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Revenant Cave Rewards: PollThread is sticky

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Mini Dreyri

Mini Dreyri

Posts: 123Iron Posts by user Forum Profile RuneMetrics Profile
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Should Revenant NPC's within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet would only be effective within PvP combat.


I like this but feel like it could be a bit too powerful, maybe 3/4th of the current bonuses provided would be more appropriate?

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Should Revenant NPC's within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys" for any PvP kills.


I like these but I can see why pvmers wouldn't.

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Should Revenant NPC's within the cave have a chance to drop the PvP armours, as described in the dev blog? These armours would offer zero offensive stats in any non-PvP activity and require a fee to equip, of which 20% will always leave the game. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, the armours will disintegrate and leave the game.


Honestly, I have big issues with this one. First of all, with vesta and statius both having bis strength bonus I feel zuriel and morrigan should have similar modifiers. They did not have damage bonus on their original release because that wasn't a thing at the time. Nowadays though. Zuriel's hood could have 2%, top and bottom 3% each, maybe bottom 2% as well. Morrigan's +2 range strength on the coif, 3 on the body and 2 on the chaps.

My other big issue with these is how they would make pvp a pure gp sink. There is already no net profit in pvp since no items are generated, other than bh and that was obviously great for pvp. I'm not saying doing pvp should be 4m/hr like raids but being able to at least pay for supplies used and equipment lost if you maintain a 1:1 kd ratio would bring in a lot more new pkers.

13-Nov-2017 13:44:47

Mini Dreyri

Mini Dreyri

Posts: 123Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop the Sinister Scroll, as described in the dev blog? The Sinister Scroll is combined with an Amulet of Glory to create the Sinister Amulet. The Amulet of Glory is consumed in the process.


100 hits seems very low, that's like 5 minutes of combat. That would be fine if the scroll is quite a common drop though. I'm a bit torn on this one, I like my glories.

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Should Revenant NPC's within the cave have a chance to drop Ancient Crystals, as described in the dev blog? Players can use 4 Ancient crystals and 4 Marble blocks to build their very own Wilderness Obelisk in their house.


Looks good.

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Should Revenant NPC's within the cave have a chance to drop Minus XP Lamps, as described in the dev blog? These lamps would allow players to remove 50xp from any combat skill of their choosing. There would be a limit of 10 lamps per player, meaning a total of 500xp could be removed. You would only be able to use the lamps on a combat skill that is level 50 or below.


Would this allow the player to remove quest xp? Also what if a player for example completes a task with a defence req and lowers his defence after completion?
For example could I complete A Soul's Bane and complete up to varrock hard diaries and then reset it back to 0 defence xp?

13-Nov-2017 13:45:45

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