It very much seems as though agility needs revamped. It is arguably the most boring skill to raise in the game, and incredibly click intensive. I don't have any suggestion for the revamp, so anyone who has a good idea feel free to add your input. Or, if you don't think it needs revamped, you should post as well.
Since high levels are fairly well equipped with activities I would suggest introducing viable courses for level 60 and 70 to soften this 'I am bound to the very same course from 48/52-77 thing'. Werewolf should be buffed to be viable at level 60, bandos should be buffed to be viable at 70.
Otherwise they had this agility arena revamp in mind, but that was cancelled again or something. Without a full rework they could at least rebalance it in a way to be appealing at any level.Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention
Thanks for sharing. I just find it bizarre to continuously run in circles through a course as though it should be entertaining me. I don't believe this skill should have ever made it into the game as it stands personally. I certainly hope there is a revamp of the skill, as it does have important uses for questing.
Hmmm... I do agree with this as well. Agility is very click intensive and repetitive. It was actually my last 99 because it was just so aggravating for me . While complaining and stressing about it I came up with a new method of training agility. Dancing! I made a post about it in the forums, but it didn't get much traction. Support for more ways to train agility for sure.
basettosaid: Thanks for sharing. I just find it bizarre to continuously run in circles through a course as though it should be entertaining me. I don't believe this skill should have ever made it into the game as it stands personally. I certainly hope there is a revamp of the skill, as it does have important uses for questing.
I certainly agree with that statement, but part of the problem is you're forced to use underlevelled methods for quite some extensive amounts of times since there basically nothing new is coming from ape atoll to prif (or before that even a few levels more). The wilderness one would scale to your level, but a wilderness activity shouldn't be the sole viable choice for obvious reasons. There are two more courses there, but they're worse despite higher levelled
I basically would hope for minigame based content, but since the agility arena even if buffed up to adequate xp rates (+ level scaling introduced) is even more awful than regular agility training to be honest the way it currently stands - it just needs a full redesign. Flash powder factory with level scaling and some xp rewards ingame (so you would still get xp when working towards your skilling sets and much more when you're done or not interested) also would be an option. The last thing we need are more serenity posts-esque activities though.Improvements: Tooltip / (F2P) QoL v2 Quick Fixes: Invention
- Last edited on 04-Jan-2019 08:23:01 by Rikornak
would be a lot of fun if agility skill becomes combat skill in wilderness and given here combat levels. effect is little bit longer run distance in same time period, for example with 1 agility u can run 50 meters in 10 seconds and with 99 agility u can run 55meters in 10 seconds, would be funny left behind pkers if their agility level lower than yours >>> New Combat Formula / Risk System / Boss controlled by player - 1x10 PvP <<<
- Last edited on 04-Jan-2019 08:41:21 by AC Sandra