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Innert
Feb Member 2019

Innert

Posts: 218Silver Posts by user Forum Profile RuneMetrics Profile
I'm disappointed with this update. I played Temple of Aminishi when it first came out, since it seemed there was some story to it, but I found it nearly impossible, even in "story mode" (my combat levels are all mid-80s, but I'm garbage at combat). The story was nearly non-existent (lore books are cool, but not worth combat grinding), so I gave up on it pretty quickly, and never looked back. Didn't even think about trying Dragonkin Laboratory. All of which is fine. These dungeons are clearly meant for maxed players who love PvM, not questers who only play for story, or so I thought.

Then Curse of the Black Stone came out. I love questing, so I felt compelled to give it a shot, but the Temple of Aminishi is still nearly impossible (still only playing these dungeons in story mode)! It took me like 5 hours to finally beat Seiryu, and though I've found the Dragonkin Lab and Shadow Reef to be much easier, they still aren't fun. It's just hours of combat. How is this supposed to be fun for questers? Why would you include this in a quest? It's a shame, because I really love the bits of this quest outside of the Elite Dungeons, but the Elite Dungeons themselves are just awful. They're absolutely not story-driven, they're all about offering an insane combat challenge. So why is there a quest tied to them?

The story of the Ambassador is quite intriguing, but the Elite Dungeons are a terrible way to tell that story. It would have been better off as a series of quests. I'm completely baffled at the decision to merge endgame PvM content with story content like this. Quests have occasionally had difficult combat, but it's always been a handful of fights surrounded by story, not hours and hours of combat grinding for mere minutes of story. And even when it's difficult, it's never been anything like this. I have to reiterate, I've only been playing in story mode, and still Seiryu gave me more trouble than Nomad's Requiem, Nomad's Elegy, or Sliske's Endgame ever did.

21-Mar-2019 10:58:51

Krystlsinger
Dec Gold Premier Club Member 2005

Krystlsinger

Posts: 1,212Mithril Posts by user Forum Profile RuneMetrics Profile
Innert said:
I'm disappointed with this update. I played Temple of Aminishi when it first came out, since it seemed there was some story to it, but I found it nearly impossible, even in "story mode" (my combat levels are all mid-80s, but I'm garbage at combat). The story was nearly non-existent (lore books are cool, but not worth combat grinding), so I gave up on it pretty quickly, and never looked back. Didn't even think about trying Dragonkin Laboratory. All of which is fine. These dungeons are clearly meant for maxed players who love PvM, not questers who only play for story, or so I thought.

Then Curse of the Black Stone came out. I love questing, so I felt compelled to give it a shot, but the Temple of Aminishi is still nearly impossible (still only playing these dungeons in story mode)! It took me like 5 hours to finally beat Seiryu, and though I've found the Dragonkin Lab and Shadow Reef to be much easier, they still aren't fun. It's just hours of combat. How is this supposed to be fun for questers? Why would you include this in a quest? It's a shame, because I really love the bits of this quest outside of the Elite Dungeons, but the Elite Dungeons themselves are just awful. They're absolutely not story-driven, they're all about offering an insane combat challenge. So why is there a quest tied to them?

……. I'm completely baffled at the decision to merge endgame PvM content with story content like this. Quests have occasionally had difficult combat, but it's always been a handful of fights surrounded by story, not hours and hours of combat grinding for mere minutes of story. And even when it's difficult, it's never been anything like this. I have to reiterate, I've only been playing in story mode, and still Seiryu gave me more trouble than Nomad's Req


^^ This. But you'll never get Jagex to change it. I watch their Twitch streams and I'll tell you now that they don't give a damn about questers, it's all about PvMers.

23-Mar-2019 17:08:14

scousy

scousy

Posts: 1,169Mithril Posts by user Forum Profile RuneMetrics Profile
^ I know you won't listen to me but this is the first quest with any pvm related content in a year. Before pieces of hate it was the menaphos quest which were fairly easy. Before that sliske endgame. Not too many quests over the last few years with pvm content.

23-Mar-2019 17:51:52

Krystlsinger
Dec Gold Premier Club Member 2005

Krystlsinger

Posts: 1,212Mithril Posts by user Forum Profile RuneMetrics Profile
scousy said:
^ I know you won't listen to me but this is the first quest with any pvm related content in a year. Before pieces of hate it was the menaphos quest which were fairly easy. Before that sliske endgame. Not too many quests over the last few years with pvm content.



And while I appreciate that you like PvM content and I wouldn't stop Jagex developing that part of the game even if I had that power, making PvM part of a quest means that I have to do something that I wouldn't do as part of my normal game play.

Previous combat in quests have been part of the storyline, the quest has been written and the combat has been an integral part of if. This time, the EDs were there and the quest has been written to use them instead of the other way around.


Until now, I've always kept the quest cape but I doubt if I will do so again and it's purely because a massive PvM part of the game has been forced on to me.

I know that, if you find PvM fairly easy, you might not think it's a big problem to get past but think of it this way - if you never quested, hated doing them, couldn't do the puzzles so avoided them all and then Jagex brought out a great piece of PvM with lots of rewards but you had to complete every quest in order to reach it - would you be happy? And, not only do you have to do the quests, but they are filled with puzzles that you can't get help with and which you find impossible to do - so you will never get to the PvM content, ever!

And then you get people like me, who love quests and puzzles, just saying 'they are easy', 'just go and do them', and 'learn to quest'. It's really not a great position to be in, believe me!

Krystl

24-Mar-2019 00:29:14

scousy

scousy

Posts: 1,169Mithril Posts by user Forum Profile RuneMetrics Profile
?? Quests also have alot of puzzles too and no one complained about those. Not sure what you are talking about. I don't mind puzzles as a part of quests.

24-Mar-2019 00:32:18 - Last edited on 24-Mar-2019 00:33:24 by scousy

Krystlsinger
Dec Gold Premier Club Member 2005

Krystlsinger

Posts: 1,212Mithril Posts by user Forum Profile RuneMetrics Profile
scousy said:
?? Quests also have alot of puzzles too and no one complained about those. Not sure what you are talking about. I don't mind puzzles as a part of quests.


Really? Can't remember the one where people complained so much about the puzzle that they were allowed to pay so that they didn't have to do it?

Krystl

24-Mar-2019 19:27:08

Vaseth
Oct Gold Premier Club Member 2015

Vaseth

Posts: 11,747Opal Posts by user Forum Profile RuneMetrics Profile
The main problem, that i know none of those complaining will be willing to address, is that these "pvm'ers" they keep talking about dont actually exist

The players who like this content are ones that do skilling, and questing, and pvm. These are the normal players

The well rounded normal players always have been, and always will be what jagex cater too, and the normal well rounded player enjoys pvm in their quests

the fact that small vocal minority groups dont like it is none of jagex;s problem really

you cant join a sailing club and then tell them to stop sailing on water as your afraid of the water. If your afraid of the water you shouldnt have joined a sailing club, no matter how much you like tying knots or using a map, because as much as those activities are part of sailing, so is the water.

24-Mar-2019 21:58:06

Krystlsinger
Dec Gold Premier Club Member 2005

Krystlsinger

Posts: 1,212Mithril Posts by user Forum Profile RuneMetrics Profile
Vaseth said:
The main problem, that i know none of those complaining will be willing to address, is that these "pvm'ers" they keep talking about dont actually exist

The players who like this content are ones that do skilling, and questing, and pvm. These are the normal players

The well rounded normal players always have been, and always will be what jagex cater too, and the normal well rounded player enjoys pvm in their quests

the fact that small vocal minority groups dont like it is none of jagex;s problem really

you cant join a sailing club and then tell them to stop sailing on water as your afraid of the water. If your afraid of the water you shouldnt have joined a sailing club, no matter how much you like tying knots or using a map, because as much as those activities are part of sailing, so is the water.


This is funny! Jagex cater to PvMers all the time. And if you don't believe they exist, you must be playing a different game to the rest of us.

But, enough. Jagex won't change this or anything else that suits the players with the loudest voices. Another nail in the coffin I suppose.

Krystl

25-Mar-2019 23:00:27

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