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The New Wild (instanced)

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Stoic n Vain

Stoic n Vain

Posts: 1,079Mithril Posts by user Forum Profile RuneMetrics Profile
Yes, you always lose everything on you when you die. That's the risk system.
You'll never lose any of your normal Runescape items, that's safe.

You can't use your usual bank items. You'll have a new bank in this new wild, separate from your usual Runescape bank. You can only use items gained specifically in the new wilderness worlds. You have to either make it yourself, PK it or PVE for it.

Item smuggling is where you spend wilderness points to take items you have acquired in the new instanced wilderness and send them outside to the real world, allowing you to use them there or sell them to other players for a nice profit.
The New Wild (instanced) <---------> Enhancing Combat and PVP

14-Jan-2019 00:21:26

Kopaka
Nov Gold Premier Club Member 2017

Kopaka

Posts: 1,606Mithril Posts by user Forum Profile RuneMetrics Profile
I really find it interesting how sometimes multiple people have the same idea at the same time. I was just thinking about making a thread suggesting that the wilderness should disallow items from being taken into it, only allowing you to take things out. I find your suggestions quite interesting and they feel complimentary if not completely similar to what I was thinking.

I'll read the whole thread when I get more time but the first page was a pleasure to read.

16-Jan-2019 23:01:42 - Last edited on 16-Jan-2019 23:02:05 by Kopaka

Rottop12
Feb Member 2019

Rottop12

Posts: 91Iron Posts by user Forum Profile RuneMetrics Profile
This was quite the read :p

I enjoy most of your concepts, however I fear that this project might be a bit too large. Don't get me wrong, I'd love it if this came through, but I doubt Jagex will have the resources/time for it unfortunately.

Nevertheless some remarks. Your idea looks a lot like Darkscape, without safe spots. What I really like about this is that you don't lose any levels when you die, however, maxed players will have a massive advantage over other players in this new world. Might be more fair to think of something like Deadman Mode on OSRS where you start from scratch and have like a 5-10x multiplier depending on where you are located.

Furthermore, you talk about no communication in the game. I like the idea behind it, but it's not going to be effective. Many people would just use Discord or other systems to surpass this. I would even allow PM's so many people can work together and the ones that are really good at PVP can also get killed. Furthermore they could learn how to PVP better when communicating. Downside to this is that pro PVP'ers can also group.

I also like the DMM implementation where you lose the X amount of most valuable items in your bank. The reason for this is that when people go skilling, they just bank everything and have nothing to risk in the end.

Instead of fog, I would provide maybe 2 safe zone locations with a bank in the New Wildy. Maybe you and I don't mind being at constant risk, but others might be repelled by it (and the idea is to revive PVP ;) ).

Removing the enemy dots from the minimap would also give an unfair advantage to those that have ultra long distance on. A solution might be to limit the player's sight to maybe 5-10 squares in every direction.

Will boss drops be broadcasted?

A last point I wanted to address is that I like your system of points in which you can smuggle items to the real world, however, I fear this brings in too many items which will make the new PVP unprofitable again.

17-Jan-2019 09:30:19 - Last edited on 17-Jan-2019 09:39:56 by Rottop12

Rottop12
Feb Member 2019

Rottop12

Posts: 91Iron Posts by user Forum Profile RuneMetrics Profile
It might be interesting to have the points fluctuate based on the price of the items. This way you would have a sort of economy where the items won't crash as bad and doing the minigame remains profitable. Another idea could be to also be able to buy hard to obtain items (say Raid's gear) from Mandrith with your points. In short, we need a sort of token sink for it to remain profitable and at the same time not make the entire RS3 economy crash.

PS: I'm currently in exams, but if you want you can add me ingame and PM me after the 31st of January. I'd love to continue this discussion :)

17-Jan-2019 09:34:54 - Last edited on 17-Jan-2019 09:36:14 by Rottop12

Gwyndolynn
Aug Gold Premier Club Member 2017

Gwyndolynn

Posts: 983Gold Posts by user Forum Profile RuneMetrics Profile
Kopaka said:
I really find it interesting how sometimes multiple people have the same idea at the same time. I was just thinking about making a thread suggesting that the wilderness should disallow items from being taken into it, only allowing you to take things out. I find your suggestions quite interesting and they feel complimentary if not completely similar to what I was thinking.

I'll read the whole thread when I get more time but the first page was a pleasure to read.


Literally same. A bit different but the same general idea
REIGN OF JUDGES:
Title of Liberty

Minigame Autopsy V3

19-Jan-2019 20:56:36

Stoic n Vain

Stoic n Vain

Posts: 1,079Mithril Posts by user Forum Profile RuneMetrics Profile
Hey Rottop12, thanks for the in depth response! :D

I had the same thought while proofreading it. There's a lot of suggested content here and it'd take a huge amount of work to implement. If they want PVP to thrive again though, it'll take a lot of work. They can't keep expecting to revive it with such little effort. It's up to them if they think it's worthwhile to direct their efforts developing this. I've done all I really can by providing the solutions - it's now up to players to support it and Jagex to read it/consider it.

Unfortunately, I was unable to play Darkscape. I don't know many of the mechanics, but it did look fun. I prefer EOC combat, so I wouldn't have played it long-term even if I had the chance.

High level players usually have more advantages over low level players. If you've invested time to level a stat, it's fitting that you're awarded for doing so. I didn't really intend to have any sort of XP multiplier in the instanced wild world to allow fast levelling. I like the idea of bringing what you have already learned during regular Runescaping to the instanced world and then gaining wilderness points whichever way you choose to - so you don't have to kill if you don't wish to and you don't have to skill if you don't wish to. How you get your points is completely up to you, so you can do what you enjoy doing.

Ah yes... discord and other alternate forms of communication. I really wanted to prevent the ease of forming clans, keep things unpredictable, give everyone a "fair go" and most importantly - lessen non-stopping and grieving. At least the "random death location spawn" mechanic will help with that, but I don't know what to do about the communication situation. If I block PMs, then it will disadvantage those that don't use alternate communication, so maybe you're right to suggest allowing PMs.
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Jan-2019 07:36:55

Stoic n Vain

Stoic n Vain

Posts: 1,079Mithril Posts by user Forum Profile RuneMetrics Profile
About the "DMM implementation", I personally prefer to lose what I have on me. I like to know exactly what I'm risking. Keep in mind that skilling without gear to defend yourself will be difficult. Skilling supplies are stackable and highly valuable, so, it'd be more worthwhile to at least have moderate gear to defend yourself with. Skillers will still be highly profitable to kill and if they don't take means of defending themselves, they'll just be "free loot".

About safe zones, I did suggest one called "valley of peace". You may have missed it.
I'm undecided whether there should be a safe zone, but you might be right about most players wanting one. Have a quick read of "valley of peace" on page 1, if you'd like.

Limiting the distance that players can see other players/npcs would be reasonable to keep it fair. I'd say 5 spaces is definitely not enough lol (you can attack further than that!) - 10 would be the minimum, I'd say.

I did think about boss drops being broadcasted, but I couldn't decide whether to include it.
It would be pretty exciting and it would spark many PVP battles, but If you are surrounded by many players (eg in an instanced boss area), you'll be almost guaranteed to be killed.
Short answer: I don't know. Leave it to the players by polling it.

Rottop12 said:
It might be interesting to have the points fluctuate based on the price of the items.
That's a fantastic idea that I didn't think of! Thanks very much, I'll add that in somewhere later and reference it to you. :)

Yes, hard-to-get items could be added to Mandrith's Wilderness Point Store. I'm not sure about raids gear, as people literally had to do raids for months in order to get it and it could devalue their efforts. Perhaps another thing to poll. I personally would be ok with it.
The New Wild (instanced) <---------> Enhancing Combat and PVP

22-Jan-2019 08:02:08

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