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Revenant Cave Rewards: PollThread is sticky

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Saiyan Mikey
Aug Member 2017

Saiyan Mikey

Posts: 1,090Mithril Posts by user Forum Profile RuneMetrics Profile
That 20% damage buff on the amulet seems ridiculous to be honest. Will people be AGS speccing 96s now? Will it stack with Dharok to hit 120s? Hell no. I preferred it the way it was presented before but I'll vote no this time.

The sinister amulet is almost a nice idea, however 100 hits is far too low and nobody will use it except for the you know who's and from then on it will be known as the ddosers amulet. We'll see people running around with sinister & sara strike, kicking people to death who are risking hundreds of mills all the while the Mods will run around screaming 'we can't prove it was a ddos'.

PvP armour will never pass without a complete overhaul, something new and different to Vesta, Statius, Morrigans & Zuriels, so please stop repolling this.

The only viable things here are the POH update, which will be great for everyone from PKers to clue hunters, and the loot keys which botters & looters will not allow to pass.

13-Nov-2017 17:47:21

I L I R
Sep Member 2017

I L I R

Posts: 8Bronze Posts by user Forum Profile RuneMetrics Profile
I like the idea of loot keys only working on skilled pkers. Maybe have this be part of BH where if you kill high ranking BH pker then you can toggle their loot as keys.

Keys should stay in a separate minigame or just deadman mode.

13-Nov-2017 18:03:09

exclusives

exclusives

Posts: 24Bronze Posts by user Forum Profile RuneMetrics Profile
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.

13-Nov-2017 18:34:10 - Last edited on 13-Nov-2017 18:34:29 by exclusives

Kieli
Jul Member 2016

Kieli

Posts: 19Bronze Posts by user Forum Profile RuneMetrics Profile
King Jim said:
Kieli said:
Change lootkey questions that first option is lootkey polled as 5 keys per scroll and if it passes next question is to make it permanent unlock. Also put droprates to all questions. On lootkey second question could make it more rare, if lootkey passes.

Edit: Also lootkeys are currently exactly same as in first poll. Repolling without changing anything is not spirit of the poll system and you guys should be ashamed your selvs. You need to at least wait for like year if you are going to poll things unchanged. I would argue that pvp armours are unchanged too.


You clearly haven’t been paying attention. Loot keys were repolled in same state because they were going to pass if jagex had let the poll go one more day. The feedback after your horrendous 5 key limit was that the five key limit idea was trash. Go look at twitter, forums, and reddit all agree that a non permanment loot key was horrible.


I clearly paid more attention than you. Lootkey was climping 0,1-0,15% up per day. It would have took from week to two weeks with that speed to pass. Repolling something without changing it at all is not the spirit of the poll system. I hope we both agree with this. I dont really care how it is changed, i care integrity of the poll system. Even announcing the droprate would be enough change for me. Currently there is none change.

13-Nov-2017 18:43:29

Cnconrad
Oct Member 2017

Cnconrad

Posts: 5,583Rune Posts by user Forum Profile RuneMetrics Profile
exclusives said:
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.




Since you asked so nicely, certainly.

Let's use green dragons as an example but there are many others.

I tend to go out risking around 50k along with a few good food loot bag and super set. Right now most pkers will look at me and unless they just want to troll me they will give me a pass because I will make sure that by killing me they will lose money and the little loot value they get will end their PKing trip. This gives a disincentive to kill people in the wild that are there for pvm.

But with keys, they will get all of my drop such as the 20 green dragon hides and bones I am carrying. Suddenly my 50 k risk becomes 100k+ risk because of bones and hides. This will hit pvm players trying to kill greens for money or Slayer.

Thus it will negatively impact me so I will vote no.

13-Nov-2017 18:46:14

Blaze it 420
Oct Member 2017

Blaze it 420

Posts: 6Bronze Posts by user Forum Profile RuneMetrics Profile
Cnconrad said:
exclusives said:
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.




Since you asked so nicely, certainly.

Let's use green dragons as an example but there are many others.

I tend to go out risking around 50k along with a few good food loot bag and super set. Right now most pkers will look at me and unless they just want to troll me they will give me a pass because I will make sure that by killing me they will lose money and the little loot value they get will end their PKing trip. This gives a disincentive to kill people in the wild that are there for pvm.

But with keys, they will get all of my drop such as the 20 green dragon hides and bones I am carrying. Suddenly my 50 k risk becomes 100k+ risk because of bones and hides. This will hit pvm players trying to kill greens for money or Slayer.

Thus it will negatively impact me so I will vote no.
People like you is what's wrong with this voting system, you don't care about the game at all, are you care about is that you making a bit more coins killing your green dragons. And if this system doesn't change selfish people like you will ruin this game eventually

13-Nov-2017 19:11:57

Saiyan Mikey
Aug Member 2017

Saiyan Mikey

Posts: 1,090Mithril Posts by user Forum Profile RuneMetrics Profile
Cnconrad said:
exclusives said:
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.




Since you asked so nicely, certainly.

Let's use green dragons as an example but there are many others.

I tend to go out risking around 50k along with a few good food loot bag and super set. Right now most pkers will look at me and unless they just want to troll me they will give me a pass because I will make sure that by killing me they will lose money and the little loot value they get will end their PKing trip. This gives a disincentive to kill people in the wild that are there for pvm.

But with keys, they will get all of my drop such as the 20 green dragon hides and bones I am carrying. Suddenly my 50 k risk becomes 100k+ risk because of bones and hides. This will hit pvm players trying to kill greens for money or Slayer.

Thus it will negatively impact me so I will vote no.


If they had made it so you only get keys when you kill a skulled player, which imo they should have done, would you vote yes? In this scenario it wouldn't affect you since you wouldn't be skulled whilst killing drags so you wouldn't become a more attractive target.

13-Nov-2017 19:12:01

Angel2D4
Jan Member 2017

Angel2D4

Posts: 12,782Opal Posts by user Forum Profile RuneMetrics Profile
Saiyan Mikey said:
Cnconrad said:
exclusives said:
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.


...

But with keys, they will get all of my drop such as the 20 green dragon hides and bones I am carrying. Suddenly my 50 k risk becomes 100k+ risk because of bones and hides. This will hit pvm players trying to kill greens for money or Slayer.

Thus it will negatively impact me so I will vote no.


If they had made it so you only get keys when you kill a skulled player, which imo they should have done, would you vote yes? In this scenario it wouldn't affect you since you wouldn't be skulled whilst killing drags so you wouldn't become a more attractive target.


I don't see a reason to add loot keys to begin with, but in the scenario you've described (only attainable from skulled players) I'd then be able to justify skipping the question instead of voting no.

As it IS something that impacts ALL players, I have no choice but to vote no.
"The ultimate tragedy is not the oppression and cruelty by the bad people but the silence over that by the good people" -Martin Luther King Jr.

13-Nov-2017 19:22:59

Sam Parki
Jun Member 2017

Sam Parki

Posts: 45,636Sapphire Posts by user Forum Profile RuneMetrics Profile
Jagex claim to have collated feedback, yet will poll the same items that failed in the previous poll.

The proposed loot key scroll is the same as previous blog, but with an 'Inspect' option and clarity over what happens in case of death. The blog states 'without rendering them as vulnerable by taking up inventory slots', but that is the point! Part of the challenge for Pkers is returning safely to bank, besides looting bags have been introduced to save inventory space. I don't see the obsession in making things easy for Pkers after they have made a kill when there are so many more possible updates that could be made throughout the game.

The PvP armours are the same and have identical stats with the exception of a nerf to the way they degrade.

The Amulet of Peril is incredibly overpowered, and as discussed above, would allow crazy special attacks with AGS's and D Claws. Do Jagex not realise that PvP fights should involve some skill rather than hitting 80+ to KO people?

I think the minus XP Lamp is a good idea and there seems to be enough safeguards to ensure it is not abused. I will vote 'yes' to this proposal.

It is a real shame that Jagex is insistent on ignoring their customers and forcing through things that are clearly unwanted. There are a lot of talented people working at Jagex so why can't they propose some new creative alternative ideas?

13-Nov-2017 19:30:40

Saiyan Mikey
Aug Member 2017

Saiyan Mikey

Posts: 1,090Mithril Posts by user Forum Profile RuneMetrics Profile
Angel2D4 said:


I don't see a reason to add loot keys to begin with, but in the scenario you've described (only attainable from skulled players) I'd then be able to justify skipping the question instead of voting no.

As it IS something that impacts ALL players, I have no choice but to vote no.


The reason is quite obvious, isn't it? Imagine you're doing a raid and you get a twisted bow but Jagex decided to drop it in the form of 39 different shards, therefore you can't even loot the full thing because the max invent space you can have is 28, assuming you took no items into the raid? You'd be raging if this were a mechanic but it essentially is in PvP. PvMers get to pick up their loot, makes sense a PKer should be able to aswell.

When you kill someone, you get their invetory contents AND their equipped items, which can total 39 items (28 inv, 11 equip slots) and of course you'll have items if your own in your inventory, just as you would at a raid or at godwars etc, and you can't pick up your loot. Therefore, putting it in key form makes perfect sense as you can now pick up the loot you've earned. This update hurts nobody and is only voted no to because people are so anti-PvP due to the cancerous PvP community.

13-Nov-2017 20:09:31

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