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Inflate the map

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Grilka
Dec Gold Premier Club Member 2007

Grilka

Posts: 60Iron Posts by user Forum Profile RuneMetrics Profile
This is the discussion thread for my idea Inflate the map.

My original submission to RuneLabs:


There are a lot of ideas around talking about "making the world bigger". But none of them (at least none I could find) shows a sustainable way to do this. I believe a total redesign of the layout of Gielinor would probably even exceed the boundaries of a big update.

Here's my idea:

Leave the "hot spots" as they are and in their relative positions in space, but inflate the space in between by, say, a factor of ten, filling in gaps with fields, meadows, forests, swamps or whatever seems suitable for the area.

Varrock will be the Varrock we knew, but there'll be a distance between the south wall and the Champion's Guild. The narrow gap between the Falador east wall and Draynor Manor will be a vast forest, the Tree Gnome Village will no longer be cramped between the river, the fight arena and Yanille.

But smaller features should also be included: the Varrock mines will no longer be directly south of Varrock, several Divination spots will be quite a bit more remote, Doric's smithy will be isolated in a forest, the Courthouse and the flax field won't be directly next to each other anymore and so on.

Maybe some areas could be exempt: I think the desert is vast enough, and the forest south of Feldip needn't grow, either.

Effects:

- there'll be room to grow for everything, from larger cities to adding new features
- the science of getting around will be interesting again, as the usefulness of lodestones will decrease - maybe some new teleport spots should be added (there's room for new fairy rings!)
- the landscape will look more realistic again
- some extra considerations must be made to rebalance, for instance, All Fired Up.


Support here.
Support my RuneLabs idea Inflate the map!

11-Mar-2015 06:42:08 - Last edited on 22-Mar-2015 12:42:27 by Grilka

Grilka
Dec Gold Premier Club Member 2007

Grilka

Posts: 60Iron Posts by user Forum Profile RuneMetrics Profile
And of course I forgot to mention something:

The new, bigger world will still be as populated as it is now, because there's not much reason to be in the space added. Players will still concentrate in the same spots as they do now.

Why do I call it "inflate the map"? Imagine Gielinor as the surface of a balloon, with the hotspots (cities, divination spots, lodestones, obelisks, party hat spawn points, ...) being tiny dots on the surface. When you inflate the balloon, the dots stay (almost) the same size, but they move away from each other. That's how I suggest the map should change.

Because people keep getting it wrong, as a clarification:
Only "empty" land should be added, according to my suggestion. Explicitely, cities stay exactly the same - in size, and with all their shops and banks and lodestones staying exactly where they are. All that changes are the distances between cities (and other points of interest). No content is to be added, nor destroyed - the world will only become roomier, and thus Jagex will regain the possibility of adding new content without destroying old content, or to grow cities (as other people have suggested).

One big benefit would be that new content can be added into the existing world and not only by creating some sort of portal or stairwell or dungeon entrance that brings you to a new out of the world location (not necessarily instanced, but away from everything else).
Support my RuneLabs idea Inflate the map!

11-Mar-2015 06:49:44 - Last edited on 05-Jan-2017 07:30:20 by Grilka

Shiny Peach

Shiny Peach

Posts: 52,012Emerald Posts by user Forum Profile RuneMetrics Profile
Grilka said:


- there'll be room to grow for everything, from larger cities to adding new features
- the science of getting around will be interesting again, as the usefulness of lodestones will decrease - maybe some new teleport spots should be added (there's room for new fairy rings!)
- the landscape will look more realistic again


-why should cities grow, what more do you want to put in there? houses with boring citizens and no meaningful content?
-we will have to spend a day figuring out the best paths again. That's it, a day of content, for a few players, all the rest will copy and paste.
-but why does the landscape have to look realistic? in my opinion runescape isnt very realistic and that is very much okay
beaversquad

13-Mar-2015 13:22:24

Grilka
Dec Gold Premier Club Member 2007

Grilka

Posts: 60Iron Posts by user Forum Profile RuneMetrics Profile
Kingdoms and cities need to have a certain size. Ten years ago, the landscape of Gielinor was mainly forests and meadows, with a few cities in between, and you basically had to walk or use many different means of transportation, often paying for them, to get around. That felt natural.
But it became denser with every addition: the Clan Camp directly outside Falador, the Grand Exchange filling in the space between Varrock and the Wilderness, there wasn't even enough free space for the Battle of the Gods, they had to destroy parts of Lumbridge. The Brassica/Monkey area barely fits in between that and Draynor, and virtually all remaining space is now filled with Divination memories.

I don't say that cities must grow; actually, my suggestion explicitely doesn't want cities to grow. But if anything needs to be added in the future - be it new skilling areas like Divination, or new special buildings in cities or whatever - there will be room to do so.
Support my RuneLabs idea Inflate the map!

13-Mar-2015 13:50:45 - Last edited on 13-Mar-2015 14:28:29 by Grilka

Vivek

Vivek

Posts: 4,207Adamant Posts by user Forum Profile RuneMetrics Profile
It would be great to have the world we know enlarged. But, if we do this without creating new cities or playable content (i.e. if new or bigger fields, forests and landscape is added between the existing locations) would that not create a lot of empty space?

Would players be encouraged to explore these new areas if it is just a large scale replication of what already exists elsewhere?

16-Mar-2015 17:08:57

Grilka
Dec Gold Premier Club Member 2007

Grilka

Posts: 60Iron Posts by user Forum Profile RuneMetrics Profile
Vivek said:
Would that not create a lot of empty space?

That's exactly the point of my proposal.
The world as it is is too full. Places have grown to touch each other (like Burthorpe and Taverley), "new" (actually some quite old ones, too) additions get placed directly next to existing places like the Clan Camp is directly south of Falador, some additions even needed existing stuff to be destroyed, like the Lumbridge crater.
There used to be spaces between hotspots - spaces that created atmosphere and contributed to Gielinor feeling like a world, not like a cramped playground.
In addition, navigation between those hotspots has become ridiculously easy with the Lodestone Network. Honestly, who bothers to use fairy rings? Who carries the right type of logs for the balloons? Does it still make sense to own assorted enchanted jewelry to get around?
If Gielinor would get inflated as I suggest, there would be "open space" (or forests or swamps or whatever) again. Space you need to cross while travelling - making already obsolete means of transportation useful again. Space that can again be filled with new content, like the space of 2005 Runescape has become filled with the G.E., the crater, the clan camp, Divination plots, God statues, PoH portals, farming plots and tons of other things that turned Gielinor into the claustrophobic, dense (albeit of course more interesting) world it is now.
The new space can (slowly and partially) be used up again in various ways: cities could grow, like some people suggest; existing content can be placed a bit more freely; new areas, like Quest areas or places where you can train oncoming skills can use it, and if it is not used it will still look better than the overly cramped landscape now.
Support my RuneLabs idea Inflate the map!

16-Mar-2015 21:32:00 - Last edited on 16-Mar-2015 21:34:05 by Grilka

Ahu

Ahu

Posts: 4,782Adamant Posts by user Forum Profile RuneMetrics Profile
I support this idea! This is definitely necessary content moving forward.
"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape."
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Andrew Gower

20-Mar-2015 11:10:33

Ariel Arilon

Ariel Arilon

Posts: 550Steel Posts by user Forum Profile RuneMetrics Profile
Support

Jagex is already running into the problem of "where do we put new stuff?", and areas that were required for a quest or two that, once completed, take up a significant percentage of a small map.

For example look at how much space Draynor Manor takes up.

There is no escaping that it will have to be addressed it at some point in the not too distant future.

To NOT work on it a little bit each month is just plain foolish.


One of the main draws of playing a virtual world game is exploration. To go to undiscovered lands, to see something no one else has seen, to find a particularly idillic spot, to discover an ancient over-grown city, to find something dropped by someone a thousand years before.

Little of that sense of exploration remains, unless you like exploring a population dense area.
Why does a hand-thrown water balloon have TWICE the range of my best bow?!?

22-Mar-2015 15:21:19

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