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Falador model 4 other cities.

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TinyThi3f

TinyThi3f

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At the moment a lot or Gielinor appears empty due mostly in part to everyone who’s capable migrating to Prifddinas. Falador however has managed to stave off this mass Exodus because of two reasons the Dwarven mine & Artisans workshop.

So why can’t we do something similar with other Cities/Locations? Using different skills that would thematically suit the area.

As an example Port Sarim could become a hub for Fishing & Cooking,

25-Sep-2019 08:31:41

TinyThi3f

TinyThi3f

Posts: 183Iron Posts by user Forum Profile RuneMetrics Profile
then when they go ge or artisan workshop all is hunky dory

Yeah.
and do you evidence of this claim?

No sadly no one’s been bored enough to write a report. But it is common sense that players react more positively to a populated world than an empty one.

25-Sep-2019 16:12:09

TinyThi3f

TinyThi3f

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To be fair what I’m suggesting was partially how the game used to operate, before certain skilling methods became outdated or obsolete. Taverly for example was the go-to place for herblore and summoning.

What’s wrong with wanting to bring back a bit of life to these areas?

25-Sep-2019 16:18:26

Deltaslug

Deltaslug

Posts: 28,797Sapphire Posts by user Forum Profile RuneMetrics Profile
I do want to lead off by saying I do support the concept. Or at least the spirit of it.


But there are issues:
1) Some skills can be done while bankstanding
Herblore, Fletching, and crafting for the most part. Cooking and Firemaking are this if you can use portables or find a bank that allows it.

2) Some skills are pretty much universal, in that you can do them anywhere
Woodcutting, Thieving, fishing, mining.

3) The Priff example is hard to do because it, like The Arc, have a wide array of skilling methods that are "best in slot" or are up there.

4) You'd have to move, rework, or nerf content (or all 3) elsewhere to make this work.
Falador has the mining guild and the artisan's workshop, but the crafting guild isn't too far away either.

5) A lot of cities already have content ... even if you don't want to admit it ... or if you don't already use it.
Varrock, Ardy, and Lumbridge are Quest Hubs.
A number of cities carry at least 1 farming patch.
Ardy has:
- PoF (even post nerf)
- Farming patches
- Wild Jade Vine activity
- across the board thieving activities

Edgeville has the Wilderness gateway stuff of Wildy Slayer Master and Wildy Contracts

Lumbridge has the Thieves Guild

Menaphos has multiple skills, Shifting Tombs, and ties in Sophanem content (Slayer area, Pyramid Plunder)

6) A number of areas are focused on certain arcs on your leveling and for certain skills.
Priff (75+) and The Arc (90+) are high level areas
Taverly and Lum are, for the most part, beginner areas
Menaphos is more for the 50-75, but it does have touches of higher level




and before you go knocking some of the things I mentioned, remember, just because you don't use it, doesn't exclude other players from using it.
Tho I do concede that some players won't use the content as intended, or dismiss it outright because it isn't immediately "best in slot" for training, or forget it once they complete a certain objective (ie: Menaphos rep)

27-Sep-2019 01:57:35

Deltaslug

Deltaslug

Posts: 28,797Sapphire Posts by user Forum Profile RuneMetrics Profile
7) How Jagex uses the areas
Menaphos, while another broad skill area, players were locked in with a Reputation system.
Anachronia offered more high level content, but also had yet another time gated activity to improve the QoL of those activities.

Without a good implementation, whatever they do could backfire in the eyes of the community.




finally we get to what needs to be added.
Artisan's workshop was what it was pre-rework because of how the mining and smithing system was at the time. Making 3-5 bar items on forges what great xp per hr, or you could do a pseudo AFK method (workshop) that 100% consumed the bars (more xp for the cost of resources going away forever).
Post rework, it is still useful, but it is no longer the only place you have to train smithing.
Mining guild meanwhile really is structured to cater to Lvl 60ish Mining (especially for F2P)

You are right, could something like these be added to a city rework to make them a uesful area, but still not be the only place to train?
Sure.
But you also have to answer the question if content like "skilling guilds" still truly has a place in game.
Crafting Guild getting moved to Yanille for example, and it now provides an Artisan Workshop type activity would be interesting. But again, how many player would legitimately use it? Especially when you have content like Priff Harps for free AFKish crafting XP, and hides/gem cutting for faster xp.

27-Sep-2019 02:04:36

TinyThi3f

TinyThi3f

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Thanks for the feedback Deltaslug and I agree with many of your points. The main reason I posted this was to offer up an alternative on how to repopulate areas. All I’d really seen were threads on shutting down servers.
Which is something I can only see as a temporary fix, because what happens when those remaining servers start getting quiet? Do we drop more and more, until there’s only a handful of servers left?

Which is why I went looking to popular areas and trying to figure out what makes them popular.
Prif because it has pretty much everything you’d ever need for Rs Skilling.
Fally because the M&S rework made those two skills popular again, and the artisans workshop is a decent place to train across all levels, plus various other reasons.

Fally being the better option, because having a Prif in every city would be redundant.

Regarding existing content I think that would get looked at on a case to case basis, trying to minimise impact on existing content. Unless in extreme cases said content was considered unpopular enough to get removed like rat pits.

You mentioned the crafting guild, which is something I had been thinking about as well. Although I thought maybe it could be switched with Melzars maze, to become a part of Rimmington, and give Rimmington a Crafting / Construction focus.

I think if done right, it could prove popular it would just need the right balance and having all possible knock-on effects heavily scrutinised.

But again thankyou for reply, I know this ideasnot perfect just an alternative to mull over.

27-Sep-2019 12:09:19

Tenebri
Jan Member 2015

Tenebri

Posts: 20,923Opal Posts by user Forum Profile RuneMetrics Profile
TinyThi3f said:
To be fair what I’m suggesting was partially how the game used to operate, before certain skilling methods became outdated or obsolete. Taverly for example was the go-to place for herblore and summoning.

What’s wrong with wanting to bring back a bit of life to these areas?


Yes and other areas were dead. Things change. Life moves on
200m all on 7/3/19
My Life after 200m xp in all Skills, Trim comp, MQC

27-Sep-2019 13:58:57

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