Hey all, another set of patch notes coming your way for the beta, these changes will be implemented when the beta reboots at 11am game time 
Added a set effect to trimmed masterwork which requires 3 or more pieces. Whenever the wearer takes damage, some proportion of that damage is stored in a "damage pool" instead of being suffered as life point damage. The amount prevented is 10% per piece of the set worn (so 50% if all five pieces are worn).
The damage in the pool is not prevented, only delayed. The damage then gets dealt to you every 1.2 seconds. The amount of damage is equal to 20% of the pool or the amount you took from the pool last time, whichever is higher.
Some landscapers have visited Falador and given it a makeover, they haven't finished yet but tell us what you think!
Dimension of disaster now stops you accessing your metal bank
You can no longer dissassemble your in-progress objects
New smithing armours & weapons are keep-sakeable
Added a toggle to turn on a stamina overhead bar when mining
Animations should now correctly work on all pickaxes
Your Premier club ticket should now give you rewards.
Smithing & Smelting animation overrides should now work correctly.
Deposit all should now pull resources from your ore box.
Halberds have had their alch prices tweaked to better line up with salvage
Various salvage & certed salvage examines were showing incorrect prices, this has been fixed.
Tuned Bane Weapons & Shields are now degradeable
Ingots have been added, these are used in the creation of iron & steel titan pouches
Various grammatical fixes
Various bug-fixes
As always keep the feedback coming! Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!

As always keep the feedback coming! Mod Shauny - RuneScape Community Management - Goebies! - @JagexShauny
I love Clans!
27-Nov-2018 10:26:45 - Last edited on 27-Nov-2018 10:51:33 by Mod Tomb