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Wildy Rejuv II - Revisited

Quick find code: 380-381-448-65974281

a Miko

a Miko

Posts: 15Bronze Posts by user Forum Profile RuneMetrics Profile
YES! Thank you for listening for the community with these desirable changes.

Adjusting the Revenant graphics.
- To be fair, I really, really prefer the older graphics, or at least very similar to those, with the old attack sounds as well. If memory serves, the current ones are just copy-pasted from other NPCs.

Addressing the drops within the Revenant Cave to better align with the polled GP rates.
- Suppose yeah. Are there any plans of discussing newer uniques getting dropped? Maybe PVP armour might pass? Idk, but something else, perhaps?

Rework the Mage Arena 2 boss mechanics & graphics.
- Yes for completely reworking the boss mechanics, graphics and the lore behind it.

Nerf the Twisted bow's effectiveness in Mage Arena 2.
- Why not completely remove its usability? Tbow is by no means useless even if it doesn't work against the bosses within this content. This is not me hating on people who can afford it, it's more so that the Mage Arena 1 was mage-only content as well.


Final question, will any of this stuff be polled? Say, nerfing Tbow, changing graphics to both revenants and Mage Arena 2 bosses, etc.?
Completionist, Quest admirer
Joined -06

20-Dec-2017 16:32:33

a Miko

a Miko

Posts: 15Bronze Posts by user Forum Profile RuneMetrics Profile
Gistermorgen said:

As a question, what is the rational behind saying this update had the desired effect? How is it going to keep players in the wilderness long term? I'm afraid I don't quite understand how this was successful, rather it was obvious and always going to happen. I'd love to see the figures 6 months from now.


It's not the Mage Arena 2 that will keep wildy active long-term, it's the revenants. One of the best money-makers in-game will always attract more players there which also attracts more pkers. I don't necessarily agree on the wave-based thing cus BiS range cape won't be anything like that either. It should be an upgraded version of its predecessor. Besides, wave system would make only one spot a hotspot whereas having demons (or whatever they'll change to) randomly spawn within the whole deep-wild area increases activity all around. But yes once people have their capes, they might not go back there anymore. Unless they use them for pvp and die, of course
Completionist, Quest admirer
Joined -06

20-Dec-2017 17:29:06

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