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Anachronia: Dinobane Equipment

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100milallpro
Jun Member 2019

100milallpro

Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
Brief Description: Adding Dinosaur-attuned Banite melee equipment would add another viable method to kill dinosaurs on Anachronia.

Detailed Description:
The dinosaurs on the newly released Anachronia are a group of high-level Slayer monsters that yield profitable drops and pieces of powerful equipment, making them an attractive choice of monsters to train on for players who seek those level 120 combat and Slayer skills.

When meeting other players in the area, I noticed that many players opt to use distance-based combat to fight the dinosaurs (Ranged and Magic) in order to avoid their fatal melee attacks. As it stands now, melee fighters are put at a significant disadvantage when fighting these all-class monsters. Although small, adding a way for melee fighters to efficiently combat these dinosaurs would very likely satisfy their palettes.

This is why I would like to introduce an addition to the game: Dinosaurbanite (Dinobane) Melee Weaponry. The Mining and Smithing rework released earlier this year introduced tier-75-79 Banite melee equipment that can be attuned to different creatures (e.g. Dragons and Abyssal demons) by combining a +4 upgraded banite weapon with a drop from these creatures. We can apply this feature to dinosaurs as well, by combining the smithed weapon with for example, a dinosaur tooth, ribs, or a completely new drop altogether.

Dinobane weapons would provide damage boosts similar to those of other attuned banite equipment (e.g. +25% damage), and would be more useful as dinosaurs have no particular resistance bonuses against any particular class of combat. This makes fighting dinosaurs with melee a more viable option, while also providing another possible way of making profit for smiths.

Should this suggestion pass, maybe we could add more requirements to unlock Dinobane weapons, such as a certain Slayer Lodge tier, or maybe a possible quest (e.g. a Fremennik expedition to Anachronia).

Let me know what you guys think, thanks!

18-Aug-2019 07:52:20

I ate all
Sep Gold Premier Club Member 2013

I ate all

Posts: 1,482Mithril Posts by user Forum Profile RuneMetrics Profile
Abyssal, Dragon, and Revenant Bane stuff don't require quests, just a rare item dropped by the monster.
A dino one could use a Blowpipe part or non-upgraded Blowpipe.


My main issue with this is Dinos are much tougher to kill then other Bane attunable monsters and Bane gear being T79 will likely be inaccurate.
of the elves

18-Aug-2019 18:24:50

100milallpro
Jun Member 2019

100milallpro

Posts: 52Iron Posts by user Forum Profile RuneMetrics Profile
I ate all said:
Abyssal, Dragon, and Revenant Bane stuff don't require quests, just a rare item dropped by the monster.
A dino one could use a Blowpipe part or non-upgraded Blowpipe.


My main issue with this is Dinos are much tougher to kill then other Bane attunable monsters and Bane gear being T79 will likely be inaccurate.


Thanks for your input, you do have a fair point there.

Blowpipe parts would work as the secondary equipment for dinobane (the standard, non-upgraded T50 blowpipe being the best option as it is the cheapest part at the time of writing).

As for the accuracy, we could make dinobane work differently from the other attuned bane equipment, since dinosaurs are higher level content than dragons, abyssal demons and revenants. So for example it may provide an accuracy boost as opposed to a damage boost, or a balance of both with a quest or completionist requirement thus moving it to a higher tier. If this passes, we could leave it to the Jagex developers to decide on the bonuses and hopefully make it reasonably challenging to unlock and at the same time not too OP or underpowered (i.e. make it a budget, slightly less powerful alternative to the existing T90+ weapons specifically against dinosaurs).

19-Aug-2019 11:01:32 - Last edited on 19-Aug-2019 11:08:12 by 100milallpro

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