58:53

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