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Please Rework the Elements

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Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

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Iíve been thinking about Runescapeís current stance on the elements ever since I saw the 120 summoning ideas for new familiars on future game update, a concept that was teased in a poll last year and is the main motivation for me to work towards 120 summoning in addition to dungeoneering and slayer.

But one thing concerns me. All the new familiars that the OP presented were innovative and exciting. However, when he brought up the notion of elemental titans, I became a little concerned. Currently, elemental familiars of the same race are very bland - namely titans and nihils. The only things they do are titanís constitution and annihilation respectively. No variation at all.

So it struck me very odd to start advocating elemental effects for familiars of the sameness family when previously this wasnít done before. I do not mean stand alone familiars like arctic bears and forge regents - they arenít part of any family.

The only exception to this would be geyser (water), swamp (earth) and lava (fire), which seems to be enhanced versions of the basic ice, moss and fire. Yet, not only is it missing Air elemental titans for enhanced and basic, the enhanced versions donít even use elemental powers correctly.

For example, fire type titans should not be throwing out Ebon Thunder, a lightning based attack that raises another question Iíll ask later.
Water type titans should not be dealing damage over time. I get itís boiling water, but I donít think geyser should be the correct enhanced version of the regular ice titan as usually in anime, movies and games, water is associated with ice and cold, giving the effects of freeze. Damage over time should be reserved specifically for fire and poison.

As for swamp titans, I donít have much of an issue with its special attack.
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21-Feb-2019 11:58:40 - Last edited on 22-Feb-2019 04:35:12 by Iso†Decoder

Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

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So before we go for 120 summoning, I think the existing elemental familiars be looked at and reworked to give interesting special effects according to their elements rather than assigning them All to one boring, generic special move.

Summoning aside, there's also the issue of ancient magic. In truth I absolutely regret having done desert treasure for the sake of the ancient spell book 5 times for 5 elemental accounts other than my main.

"So why go for ancient spells then?" you ask.

Previously, before Jagex butchered the ancient spell book for whatever reason when EoC came out, even though the original spell book would do fairly well with EoC (with the exception of ice which has been nerfed to what it is now today), the ancient spells were in close alignment with the four elemental spells.

But up to today, other than the changes to ice magic that I am used to by now, the other elemental spells remain butchered. Completely dead, elemental-wise. And I have no idea why Jagex still insists on aligning ancient magic to the four elemental spells other than ice. Okay, I'll make it clear from here on out that ice magic is completely fine throughout my rant against ancient magic.

Ancient spells made sense before: Smoke required fire runes and dealt damage over time albeit in the form of poison damage, shadow required air runes and reduced accuracy as wind would do when it makes people dizzy, miasmic required earth runes and slows down target's attack speed as if it is injured by fallen rocks, and blood required blood runes, remaining non elemental as it should be. Throughout this reminiscence I have omitted catalyst runes as they differ per tier of spell.
~ Level 99 mechanical engineering

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21-Feb-2019 11:59:07 - Last edited on 21-Feb-2019 13:56:55 by Iso†Decoder

Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

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I'm still quite peeved that blood is given to fire now even though blood is liquid and should be water by right as Avatar The Last Air Bender rightfully puts it, although I really do prefer blood to just be non elemental spell that does not have any impact on monster element weaknesses. Besides, giving both blood and ice to water will make water too imbalanced compared to the other elements.

However, before I suggest a restructuring of the current spell books, two additional elements have come to my attention: That of electricity and shadow.

My question is: Should they be considered their own elements by right?

Electricity pervades throughout the game in the form of Saradomin's strike, Saradomin's lightning, Zanik's crossbow's Defiance, Korasi's disrupt, Saradomin book passive, crackling perk, aftershock perk, electric lash scroll, ebon thunder scroll and Lucky Lightning.

Shadow meanwhile exists mostly through in game lore, mainly via Sliske and Zaros. And the shadow realm has been brought up numerous times, with Sliske's ultimate gift allowing players to see into the shadow realm without the ring of visibility. Other than ancient spell book that classifies it as a powerful earth spell (loool), it is also used in staff of darkness, staff of Sliske, Zaros God sword, Life Leech and Deathís Mark.

Personally, I would like to keep shadow and lightning as their own elements when redesigning the ancient spellbook, though, since invention uses a lot of electricity already as well as current special attacks, Iíll leave lightning out.

So what I propose is the following:

Ancient Magic:

Smoke: Fire (deals damage over time)
Shadow: Shadow (what it currently does)
Blood: No element (what it currently does)
Ice: Water (what it currently does and is the only element not drastically changed at all)
Miasmic: Omit as it returned as Zurielís staff special attack and looks like lightning animation too.
~ Level 99 mechanical engineering

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21-Feb-2019 11:59:23 - Last edited on 21-Feb-2019 15:00:32 by Iso†Decoder

Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

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Since air and earth are now omitted, introduce two new categories for rushes up to barrages:

Storm: Air (reduces accuracy of targetís attacks exactly like current smoke spells)
Quake: Earth (knocks target skyward, making them invulnerable for 3 seconds but unable to move or attack.

For ranged elemental effects, Iím really impressed with enchanted bolts effect as they cover all elemental as well as non elemental effects really well. Just wish magic followed rangedís example more especially when considering magic is the core reason the elements can be considered weapons.

In conclusion, Iíd really like to see this reworked before considering 120 any combat.

I profess to be one of those who deliberately avoided 120 summoning in the poll because I really felt like we should get 120 released for other combat first. But before that, an elemental rework for both summoning and magic.
~ Level 99 mechanical engineering

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21-Feb-2019 14:54:29 - Last edited on 21-Feb-2019 14:57:23 by Iso†Decoder

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

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I feel that this relates both to Magic and Summoning, possibly even more to Magic than Summoning?

I have thought numerous times how disappointing it is the lack of uniqueness between the spell types. For example the only difference between Air and Water spells is some enemies are weak to one or the other, seemingly arbitrarily, and if the enemy is weak to neither then I believe water does very slightly more damage. I would much prefer to see even very minimal spell effects, like water providing 1% attack speed slow to the enemy or something similar.

At any rate it seems to me that it tends to all tie together, requiring numerous changes to gain any progress. If we were to try to dissociate Smoke, Ice, Blood and Shadow from Air, Water, Fire and Earth then I feel we would need new runes.

I have more thoughts on this topic, but for now I'll leave it at that.

22-Feb-2019 01:57:09

Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

Posts: 2,779Adamant Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
I feel that this relates both to Magic and Summoning, possibly even more to Magic than Summoning?

I have thought numerous times how disappointing it is the lack of uniqueness between the spell types. For example the only difference between Air and Water spells is some enemies are weak to one or the other, seemingly arbitrarily, and if the enemy is weak to neither then I believe water does very slightly more damage. I would much prefer to see even very minimal spell effects, like water providing 1% attack speed slow to the enemy or something similar.

At any rate it seems to me that it tends to all tie together, requiring numerous changes to gain any progress. If we were to try to dissociate Smoke, Ice, Blood and Shadow from Air, Water, Fire and Earth then I feel we would need new runes.

I have more thoughts on this topic, but for now I'll leave it at that.


Thank you. Thatís thoughtful. :)

I brought up summoning having seen the elemental titan ideas even though the current ones and nihils lack creativity. Though the one severely lacking in creativity regarding elements is indeed magic.
~ Level 99 mechanical engineering

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22-Feb-2019 02:58:36

Jack†Flac

Jack†Flac

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Original message details are unavailable.
I feel that this relates both to Magic and Summoning, possibly even more to Magic than Summoning?

I have thought numerous times how disappointing it is the lack of uniqueness between the spell types. For example the only difference between Air and Water spells is some enemies are weak to one or the other, seemingly arbitrarily, and if the enemy is weak to neither then I believe water does very slightly more damage. I would much prefer to see even very minimal spell effects, like water providing 1% attack speed slow to the enemy or something similar.

.
They actually did something kindof like that with Darkscapes combat system.

They did a lot with Darkscapes combat system which I feel that RS3 could learn from. It actually had what was probably the best combat systems of any of the games. And it was only batch one of three.

Unfortunately the game got shut down before the other two batches could be implmented.
Why no game balance in RS3 Jagex || VN discussion Thread
The opposite of Justice is simply another Justice. What is Evil is subjective to each person.
YOU
are their evil

22-Feb-2019 02:59:50

Iso†Decoder
Apr Gold Premier Club Member 2014

Iso†Decoder

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Original message details are unavailable.
Title changed on request.


Cheers. Thanks!
~ Level 99 mechanical engineering

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ultimate
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The mother of creation and the father of engineering

22-Feb-2019 16:09:48

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