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Dev Blog: Content Poll #35

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Heritage

Heritage

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Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.

What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.

I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.

I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.

Total level worlds? I remember when these were added on the maingame and I don't like them at all.

Overall nice blog.

28-Jul-2015 18:38:38 - Last edited on 28-Jul-2015 18:48:30 by Heritage

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Soulxicution said:
What a great idea, let's pay 2277k for a cape we won't be able to wear for anything but bank standing. If the cape takes 2400 hours to obtain it should be BEST in slot.


Oh, so you want that certain skills that are completely UNRELATED to combat to actually affect combat? That makes no sense. Why should skills like farming affect PvP and PvM? They really shouldn't.

28-Jul-2015 18:50:13

Heritage

Heritage

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Kilot said:
Slay Helm said:
MAX CAPE HYPE
-Yes to the drop making it easier to see in zam GWD
-Yes to total level worlds

Hey Jase said:
Give the max cape the ability to add 1 cape to it at a time. It will only MATCH current best in slot items. Giving it the same stats as a trimmed skillcape makes it almost useless to use anywhere.


Why should you have to add capes to the max cape anyway, it should be better than most capes especially the fire cape since you can get a fire cape in under an hour where as the max cape takes months upon months of solid skill grinding


And why should non combat skills like farming and mining affect combat? Noone has told me why they should yet..

28-Jul-2015 19:01:15 - Last edited on 28-Jul-2015 19:01:31 by Heritage

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Save said:
Heritage said:
Soulxicution said:
What a great idea, let's pay 2277k for a cape we won't be able to wear for anything but bank standing. If the cape takes 2400 hours to obtain it should be BEST in slot.


Oh, so you want that certain skills that are completely UNRELATED to combat to actually affect combat? That makes no sense. Why should skills like farming affect PvP and PvM? They really shouldn't.


Don't forget that Slayer is also a skill you n00b, to Slay efficiently you have to wear a firecape too don't you? If not let us atleast add a FireCape to the MaxCape for similar stats? This will make a MaxCape non superior, nor inferior to any cape.


Slayer is one skill, I can post atleast 7 skills that have nothing to do with combat at all.

Then wear a firecape, problem solved? Or can't you even beat jad at max stats..?

Oh and before you call me a noob again, I've been playing for 11 years now, so please don't.

I don't like the add on thing, the only reason why you want it attached to your cape is to show off, don't deny it lol.

28-Jul-2015 19:22:54 - Last edited on 28-Jul-2015 19:23:38 by Heritage

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Panic Switch said:
Heritage said:
Kilot said:
Slay Helm said:
MAX CAPE HYPE
-Yes to the drop making it easier to see in zam GWD
-Yes to total level worlds

Hey Jase said:
Give the max cape the ability to add 1 cape to it at a time. It will only MATCH current best in slot items. Giving it the same stats as a trimmed skillcape makes it almost useless to use anywhere.


Why should you have to add capes to the max cape anyway, it should be better than most capes especially the fire cape since you can get a fire cape in under an hour where as the max cape takes months upon months of solid skill grinding


And why should non combat skills like farming and mining affect combat? Noone has told me why they should yet..


The Ardougne cloak 4 has the best stab and prayer bonus of any cape in the game and requires the elite Ardougne diaries (90 agility, 91 smithing, 85 farming, and many other SKILL requirements). By your logic we should be polling the removal of all non-combat requirements for the diaries as well. Someone who spends thousands of hours to get a cape should, at the very least, get one that's on-tier with the best in slot cape, but in my opinion it should be best in slot.


Yes we should and in fact, I voted no to diaries mostly because of that :).

Best stab and prayer bonus doesn't make it the best cape in the game anyways. The fire cape is still superior.

28-Jul-2015 19:25:09

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Save said:
Heritage said:
Save said:
Heritage said:
Soulxicution said:
What a great idea, let's pay 2277k for a cape we won't be able to wear for anything but bank standing. If the cape takes 2400 hours to obtain it should be BEST in slot.


Oh, so you want that certain skills that are completely UNRELATED to combat to actually affect combat? That makes no sense. Why should skills like farming affect PvP and PvM? They really shouldn't.


Don't forget that Slayer is also a skill you n00b, to Slay efficiently you have to wear a firecape too don't you? If not let us atleast add a FireCape to the MaxCape for similar stats? This will make a MaxCape non superior, nor inferior to any cape.


Slayer is one skill, I can post atleast 7 skills that have nothing to do with combat at all.

Then wear a firecape, problem solved? Or can't you even beat jad at max stats..?

Oh and before you call me a noob again, I've been playing for 11 years now, so please don't.

I don't like the add on thing, the only reason why you want it attached to your cape is to show off, don't deny it lol.




That's all subjective.

Well, why did you call me a noob then lol, just to trash talk here? Amusing to say the least.

Oh and no, that's not the reason, my reason was posted on page 1 and on multiple other threads in the past. I do not want to see any increase in the toxic ''no xp waste'' mentality that you already spread around daily.

Noone has yet told me why non combat stats should affect PvM or PvP anyways. Perhaps you can try to tell me why they should..

28-Jul-2015 19:35:08

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Stephenson said:
Heritage said:
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.

What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.

I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.

I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.

Total level worlds? I remember when these were added on the maingame and I don't like them at all.

Overall nice blog.


You're only saying no to the max cape because you can't obtain one. Who care if people want to show off that they're maxed? It's a great achievement that takes a long time to get.


Clearly didn't read my post, well, I have highlighted why I vote no.

Now please take your asinine talk somewhere else..

28-Jul-2015 22:12:14

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Hutchens said:
Saxo said:
Slash36O said:

Give me a good reason why after thousands of hours getting max stats, that we shouldnt be able to get a cosmetic cape that shows people have all 99s



Original message details are unavailable.


What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.


heritage put it quite nicely. Also you already have your 99 capes to show off your achievements, no need for further crappy updates to further intoxicate our community with xp waste crap.
You do realize you don't have to play the "no xp waste" way, right? Some love to and others don't, it doesn't mean it's a bad thing. It's not like a cosmetic cape will encourage others to drop what they find fun to spend 2.3k hours grinding skills they hate.


This is a MMOR**, so ofcourse this will affect you even if you're not interested in it.

Well, the exact same situation happened for me when they were released on RS3. I don't want that again.

29-Jul-2015 06:42:09

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Mod Ronan said:
Royy said:
What the Hell is wrong with all of you? A cape that takes literally 2000+ hours of grinding shouldn't be better than a 30 minute fire cape? There's literally NO reason to get it then.


Just over 100 people out of the several hundred thousands that play Old School have ever achieved max. As much as that is an incredible accomplishment and they should be able to show it off, other players should not be expected to live up to that sort of gameplay to be able to stay on the same level in PvM/PvP.


Well said.

29-Jul-2015 16:03:53 - Last edited on 29-Jul-2015 16:04:05 by Heritage

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Stephenson said:
Heritage said:
Stephenson said:
Heritage said:
Lots of good updates here that I'll vote yes to, but I'll go in a little bit more detail for some other questions.

What I will absolutely vote no to is max capes. These capes simply add more of this very toxic ''no xp waste'' mentality to the game, which I personally see as a big threat to the game. The capes are also not needed, people who have achieved level 99 in each stat already have access to every piece of content in the game basically, that's enough to me. A cape would only be used to show off and add more of the toxic mentality mentioned above. Should they pass, please don't ever make them the best cape in the game, just keep the stats the normal skillcapes have.

I like the idea of converting Zulrah's unique items into scales, this should help them to keep a higher value and make the unique items also cheaper to use.

I also really like the idea of the fishing trawler outfit, this would give the minigame a much needed boost in activity. Definitely a yes.

Total level worlds? I remember when these were added on the maingame and I don't like them at all.

Overall nice blog.


You're only saying no to the max cape because you can't obtain one. Who care if people want to show off that they're maxed? It's a great achievement that takes a long time to get.


Clearly didn't read my post, well, I have highlighted why I vote no.

Now please take your asinine talk somewhere else..


Not very good reasons at all, lol. You're just salty because you won't be able to get one yourself.


Everyone is able to get one, the difference is interest.

And the reasons are valid, because the exact same problem happened on RS3 when the cape was released.

30-Jul-2015 15:55:52 - Last edited on 30-Jul-2015 18:04:46 by Heritage

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Fh said:
Make Max cape stats superior to Fire cape, in this case the most time consuming cape in the game (Max cape) isn't superior to a fire cape which u can get in about an hour.
And if that's not going to be the case let players add another cape to the max cape (1 max.) so the max cape would get the stats of a fire cape once you add the fire cape, or the stats of a god cape when u add a god cape to the cape.


Polled and failed, move on.

02-Aug-2015 22:57:57

Heritage

Heritage

Posts: 14,598Opal Posts by user Forum Profile RuneMetrics Profile
Acid Bubble said:
Heritage said:
Fh said:
Make Max cape stats superior to Fire cape, in this case the most time consuming cape in the game (Max cape) isn't superior to a fire cape which u can get in about an hour.
And if that's not going to be the case let players add another cape to the max cape (1 max.) so the max cape would get the stats of a fire cape once you add the fire cape, or the stats of a god cape when u add a god cape to the cape.


Polled and failed, move on.


It wasnt polled. He wants the ability to add certain capes like Fire cave, mage cape, or ava's to the Max cape to give it the ability of whatever you added to the cape.


You want to give the max cape the same stats as the fire cape with this option, it falls under the same thing that was polled.

03-Aug-2015 06:28:17

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