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Mimic Angel
Feb Member 2017

Mimic Angel

Posts: 117Iron Posts by user Forum Profile RuneMetrics Profile
What about the 20 defense version of the PVP armor? Then again I think the last rejuvenation that was done for the wilderness was a bit scuffed. Maybe fix the current problems, before adding new ones.

13-Nov-2017 20:15:53

Cnconrad
Oct Member 2017

Cnconrad

Posts: 5,583Rune Posts by user Forum Profile RuneMetrics Profile
Saiyan Mikey said:
Cnconrad said:
exclusives said:
"I disagree with the loot keys and will be voting them down. Right now pvm in the wild is a balancing act to make sure your are not an attractive target due to a combination of retaliation damage and the lack of PKer being able to carry your mediocre loot."

I don't think I understand your argument clearly. What does pvm in the wild have to do with lootkeys? I don't really understand the point you are trying to make, could you rephrase it? IF you are trying to tell me that there is a problem with the loot you get from killing someone in the wild being in the form of a key, then i would love to hear it. Thank you.




Since you asked so nicely, certainly.

Let's use green dragons as an example but there are many others.

I tend to go out risking around 50k along with a few good food loot bag and super set. Right now most pkers will look at me and unless they just want to troll me they will give me a pass because I will make sure that by killing me they will lose money and the little loot value they get will end their PKing trip. This gives a disincentive to kill people in the wild that are there for pvm.

But with keys, they will get all of my drop such as the 20 green dragon hides and bones I am carrying. Suddenly my 50 k risk becomes 100k+ risk because of bones and hides. This will hit pvm players trying to kill greens for money or Slayer.

Thus it will negatively impact me so I will vote no.


If they had made it so you only get keys when you kill a skulled player, which imo they should have done, would you vote yes? In this scenario it wouldn't affect you since you wouldn't be skulled whilst killing drags so you wouldn't become a more attractive target.



Yes, while I haven't really PK'd on osrs I use to PK quite a bit pre rs3. I could definitely see the use of keys.

13-Nov-2017 20:28:51 - Last edited on 13-Nov-2017 20:29:15 by Cnconrad

Angel2D4
Jan Member 2017

Angel2D4

Posts: 12,782Opal Posts by user Forum Profile RuneMetrics Profile
Saiyan Mikey said:
Angel2D4 said:


I don't see a reason to add loot keys to begin with, but in the scenario you've described (only attainable from skulled players) I'd then be able to justify skipping the question instead of voting no.

As it IS something that impacts ALL players, I have no choice but to vote no.


The reason is quite obvious, isn't it? Imagine you're doing a raid and you get a twisted bow but Jagex decided to drop it in the form of 39 different shards, therefore you can't even loot the full thing because the max invent space you can have is 28, assuming you took no items into the raid? You'd be raging if this were a mechanic but it essentially is in PvP. PvMers get to pick up their loot, makes sense a PKer should be able to aswell.

When you kill someone, you get their invetory contents AND their equipped items, which can total 39 items (28 inv, 11 equip slots) and of course you'll have items if your own in your inventory, just as you would at a raid or at godwars etc, and you can't pick up your loot. Therefore, putting it in key form makes perfect sense as you can now pick up the loot you've earned. This update hurts nobody and is only voted no to because people are so anti-PvP due to the cancerous PvP community.


Well, thank you for the clarification and I now withdraw the willingness to skip the question if it had the attachment of only applying when killing a skulled player.

How many YEARS have we "only" had 28 inv spaces? Skillers, pvmers AND pkers ALL have to decide what's worth their inv space and what isn't and bank when the inv gets full. Pkers shouldn't have it easier, just because they want it easier. That's the -most- obvious thing.. to me.
"The ultimate tragedy is not the oppression and cruelty by the bad people but the silence over that by the good people" -Martin Luther King Jr.

13-Nov-2017 20:29:49

Saiyan Mikey
Aug Member 2017

Saiyan Mikey

Posts: 1,090Mithril Posts by user Forum Profile RuneMetrics Profile
Angel2D4 said:
Saiyan Mikey said:
Angel2D4 said:


I don't see a reason to add loot keys to begin with, but in the scenario you've described (only attainable from skulled players) I'd then be able to justify skipping the question instead of voting no.

As it IS something that impacts ALL players, I have no choice but to vote no.


The reason is quite obvious, isn't it? Imagine you're doing a raid and you get a twisted bow but Jagex decided to drop it in the form of 39 different shards, therefore you can't even loot the full thing because the max invent space you can have is 28, assuming you took no items into the raid? You'd be raging if this were a mechanic but it essentially is in PvP. PvMers get to pick up their loot, makes sense a PKer should be able to aswell.

When you kill someone, you get their invetory contents AND their equipped items, which can total 39 items (28 inv, 11 equip slots) and of course you'll have items if your own in your inventory, just as you would at a raid or at godwars etc, and you can't pick up your loot. Therefore, putting it in key form makes perfect sense as you can now pick up the loot you've earned. This update hurts nobody and is only voted no to because people are so anti-PvP due to the cancerous PvP community.


Well, thank you for the clarification and I now withdraw the willingness to skip the question if it had the attachment of only applying when killing a skulled player.

How many YEARS have we "only" had 28 inv spaces? Skillers, pvmers AND pkers ALL have to decide what's worth their inv space and what isn't and bank when the inv gets full. Pkers shouldn't have it easier, just because they want it easier. That's the -most- obvious thing.. to me.


That's beyond naive. Skillers don't have to manage invent space to receive loot so that's just irrelevant. PvM players get their loot in 1-3 items so again, it's not relevant.

13-Nov-2017 20:53:00

descendency
Nov Member 2017

descendency

Posts: 1Bronze Posts by user Forum Profile RuneMetrics Profile
The negative XP lamp idea feels like an inelegant solution to a niche problem.

I don't get why a player can't just pay 5 million to the game to 'respec' their character "temporarily".

If I am 99 prayer, but want to pure PK, then why not allow me to pay 5 million to reduce my prayer to 1, 43, 70 or whatever. Then I could PK with my adjusted levels. Pay 5 million more and return to 99 again. Or just make it 10 million up front go to from one setting to another and back.

As a player, it would allow me to enjoy content at different levels without being insanely overpowered for it. There are challenges to this, like don't let me reduce my combat level anywhere near the wild (don't want to be able to avoid PKers by just dropping levels), with gear on (no 1 ATK whips), or below any XP earned during questing (no 1 pray, 1 def ancients).

I could get on a max combat account and stake with friends. Etc. Do a combat intense quest at the minimum levels. Do fight caves at level 10 or something insane.

This feels like a more elegant solution than a -50 XP lamp (which should be closer to -150 XP...)

13-Nov-2017 20:53:11

Sam Parki
Jun Member 2017

Sam Parki

Posts: 45,636Sapphire Posts by user Forum Profile RuneMetrics Profile
Angel is spot on. Inventory management is a key part of the game. Often Pvmers sacrifice picking up high level herbs by not eating food if they are at high HP to last longer at the particular monster. The same applies to Pkers, who may opt to keep a Saradomin brew in their inventory over picking up a combat bracelet just in case they got attacked returning to a bank for example.

The other poster is correct about green dragon killers suddenly becoming attractive PK targets, as they would be killed with the bones and hides collected at the bank chest. Currently most bones and hides would be left on the floor, therefore making them an unattractive PK target. This point nicely links to Angel's argument about inventory management and prioritisation. Also, Looters may be wiped out from the game, and even though they add little value to the PvP experience, it would make the wilderness quieter and not busier as Jagex intend.

13-Nov-2017 22:12:51 - Last edited on 13-Nov-2017 22:14:06 by Sam Parki

C o d y
Aug Gold Premier Club Member 2014

C o d y

Posts: 926Gold Posts by user Forum Profile RuneMetrics Profile
Remove the permanent limit For - XP lamps and Replace it with Daily Buys. 8 Per day seems fair. Who even has the money for this anyways. I think its fair.

If people are worried about over powered pures with barrows gloves, let me assure you, its not even over powered at all, + 6 Gloves for a pure is only 1 dmg higher, compared to the Amulet of peril idea, that Gives 20%!!!! yes.. 20% to all combat stats at low hp. REMOVE THE LIMIT PER ACCOUNT!
"Who are you really? deep... deep down... far far in... Once you figure that out you will laugh your self Silly!" - Alan Watts.

13-Nov-2017 22:44:52 - Last edited on 13-Nov-2017 22:46:59 by C o d y

exclusives

exclusives

Posts: 24Bronze Posts by user Forum Profile RuneMetrics Profile
"How many YEARS have we "only" had 28 inv spaces? Skillers, pvmers AND pkers ALL have to decide what's worth their inv space and what isn't and bank when the inv gets full. Pkers shouldn't have it easier, just because they want it easier. That's the -most- obvious thing.. to me.[/quote]"

Well with this part, you have to remember that we got herb sack as well as the looting pouch that is popular among pvm in wilderness.

13-Nov-2017 23:34:18 - Last edited on 13-Nov-2017 23:34:42 by exclusives

DucaLatti
Oct Member 2017

DucaLatti

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
I think the Amulet of Peril is perfectly scaled! To those worrying about massive AGS/DCLAW specs, remember you need to be at 10% hp to get the 20% boost. Which means, at 99 hp you'd have to be 9 hp to even receive that... Put that in perspective. Everyone high leveled are rocking with vengeance. It would be no different than DH bombing, which is extremely risky. And say someone does try rushing with 9 hp, another rusher could easily barrage/blitz them from a distance, k0ing them without ever getting touched. GG Amulet of Peril, AGS, or Claws. Which ever is going to be worth less. I think it will add some variety and a new timeless piece of gear to the game. Kudos to Jagex for listening to player feedback!

13-Nov-2017 23:37:28

DucaLatti
Oct Member 2017

DucaLatti

Posts: 5Bronze Posts by user Forum Profile RuneMetrics Profile
Saiyan Mikey said:
That 20% damage buff on the amulet seems ridiculous to be honest. Will people be AGS speccing 96s now? Will it stack with Dharok to hit 120s? Hell no. I preferred it the way it was presented before but I'll vote no this time.


If you read carfully, it clearly states it DOES NOT stack with similar effects, like DH.

13-Nov-2017 23:42:11 - Last edited on 13-Nov-2017 23:46:00 by DucaLatti

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