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expand what can be smithed

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bur0k 0bama

bur0k 0bama

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the rework is pretty cool but to make it more useful , i suggest that what can be smithed by players by expanded, currently the following things can't be smithed or created

halbreds
javelins( this could be added as part as fletching update for the wood handles)
defenders (could be made that you need to unlock them first then use tokens to unlock ability to smith them)
machetes(you can make the base one or buy it)
lockpicks
metal gauntlets
metal boots
all tzaar equipment i.e. weapons, armor etc should be smitable after completing The Brink of Extinction., also there should be a way to mine it if you don't want to play the mini**me
ability to make steel key ring after completing one small favor
ability to make stronger or weaker cannonballs for the multicannon after completing Between a Rock.., you can make from bronze to the highest tier cannonballs, the current ones are renamed steel cannonballs, you can even make silver and gold ones, silver ones are strong against certain foes but gold is more for show and fun


i feel that simply expanding the usage of smithing and what can be smithed would help alot

01-Feb-2019 18:41:02

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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- Halberds and defenders after unlocking them once - why not? Could open up +x variants as well.
- Machetes and lockpicks aren't covered by base metals.
- Metal gauntlets and boots are smithable already.
- No reason for a smithable steel key ring (whyever did you suggest that? - It's a reclaimable quest reward, which actually goes onto your toolbelt automatically.
- Cannonballs could be extended, but do they actually need?

I mean I like the idea for the stuff to be worthwile for other use cases than just stuff for combat, but it should feel like an enrichment to the game then, not just some random item without a concept.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

01-Feb-2019 19:20:54 - Last edited on 01-Feb-2019 19:41:13 by Rikornak

bur0k 0bama

bur0k 0bama

Posts: 517Steel Posts by user Forum Profile RuneMetrics Profile
well the idea i had was that it gives smithing more purpose and more use, for machetes you can just create the base one if you wish rather then buy it, it's great for more independent players, the key ring was meant so you don't have to back to the npc if you don't want to, lockpicks could just be made from iron bars, also the cannonballs is meant as a choice variety for players, if you want to make bronze cballs go for it, if you want to make cannonballs from mithril or the level 80 metal go for it but be willing to pay alot for that kinda of damage

01-Feb-2019 23:19:10

Rikornak
Oct Gold Premier Club Member 2013

Rikornak

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Ah you meant you're just making a steel or iron machete - sounded like you wanted to use a tiering system. Likewise lockpicks. I guess it could be potentially useful, hmm...

Nope - the key ring is entirely useless. It doesn't even exist in item form anymore, it's directly part of your toolbelt after the quest.

Cannonballs would need a lot of balancing (steep nerf for the existing ones with elder rune roughly ending up as high (or slightly higher) than steel now). I am not really sure if that's worth it.
Improvements: Tooltip / (F2P) QoL v2
Quick Fixes: Invention

02-Feb-2019 05:45:14

bur0k 0bama

bur0k 0bama

Posts: 517Steel Posts by user Forum Profile RuneMetrics Profile
i think there's been a misunderstanding, for machetes i meant you can just create the base machete, not that there would be 10 new types of machete, i just mean you can create the basic one if you don't want to have to buy it

lockpick tiers could be useful, it could be like nails, higher quality ones have less chance of breaking

though if that's too much then just being able to make the basic lockpick we have now with iron might be fine

cannonballs at high tiers might be fine, it's an expensive or possibly cheaper way to use it if you want, you want higher power cballs you need better metal

well i'm at it, the ability to smith gold crossbow bolts might be amusing, you can literally fire gold at foes, maybe diamonds could be added for an unique effect


additionally, expanding blurite and what can be made with it, i.e.e cballs and melee weapons and arrows would be nice

02-Feb-2019 22:17:53

Deltaslug

Deltaslug

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they did a small amount of equipment for specific reasons:
1) it reduced the amount of dev and QA
the more items you add to the game, the more you have to do to model, design, balance, and test

2) T60-T85 already has a lot of stuff in it.
Yes, the goal of the rework was to reduce reliance on RNG drops and take away PVM as the best way to "mine" for ores/bars.
But they also didn't want to devalue what was already in game. For example:
Barrows, GWD1, a number of quest weapons at T70 and T75
Chaotics, GWD2, Ports, Nex, etc at T80 and T85

If smithing added T80 Mauls, Spears, Rapiers, etc, then players would have no incentive to do Dungeoneering or GWDs.
The gear would just be cheap to replace and they would ignore the minor benefits of the pvm drops.

So by limiting it, players who aren't good at bossing could still have decent gear. Just a smaller selection.

09-Feb-2019 22:14:13

Deltaslug

Deltaslug

Posts: 27,778Sapphire Posts by user Forum Profile RuneMetrics Profile
In addition, I don't they'd do defenders since those are vvvveerrrrryyyy niche.
Pre-eoc, yeah, they were almost a necessity (or at least highly suggested).
Nowadays, defensive abilities are good for certain bosses. Even then, it's only of "base tanks" or "switches". Any other time, you're using a 2handed weapon or pure dual wielding (ie 2 x T90 weapons, not something that takes away 25% of your overall damage output)

09-Feb-2019 22:16:46

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