This week we’ve traded in our usual patches and changes to work on something very important to all of us here at Jagex HQ: RuneScape Mobile! Read on to find out about all the cool tech stuff we’ve been doing to make the mobile experience the best it can be.
As you all know, we’re currently working on porting RuneScape to mobile platforms, and we thought we’d take this time to show all you eager beavers what kind of progress we’ve been making recently.
Whilst we all love the current RuneScape UI, the move to mobile was a great opportunity to explore other options that are better suited to smaller screens. Remember: this is only a beta, and we’re really keen to hear your feedback and suggestions on the new look UI.
So without further ado, let’s take a look!
First of all we have a brand new home menu. This is the first thing players will see upon logging in to the game, so it’s important that it stands out and provides clear options as to what to do next:
In-game, you can see that the UI is less cluttered, and there’s a new location pointer to help first-time players find their way:
To tell us what you think about the new UI, get in touch on the forums, Discord, or the dedicated Reddit thread.
Porting to a new system means that some features will have to be upgraded – and the good news is, they’ll be better on desktop versions of the game, too.
You might remember the Buff Bar from our mobile update blog back in June. We’ve expanded upon the changes we made then and incorporated some of your feedback into the design.
Here you can see when the Grimoire is activated it takes priority based on its "importance" (the scrimshaw slot)
The biggest change is that buffs and debuffs will now be prioritised according to their importance. On mobile, there is only room for four buffs and debuffs to be shown – so we wanted to make sure that those four icons are the ones most relevant to the player. On desktop, you can still display up to 50 buffs or debuffs.
You might also notice that the buff bar can no longer be dragged into position. You can still change the position of the buff bar via the 'edit layout mode' in the options menu.
To celebrate the new buff bar changes, we’ve given everyone three new action bars. These bars are tied to your account, so they’ll be available on both desktop and mobile versions of the game.
Lesser versions of several basic abilities have been added, so that players can build a full rotation. To reflect this new naming convention, 'mutated' abilities have been renamed to 'greater' abilities.
An eat food ability has been added to the Constitution skillbook which will consume the first item of food in a player’s backpack – use this one with caution!
Have you ever felt that scrolling through the whole prayer list is a bit of a drag? Well, do we have the solution for you! Now, you’ll be able to apply a filter which hides any prayers you don’t meet the requirements for, making your options much more streamlined.
You can also choose to only see your active prayer, which will use even less screen space.
The activity tracker will replace the old achievement tracker, which was clunkier than we needed it to be. We hope that the new activity tracker will make, well, keeping track of activities an easier task.
The new activity tracker lets you track up to 5 different goals at the same time. These goals might be quests, progress towards an achievement, DnDs, daily challenges, or steps on achievement paths – more on those later.
One of our major aims has been to make RuneScape Mobile run as fast and as smoothly as we can. To do this, we’ve made some big technical upgrades.
Significant changes have been made to the way the cache loads and saves information: the cache as a whole is now much smarter and takes different factors into consideration when deciding which information to load and save.
Thanks to upgrades like these the performance speeds have risen exponentially. These mobile upgrades have also positively impacted the desktop version of the game.
First Time User Experience
Do you remember the first time you arrived in Burthorpe and started fighting back against the troll menace? It’s an iconic part of RuneScape, and that’s why it’s so important to us that it stands out for new users and encourages them to keep playing.
Burthorpe and Taverley Decluttering
The most noticeable change is that Burthorpe and Taverley are being made into more distinct places, and both have undergone a thorough spring cleaning to reduce visual clutter and make them less overwhelming for new
Firstly, a small forest will be planted between the two towns, returning them to the distinctive zones they were before Troll Warzone.
Burthorpe in particular has become a mishmash of different architectural styles. The new map will coalesce these styles into three distinct modules: the Burthorpe town centre has room to breathe, the new imperial guard training camp attached to Burthorpe castle brings back some of the gritty, gloomy mood of Troll Warzone, while holding the line to defend the gnome social hub and southern farmlands.
The animals of Burthorpe have also been graphically updated, and the wolves have withdrawn to White Wolf Mountain, having eaten their fill of tasty gnomes.
The number of skill tutors in both towns has been reduced, and those that have been removed have been placed in more appropriate areas. For example, the construction tutor will now hang out at the Rimmington house portal. In other cases, tutors have been combined to provide instruction for multiple skills.
Tutor shops have been cleaned up, so they will no longer attempt to sell tools that are provided to players in their default toolbelt, for example.
Fnally, skill tutors will no longer provide their own challenges, which gave no rewards and, because of their overhead icons, were frequently mistaken for typical MMO quests by new players.
Another major change is that the path system has been replaced by achievement paths. These small, quick tasks should hopefully achieve the sweet spot between tutorialising the core mechanics, honestly portraying the essence of RuneScape, and not overwhelming a new player with information and options.
Upon leaving Tutorial Island, new players will be directed to Turael, who will give them tasks which place their skills from the island into the context of the wider game. These tasks will gradually ramp in difficulty until the player is equipped with the knowledge they need to fully experience what RuneScape has to offer.
The achievement path system also allows for a collection of ‘path books’ which will break the lists of tasks down into manageable chunks centred around particular locations. Burthorpe and Taverley books are available for new players, and Lumbridge also has its own dedicated path book. Tutorial Island also has its own achievement path, to familiarise new and old players alike with the system.
The trolls in the Burthorpe troll cave now hit harder and are a bit more tough, to encourage new players to properly prepare for fighting them.
Ashdale Tutorial and A Shadow Over Ashdale
Here’s a fun fact: did you know that if you previously logged out during the Ashdale tutorial when it was available, you’d be forced to complete it when you log back in?
You’ll be happy to know that this is no longer the case – the Ashdale tutorial has been completely removed from the game, and the players trapped there will be bumped to the Burthorpe lodestone upon their next login. In addition, dialogue referencing the Ashdale tutorial has been removed.
Wondering how to access A Shadow over Ashdale? Gudrik and his ship have moved south to the sunny shores of Port Sarim, where he’ll be available for all your questing needs.
Yes, you read that right! We’ve seen your interest in an iOS beta for RuneScape mobile and we’re happy to say that good progress is being made on that front. However, there’s still a little bit more work to do before we’re ready to present the iOS beta to you all.
So, stay tuned for the next mobile update – and remember, your feedback at these early stages is vital, so keep the conversation going on the forums, on Discord, and on the dedicated Reddit thread.
Mobile Patch Notes
It’s a special edition! Since this week has been mobile-focused, we thought we’d give you some insight into some of the smaller, less exciting changes we’ve made to the mobile version of the game:
Made text use the correct skin colour on the following interfaces:
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29-Aug-2019 17:46:36 - Last edited on 02-Sep-2019 14:10:09 by Mod Meadows