Forums

Revenant Cave Rewards: PollThread is sticky

Quick find code: 380-381-436-65965450

of 9
Mod Ayiza

Mod Ayiza

Jagex Moderator Forum Profile Posts by user
This thread is for discussion on the latest news post, which can be found here.

The aim of this thread is to gather feedback, not to discuss the opinion of an others vote. Any posts which are not directly contributing to the feedback of the blog linked may be hidden.

Some of you may be wondering why we went with the % damage boost for the Amulet of Peril. We received feedback regarding how strong it would be so we've toned down the % increase a little. We believe this is a fairer representation of what the Amulet was intended to be, and the risk factor using it entails. The amulet is going to be a rare drop and will likely cost more than most items of current risk, so for example and AGS would be risked if using the amulet with one.

13-Nov-2017 11:56:35 - Last edited on 13-Nov-2017 12:07:46 by Mod Ayiza

The contents of this message have been hidden

13-Nov-2017 12:17:08

S A V A S
Oct Member 2017

S A V A S

Posts: 18Bronze Posts by user Forum Profile RuneMetrics Profile
Minus XP Lamp

These lamps would allow players to remove 50xp from any combat skill of their choosing. There would be a limit of 10 lamps per player, meaning a total of 500xp could be removed. You would only be able to use the lamps on a combat skill that is level 50 or below.


please consider the berserker build which would like to complete the lumbridge diary yet cannot due to the experience attained from tears of guthix, the collection of 100 tears with defence being the lowest skill, shall grant the player 46 defence and with the maximum number of minus xp lamps used, it will still won't give back 45 defence.

thank you.
On a quest to kill idée fixe.

13-Nov-2017 13:15:40

Mini Dreyri
Sep Member 2017

Mini Dreyri

Posts: 123Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop a new tradeable necklace, the Amulet of Peril, as described in the Dev Blog? The amulet would only be effective within PvP combat.


I like this but feel like it could be a bit too powerful, maybe 3/4th of the current bonuses provided would be more appropriate?

Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop a tradeable Loot Key Scroll, as described in the Dev Blog? The Loot Key Scroll can be redeemed at Krystilia (the Edgeville witch), giving players the ability to toggle "Loot keys" for any PvP kills.


I like these but I can see why pvmers wouldn't.

Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop the PvP armours, as described in the dev blog? These armours would offer zero offensive stats in any non-PvP activity and require a fee to equip, of which 20% will always leave the game. Once the fee is paid, they will degrade and become untradeable. After 1 hour of combat, the armours will disintegrate and leave the game.


Honestly, I have big issues with this one. First of all, with vesta and statius both having bis strength bonus I feel zuriel and morrigan should have similar modifiers. They did not have damage bonus on their original release because that wasn't a thing at the time. Nowadays though. Zuriel's hood could have 2%, top and bottom 3% each, maybe bottom 2% as well. Morrigan's +2 range strength on the coif, 3 on the body and 2 on the chaps.

My other big issue with these is how they would make pvp a pure gp sink. There is already no net profit in pvp since no items are generated, other than bh and that was obviously great for pvp. I'm not saying doing pvp should be 4m/hr like raids but being able to at least pay for supplies used and equipment lost if you maintain a 1:1 kd ratio would bring in a lot more new pkers.

13-Nov-2017 13:44:47

Mini Dreyri
Sep Member 2017

Mini Dreyri

Posts: 123Iron Posts by user Forum Profile RuneMetrics Profile
Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop the Sinister Scroll, as described in the dev blog? The Sinister Scroll is combined with an Amulet of Glory to create the Sinister Amulet. The Amulet of Glory is consumed in the process.


100 hits seems very low, that's like 5 minutes of combat. That would be fine if the scroll is quite a common drop though. I'm a bit torn on this one, I like my glories.

Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop Ancient Crystals, as described in the dev blog? Players can use 4 Ancient crystals and 4 Marble blocks to build their very own Wilderness Obelisk in their house.


Looks good.

Original message details are unavailable.
Should Revenant NPC's within the cave have a chance to drop Minus XP Lamps, as described in the dev blog? These lamps would allow players to remove 50xp from any combat skill of their choosing. There would be a limit of 10 lamps per player, meaning a total of 500xp could be removed. You would only be able to use the lamps on a combat skill that is level 50 or below.


Would this allow the player to remove quest xp? Also what if a player for example completes a task with a defence req and lowers his defence after completion?
For example could I complete A Soul's Bane and complete up to varrock hard diaries and then reset it back to 0 defence xp?

13-Nov-2017 13:45:45

0hi
Jun Member 2017

0hi

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
1. Minus xp lamps should aim for 1,500 - 2,000xp total removal if we’re set to the limit to 10 per account. They should be 100xp per skill a total of 15 or 20 times, or only able to use once every 2-4 weeks for 50 xp each with no limit, or 50limit. THIS is such little xp that it would not cause people to create op builds, but would be enough xp to revert a prayer or defense level , from 46-45 defense, etc.

2. Loot keys would have ABSOLUTELY NO cons to pvp or the community at all. The only people that the loot keys would hurt are looters. The keys would increase the pker’s profit while decrease the looter’s profits, which would be perfect and fair. There is no fair reason why this shouldn’t pass as is it a toggable and does not bring in any extra food or loot that would not otherwise been picked up to the game. ( since the looter would of picked it up anyways).

13-Nov-2017 14:13:07

The contents of this message have been hidden

13-Nov-2017 14:16:27

The contents of this message have been hidden

13-Nov-2017 14:16:27

0hi
Jun Member 2017

0hi

Posts: 16Bronze Posts by user Forum Profile RuneMetrics Profile
You made a good point with soul’s bane quest. I suggest that the quest rewards should check for 500xp in defense and hp before giving you access, same for the quests that are unlocked, they should make sure you have a minimum of 500xp in those skills. I suggest this with every quest item/series

13-Nov-2017 14:21:32

The contents of this message have been hidden

13-Nov-2017 14:22:59

Quick find code: 380-381-436-65965450Back to Top