i skimmed that massive wall of text for obvious reasons, but i noticed that marble blocks gold leaves ect were listed among the rewards for something. no support for items intended as a moneysink being a reward for any activity.use dissenter periodcom to bypass censorship.
Skysundersaid: i skimmed that massive wall of text for obvious reasons, but i noticed that marble blocks gold leaves ect were listed among the rewards for something. no support for items intended as a moneysink being a reward for any activity. Yeah you make a fair point. I didn't consider the goldsink bit when I added those items to the droplist. I've removed all construction items.
- Last edited on 07-Mar-2019 05:06:40 by Churt Fumpus
Very cool, support! A well-thought out idea. To add to the list of rewards, perhaps a long/curved bone as a rare/very rare reward from the insect chest? It makes sense since these are turned in at Dorgeshkaan. I think this update would be a very nice addition to Hunter. Good job.sTReTCh1028
There are things I like about this, and things I don't like.
First, big fan of Dorgesh-Kaan, and the idea of hunting for bugs underground is a good one.
I like the idea of rarely finding shiny carapaces, but I don't really like them as a currency. I think it would be better if they were a much rarer find, but could be turned in for substantially better rewards each (sort of like "keys" from combat).
I like the idea of a hunter outfit, but I don't really like it as a carapace outfit, since most of Hunter isn't bug related. Perhaps it could be something which could be added to existing hunter outfits (like Larupia, Kyatt, Graahk) to turn them into exp-boosting outfits? I'm not sure but it would make more sense to me.
I mostly the implementation of the scentless potion, and the way it can be used on traps rather than drunk like other potions, but I'm not sure about it being a permanent effect, and I'm not sure about the ichor being tradeable. It won't hold value very well unless it is either very difficult to obtain or unless it wears off. Perhaps it could have a certain number of charges/uses?
I'm not sure about the trap being sticky paper, because it seems really weird that that would be reusable. I'd either want something different as the trap, or I'd want it to be limited-use. Perhaps it could be stackable to make up for the inconvenience - or perhaps not. There are other traps which need to be replenished (such as Magic Boxes). Either way it doesn't make a whole lot of sense for it to be reusable.
I don't really like the idea of an eternal sphere, mostly because I don't really like permanent teleports replacing consumable ones in general. I'd rather the activity just reward spheres more commonly so that you could stock up on them. I'd be happier with this if it were extremely rare - like, Eternal Gem or Eternal Glory sort of rare, where most players won't ever find one.