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Dev Blog: Deadman Changes

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Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
 


Dev Blog: Deadman Changes

As Season 3 of Deadman Mode continues, we're looking to make some changes to the ways the PJ, Teleport, Logout and Skull Timers work with the hopes of incentivising PKing and also level the playing field for those seeking to play solo.

Depending on feedback, we plan for these changes to be on their way to Deadman Seasonal worlds with next week's update. We're doing this in order to improve the format in time for next season, so we can start with a solid ruleset rather than using the start of a new season experimentally.

PJ, Teleport and Logout Timer

Deadman Mode currently uses a PJ Timer similar to the PvP world timer. It isn't possible to attack players if they are attacking someone, regardless of whether they are being attacked back.

This has a number of benefits, such as making it much harder for Clans to switch who is attacking their target. However, it also makes it a simpler task for players to stay alive by having a friend box them.


In order to address the issue of boxing, while still making it a challenge for Clans to take out solo players, we'll be altering the Deadman Mode PJ Timer.

We will be changing the Deadman Mode PJ Timer to the standard Old School format, albeit with a duration of 5 seconds. Reverting to the standard PJ mechanic will make boxing much more difficult for players, as both players will need to be attacking each other.

In order to give Solo Players a far greater chance of teleporting or logging out against Clans, we'll be changing both the Teleport Timer and the Logout Timer to be 4 seconds.

In combination with the new 5 second PJ Timer, This means that should you manage to force your attacker to delay combat via eating or switching out with another player, you will have a second in which to escape.


Hopefully this turns combat against Clans into less of a tank test, and more of a fight back. If you're able to pick your fights and seize opportunities, you should be rewarded with a means of survival.

Skull Timer

Deadman Mode has always been based around the concepts of constant survival tactics and edge-of-the-seat PKing. We want to encourage this notion by reducing the penalties imposed on those seeking Bank Keys.

Currently, a player must wait 30 Minutes before their Skull expires, and they're able to claim the spoils of their kills. We'll be reducing the Skull Timer to 15 Minutes, which instead of resetting, gains 2 minutes for each Re-Skull afterwards.

This change will ensure that going rogue and Skulling will feel more rewarding, and will speed up the flow of gameplay. Your Skull Timer can never exceed 15 Minutes unlses you attack players of a much lower level, so rampages are encouraged.


However, this doesn't mean you can crush any opponent risk-free. Attacking someone more than 30 levels below you will result in your Skull Timer resetting to 30 Minutes, regardless of existing duration.

As always your feedback is vital to us, we look forward to seeing you discuss this update, if you have questions, let us know and we'll do our best to answer them.

Mods Archie, Ash, Ghost, Ian, Jed, John C, Kieren, Mat K, Maz, Ronan, Roq, TomH, Weath & West
The Old School Team

@JagexRonan

19-Oct-2016 15:16:10 - Last edited on 25-Oct-2016 09:38:38 by Mod Ronan

Aurella

Aurella

Posts: 2,302Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Ronan
: We will be changing the Deadman Mode PJ Timer to the standard Old School format ....... will make boxing much more difficult for players, as both players will need to be attacking each other.

Couldn't a player splash back and forth with an alt? They would both be engaged in combat.
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Mod Jed
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your imbued heart has regained its magical power
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19-Oct-2016 15:19:20 - Last edited on 19-Oct-2016 15:36:21 by Aurella

Dest
Sep Member 2013

Dest

Posts: 636Steel Posts by user Forum Profile RuneMetrics Profile
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Playdead
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Dest
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19-Oct-2016 15:26:47

Miqote
Mar Member 2019

Miqote

Posts: 63Iron Posts by user Forum Profile RuneMetrics Profile
Aurella said:
Mod Ronan
: We will be changing the Deadman Mode PJ Timer to the standard Old School format ....... will make boxing much more difficult for players, as both players will need to be attacking each other.

Couldn't a player splash back and forth with an alt? They would both be engaged in combat.


This.

Good changes though.
'°•.¸
Miqo'te
*“°*·¸

19-Oct-2016 15:30:22

Mod Ronan

Mod Ronan

Jagex Moderator Forum Profile Posts by user
Aurella said:
Mod Ronan
: We will be changing the Deadman Mode PJ Timer to the standard Old School format ....... will make boxing much more difficult for players, as both players will need to be attacking each other.

Couldn't a player splash back and forth with an alt? They would both be engaged in combat.


Yes. It'll still be possible in some ways. With that said, it'll still be a whole lot harder than it is with the current PJ mechanics.

This may not be a complete solution to boxing, but it'll certainly be a step in the right direction.

We have some additional anti-splashing mechanics in place which allow players to be PJed in some circumstances. We'll continue to refine this, as well as our similar anti-boxing mechanics, in the future.
@JagexRonan

19-Oct-2016 15:30:35 - Last edited on 19-Oct-2016 15:35:00 by Mod Ronan

Aurella

Aurella

Posts: 2,302Mithril Posts by user Forum Profile RuneMetrics Profile
Mod Ronan said:
Aurella said:
Mod Ronan
: We will be changing the Deadman Mode PJ Timer to the standard Old School format ....... will make boxing much more difficult for players, as both players will need to be attacking each other.

Couldn't a player splash back and forth with an alt? They would both be engaged in combat.


Yes. It'll still be possible in some ways. With that said, it'll still be a whole lot harder than it is with the current PJ mechanics.

This may not be a complete solution to boxing, but it'll certainly be a step in the right direction. We'll continue to refine our anti-boxing mechanics following on from this change, too.


Thanks for the clarification :) will be interesting to see how these changes affect things.
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Mod Jed
<3
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"
your imbued heart has regained its magical power
"

19-Oct-2016 15:35:17

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