Forums

Increasing Volume of Items in-

Quick find code: 317-318-292-66115552

Wintertowot
Aug Member 2019

Wintertowot

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
...game.


Almost every newer boss dumps resources into the game— with some older bosses also being buffed to drop more— at an excessive rate. Crafting or getting items in some way, including by method of trade, is becoming irreverent beyond what would be expected (by the knowledge and skill/efficiency increasing, naturally) as time goes on.
And the topic of this thread is the increased volume of certain (and future) items in the game from new content, that created after the implementation of the "Ironman" account mode - discussion, input, and solution.


Ironmen
It's no fun for ironmen to have to grind out thousands of low level or what would be called "bot-tier" actions for extended amounts of time to unlock single small amounts of content, such as picking flax for crafting/fletching xp or gold currency.
And as there are many Ironman accounts qualified to play high level content they've shown to be interested in, such content can give them a means of bypassing lower level barriers in other areas of their account.

Such as dropping flax for an Ironman bypass of the boring (low level "bot-tier&quot) crafting grind, in the above example.
And this benefits the Ironman only.


Personally, I would play whatever type of account the account should be, such as an Ironman, without the need of a badge or actual limitation to reward me for playing what account; i think that the game should be balanced for the players. But, onto a suggestion to close the beginning of the thread for discussion to be opened to anyone.



--continued post (#2)--
Oldschool (OSRS) Runescape Video

11-Aug-2019 05:14:47 - Last edited on 11-Aug-2019 05:15:36 by Wintertowot

Wintertowot
Aug Member 2019

Wintertowot

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
Topics' suggestion for the increase of items ingame (via monsters (PVM) dumps)
-The current monster/boss drop tables are kept, but

--A set number of %chance for "monster" to drop "item" is reserved for Ironmen, but items in this category are untradable
This helps Ironmen be rewarded with scaling methods of training alternate skills for having trained (higher), preferred, skills and methods which grants them access to high level content.
It also allows the developers to balance both for players going by different rules or limitations and those who are.


Items dropped at rates developers think is solid ground for those who are able to trade, separately those who are not— not a middle-ground for both— would allow for the game world to be balanced around both communities.
As a feature of safety, I included that the items from the "Ironman" portion of a drop table, being higher, should be untradable. In some way, the items should be marked so if an account does end their status as an Ironman, they can't trade in a large or unfair amount of items for currency, potentially as bots or real-world traders.

This would only affect Ironman accounts that choose to end the mode, but would still allow for most of (the regular amount, as if they always had the rates) their bank to remain.


That ends this post,
I hope to see people considering, improving, and supporting each side of this discussion, whichever one is your preferred view.
Oldschool (OSRS) Runescape Video

11-Aug-2019 05:15:03

Jboj
Aug Member 2019

Jboj

Posts: 4Bronze Posts by user Forum Profile RuneMetrics Profile
Ironman and normal accounts should in my opinion not be balanced at all. As an Ironman you make the decision to be unable to trade or buy the low-level tier supplies.

Options of bypassing are still possible though, if you don't want to pick flax you can focus on leveling up your magic and ranged and later do Zulrah to get that flax faster. Of course, you won't have fancy jewelry then, but that is not necessary either.

19-Aug-2019 23:01:44

Quick find code: 317-318-292-66115552Back to Top