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Revenant Cave Rewards: PollThread is sticky

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King†Jim
Apr Member 2016

King†Jim

Posts: 3,066Adamant Posts by user Forum Profile RuneMetrics Profile
PvP armor does not give enough reward for killing someone with it on. This armor is BiS and you get 2.3M?? The only reward from the armor comes from GP that is put into it by the player. This means the armor itself is essentially worthless. Not a single thing is rewarded from the armor itself, itís all external Gp. This is just bad.

Pvp armor still a no from me dawg.

PvP armor should have a base minimum of 5M top, 3M leg, 1M helm worth. This gear will be used against people in bandos which carriers like 40m risk yet the person in bandos would get 2.3m.

Hopefully you see how poorly the math lines up with risk / reward.
"I've been playing since 2006 but jagex made me quit 11/20/2013"

13-Nov-2017 14:48:43 - Last edited on 13-Nov-2017 14:49:33 by King†Jim

Kieli
Jul Member 2016

Kieli

Posts: 19Bronze Posts by user Forum Profile RuneMetrics Profile
Change lootkey questions that first option is lootkey polled as 5 keys per scroll and if it passes next question is to make it permanent unlock. Also put droprates to all questions. On lootkey second question could make it more rare, if lootkey passes.

Edit: Also lootkeys are currently exactly same as in first poll. Repolling without changing anything is not spirit of the poll system and you guys should be ashamed your selvs. You need to at least wait for like year if you are going to poll things unchanged. I would argue that pvp armours are unchanged too.

13-Nov-2017 15:12:47 - Last edited on 13-Nov-2017 15:29:09 by Kieli

sameke6666
Oct Member 2017

sameke6666

Posts: 3Bronze Posts by user Forum Profile RuneMetrics Profile
1) Please don't copy normal NPC's from the game and make a ghost form of them and use those as revenant, this comes over to the community like jagex is very lazy....

2) Lootkeys seem fine, they hurt no one and only reward Pkers with somewhat more loot they would normally never pick up.

3) I really love the PvP armours but my biggest concern of this update is that the PvP armours cost way to much for their use. It feels like jagex only wants to do this because they are desperate for a gold sink.
I had really hoped that the PvP armours could degrade like barrows gear does, but just cost a whole lot more money to repair (for example 5M for helm, body and legs). This would still be a very solid gold sink and they would still cost a lot to use. If the armours would degrade like barrows armour does they could also be used by Pvmers who love to try some solo Pvming and are not out there for the gold (but maybe for a pethunt).
The update around PvP armours also doesnt seem complete because the MOST iconic PvP weapon, the VLS, doesn't even get implemented with it!

I hope that jagex reads this post and maybe considers the degradation of PvP amours to be similar to how barrows degrades, this would make the armors very useful not only for PvPers, but also for Pvmers.

13-Nov-2017 15:24:09

needfreemone
Nov Member 2015

needfreemone

Posts: 783Gold Posts by user Forum Profile RuneMetrics Profile
Minus xp lamps should be unlimited since they hve to pay 5m + the prize for the lamp itself i think people should have the ability to lower stats wichever they want.. i had a lvl 56 void pure and 2 days later you nerfed void and i ruined my defence bcuz of that

13-Nov-2017 15:29:49

King†Jim
Apr Member 2016

King†Jim

Posts: 3,066Adamant Posts by user Forum Profile RuneMetrics Profile
Kieli said:
Change lootkey questions that first option is lootkey polled as 5 keys per scroll and if it passes next question is to make it permanent unlock. Also put droprates to all questions. On lootkey second question could make it more rare, if lootkey passes.

Edit: Also lootkeys are currently exactly same as in first poll. Repolling without changing anything is not spirit of the poll system and you guys should be ashamed your selvs. You need to at least wait for like year if you are going to poll things unchanged. I would argue that pvp armours are unchanged too.


You clearly havenít been paying attention. Loot keys were repolled in same state because they were going to pass if jagex had let the poll go one more day. The feedback after your horrendous 5 key limit was that the five key limit idea was trash. Go look at twitter, forums, and reddit all agree that a non permanment loot key was horrible.
"I've been playing since 2006 but jagex made me quit 11/20/2013"

13-Nov-2017 15:49:19

Miu
Oct Member 2017

Miu

Posts: 11,712Opal Posts by user Forum Profile RuneMetrics Profile
Not sure why the minus xp lamps are limited only to combat skills.

Catering these lamps exclusively to pvp accounts makes them less useful for people that want their stats a certain way. Should also be usable on HP.

Other than that, pvp armors and loot keys don't belong in this game.

Sinister Amulet is a good piece of content. Same for the player owned obelisk.
Don't forget Ė RuneScape members get TWO free spins a day instead of the usual one!

13-Nov-2017 16:52:56

I†L†I†R
Sep Member 2017

I†L†I†R

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
I agree with KIELI.

We are being forced to get loot keys with the tricky wording in the polls.

Whenever the looting system of the game is changed, the RS PVP community mostly encountered problems.

The old BH rewards in the wilderness were atrocious, and this is leading the game in that direction.

Perhaps if Loot Keys pass, make them specific to a certain world or only able to be drop by the toughest Revenant at 1/5k.

13-Nov-2017 17:17:28

Cnconrad
Oct Member 2017

Cnconrad

Posts: 5,583Rune Posts by user Forum Profile RuneMetrics Profile
0hi said:
1. Minus xp lamps should aim for 1,500 - 2,000xp total removal if weíre set to the limit to 10 per account. They should be 100xp per skill a total of 15 or 20 times, or only able to use once every 2-4 weeks for 50 xp each with no limit, or 50limit. THIS is such little xp that it would not cause people to create op builds, but would be enough xp to revert a prayer or defense level , from 46-45 defense, etc.

2. Loot keys would have ABSOLUTELY NO cons to pvp or the community at all. The only people that the loot keys would hurt are looters. The keys would increase the pkerís profit while decrease the looterís profits, which would be perfect and fair. There is no fair reason why this shouldnít pass as is it a toggable and does not bring in any extra food or loot that would not otherwise been picked up to the game. ( since the looter would of picked it up anyways).




I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot.


Now if you only got loot keys for killing skilled players I would be satisfied.

If they gave the option of loot keys for skilled players only I would vote yes.

13-Nov-2017 17:33:09 - Last edited on 13-Nov-2017 17:35:50 by Cnconrad

Ferocire
Nov Member 2017

Ferocire

Posts: 10,631Opal Posts by user Forum Profile RuneMetrics Profile
I'm concerned that the sinister amulet might be too effective in the hands of clans with ancient mace..but the rest are reasonable enough.
OSRS Mage Tank.


Believe magic to only be for support? Think again. It's as much of a combat skill as melee and range is.

13-Nov-2017 17:46:57

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