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Simple Yes or No - Warding

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asdafsdafsd
Dec Member 2017

asdafsdafsd

Posts: 48Bronze Posts by user Forum Profile RuneMetrics Profile
Cosmic Star said:
Voted Yes to all.

Mainly voted yes because the game is boring after training the same skills for over a decade an a item/gp sink is exactly what this game needs or else the only out come of this gaming becoming like runescape 3 is it heading towards a runescape 3 type economy.

But is it really something new? To me all gathering skills, crafting skills, combat skills feel more or less the same and I doubt that this one would be different. The only skill that stood out for me was dungeoneering, because it wasn't much of a skill.
There are better ways to get rid of gp than invention aka warding.
Next time they want to release a new skill they should discuss different possibilities with the community before they invest time into something noone ever wanted.
It also seems forced at that point, we allready voted no to it, didn't we?

21-Jul-2019 05:19:50

Reminiscon
Oct Member 2016

Reminiscon

Posts: 3,426Adamant Posts by user Forum Profile RuneMetrics Profile
Voted Yes to Warding.

Voted no to Dagon'Hai Robes and Warding Guild.

Dagon'Hai Robes: Seems like it devalues Ahrim's. No support.

Warding Guild: Seems idiotic to release a guild with the skill. Also, I don't want it being the one best spot to train.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

21-Jul-2019 06:23:25

Reminiscon
Oct Member 2016

Reminiscon

Posts: 3,426Adamant Posts by user Forum Profile RuneMetrics Profile
asdafsdafsd said:
I voted no to warding and skipped all following questions.
It's always hard to implement a new skill and warding just isn't a skill which makes any sense to add now imo. It seems pointless to me to start over a new skill which should either be there from day 1 or not be there at all.


With skills like summoning/dung it was different, because they weren't connected closely to other skills (Don't get me wrong, summoning was aweful for the game).
I also don't like the idea of making magic more powerful I think it is fine as it is since it's not meant to do massive dps but gives u a lot of different cc effects.

Instead of implementing a new skill only for money sink reasons, jagex might just look into the death mechanics, because dying isn't punishing at all atm and is even somewhat meta in some places. It's also really wierd to me that we have the GE for years and there are still no "taxes" for trades, I mean that's just straight up dumb.

I can see that Jagex invests a lot of time into warding, but it just feels forced and out of place. Maybe come up with something completely new.


I agree completely on death mechanics and taxing the GE.

Disagree on Warding. The skill fits the game, and it doesn't make Magic more OP.. most of the armors are just defensive or tactical in nature. Even Soulbark is just a tankier version of Ahrim's basically.
Long live the Wilderness. Long live risk vs reward in PVM. Long live 2006.

21-Jul-2019 06:25:28 - Last edited on 21-Jul-2019 06:25:45 by Reminiscon

Notcool97
Dec Member 2016

Notcool97

Posts: 1,350Mithril Posts by user Forum Profile RuneMetrics Profile
asdafsdafsd said:
I can see that Jagex invests a lot of time into warding, but it just feels forced and out of place.

'Warding is out of place'

asdafsdafsd said:
But is it really something new? To me all gathering skills, crafting skills, combat skills feel more or less the same and I doubt that this one would be different.

'Warding is too similar to skills that already exist'.

Seems contradictory.


asdafsdafsd said:
It also seems forced at that point, we allready voted no to it, didn't we?
No... Wtf? This is the one and only time it has been polled. Why do people assert this nonsense?

21-Jul-2019 13:15:10 - Last edited on 21-Jul-2019 13:15:46 by Notcool97

John is sexy

John is sexy

Posts: 461Silver Posts by user Forum Profile RuneMetrics Profile
Notcool97 said:
asdafsdafsd said:
I can see that Jagex invests a lot of time into warding, but it just feels forced and out of place.

'Warding is out of place'

asdafsdafsd said:
But is it really something new? To me all gathering skills, crafting skills, combat skills feel more or less the same and I doubt that this one would be different.

'Warding is too similar to skills that already exist'.

Seems contradictory.


asdafsdafsd said:
It also seems forced at that point, we allready voted no to it, didn't we?
No... Wtf? This is the one and only time it has been polled. Why do people assert this nonsense?


Warding would become required for ring imbues and the new rune pouch. Some of us cba to train boring skills for maximum efficiency PvM.
L2PK nubnubs. Can't do that? L2escape nubnubs. Can't do that either? L2not enter the wilderness nubnubs.

21-Jul-2019 15:02:03

Notcool97
Dec Member 2016

Notcool97

Posts: 1,350Mithril Posts by user Forum Profile RuneMetrics Profile
John is sexy said:
Notcool97 said:
asdafsdafsd said:
I can see that Jagex invests a lot of time into warding, but it just feels forced and out of place.

'Warding is out of place'

asdafsdafsd said:
But is it really something new? To me all gathering skills, crafting skills, combat skills feel more or less the same and I doubt that this one would be different.

'Warding is too similar to skills that already exist'.

Seems contradictory.


asdafsdafsd said:
It also seems forced at that point, we allready voted no to it, didn't we?
No... Wtf? This is the one and only time it has been polled. Why do people assert this nonsense?


Warding would become required for ring imbues and the new rune pouch. Some of us cba to train boring skills for maximum efficiency PvM.
Since you can just raid for ores, herbs, gems, runes etc I think you should need to skill for at least some stuff

21-Jul-2019 16:23:12

Iron Robsham
Aug Gold Premier Club Member 2018

Iron Robsham

Posts: 542Steel Posts by user Forum Profile RuneMetrics Profile
John is sexy said:


Warding would become required for ring imbues and the new rune pouch. Some of us cba to train boring skills for maximum efficiency PvM.
False

"Combat rings already exist in-game as rewards from the Nightmare Zone minigame. With the release of Warding, these will be creatable via skilling as well."

As well. They aren't leaving the NMZ. L2clickthetinybuttonthatlinkstoagoogledocthatgivesyoutheactualdetails. Nubnub.
Anyone that wants changes to make ironman easier should be renamed wannabe-man and have their ironman icon replaced with a dunce hat.

21-Jul-2019 17:02:32 - Last edited on 21-Jul-2019 17:02:53 by Iron Robsham

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