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Hunter Modernisation Blog

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Mod Meadows

Mod Meadows

Jagex Moderator Forum Profile Posts by user
Hi there.

We’re excited to announce that a brand-new Hunter method will be introduced to the game in July that will completely change the way you hunt.

Among the changes are the introduction of PvM style drops, which we know skillers have been asking about for some time. Other changes will include making the Elite Hunter Outfit available to earn in-game, more concessions to AFK players and a new tier of salamander that is exclusively for Hunting.

So why are we doing this? We're always looking at the game to see what works, what doesn't work and what could be better. And when we looked at Hunter we recognised that the top end of skill’s experience had spiralled way out of control. With these changes we intend to modernise the skill, ensuring its longevity and keeping everything fair.

A Closer Look



Before the arrival of the Crystallise spell alongside the quest The Light Within in 2015, Hunter was in a good place and was reasonably well balanced. Top end XP per hour rates at unboosted level 99 were about 250k.

However, Crystallise changed everything. XP per hour rates rocketed to around 900k when boosted. Ultimately, we can't just leave this as it is, because it has an unbalancing effect on the game.

Compounding the problem, the effect of Crystallise meant that any new Hunter content had to compete with these already sky-high rates to be relevant. For example, the arrival of Skillchompas and Tortles raised the ceiling even further - some players were earning over 1,000,000 XP per hour unboosted.



Add in the likes of the Elite Skilling Outfit, Tracker Aura and Enhanced Yaktwee Stick and 1.4m XP per hour was achievable - an unparalleled number compared to any other non-buyable skill, and quadruple the earlier peak. And that's before things like bonus XP, Clan Avatar or Pulse Cores are factored in.

Plus, this doesn’t even include tick manipulation, which allowed players to set traps faster than we had intended. That pushed us up to 1.92m XP per hour mark. We think most players would recognise why this is problematic and why action needs to be taken.



The problem will only worsen if we do nothing, with rates being pushed higher and higher with every Hunter update.

So, in line with our attempts to be bolder in our decision making and in the spirit of the five-year skilling plan discussed at LMjuVhi1Lg6cf_S-OPMMHaAJEuxurXDlu&index=20">@RuneFest 2017, we are taking the necessary steps to address these issues before it spirals further out of hand.

We believe our changes will improve the Hunter experience, giving you a choice for where you want to train depending on your needs. They will leave Hunter in better health and improve XP rates within the game.


Crystallise



There's no denying that Crystallise is the main culprit for spiralling XP rates. Any attempt to modernise the skill, therefore, needs to begin with a fundamental rework of this spell.

The new Crystallise effect can be cast on empty set box traps as opposed to full ones. For 30 seconds after the spell is cast, any eligible creature that enters the trap successfully will be caught and freed automatically, yielding XP but no resource.






The following creatures are eligible:

  • Ferrets

  • Polar Kebbit

  • Grenwall

  • Pawya

  • Cobalt Skillchompa

  • Viridian Skillchompa

  • Azure Skillchompa

  • Crimson Skillchompa

  • Grey chinchompa

  • Red chinchompa



  • Tick Manipulation

    For those who aren't familiar, tick manipulation is a method that speeds up the trap laying process through potion drinking. This is not an intended training method, and is in fact a gameplay bug – like the Continuous Four Tick Auto Attack.

    Therefore, to bring these inflated XP rates down, we are removing this functionality entirely. To compensate for the change, the Elite Trapper outfit will now have an increased chance of instantly deploying or picking up traps.


    XP Rates





    As a result of these changes, we can safely say that XP rates will already be in a healthier place than they are right now.

    The two primary training methods, Crystal Skillchompas and Ornate Tortles, will now give less XP per hour. In addition, we will be implementing a change to Skillchompas that will ensure that multiple catches no longer yield additional XP, bringing Hunter into alignment with the game's other skills.

    We will also be buffing the XP rates of other training methods according to their intensity and value. At the end of it all the assorted methods will all be far more in tune than they were before.


    Buffs and Boosts



    As with all skills, a large range of buffs and boosts are available when skilling Hunter. As most of these are applicable across multiple skills, the scope of our changes is quite limited. However, the following alterations are being made:

  • Enhanced Yaktwee stick 5% XP boost will be lowered to a 2% XP boost.

  • Enhanced Yaktwee stick 5% chance of extra sprites will increase to 20%.

  • Enhanced Yaktwee stick can now be worn while barehanded catching butterflies.

  • Chance of auto-deploy/pickup traps from volcanic trapper outfit will increase from 10% to 30%.



  • Elite Trapper Outfit





    As mentioned above, the Elite Trapper outfit will now have an increased chance of instantly deploying or picking up traps. Furthermore, we're also unlocking the ability to purchase the outfit's blueprint in-game with a new Hunter currency that will arrive alongside the aforementioned Hunter update in July.

    NOTE: You can gather Hunter fragments from training hunter once you hit level 70, much like other outfits.


    Hunter Skillcape Perk



    We intend to rework the Hunter Skillcape Perk, and the issue is still in discussion among our team. Our aim is of course for the perk to be of benefit for those training the skill, especially as the current perk is actually detrimental for high level hunters.

    We are as always open to your suggestions! Please drop us your thoughts at the Discord channel linked at the bottom of this blog.

    Other Hunter Changes



    Barehanded butterfly hunting is being altered to become more AFK-friendly and offer better XP, making it the main AFK hunting method. When you successfully barehand catch a butterfly, you will still immediately release it, but the NPC is no longer removed from the map. Instead, the player will automatically attempt to catch the same butterfly multiple times, allowing you to stay in one place for a little while before the butterfly flees and another needs to be found.




    A new high level yellow salamander is being introduced. It uses the regular net-trapping method but with a change - the salamander will be released from the player giving you XP without an item. Due to this, the new salamander cannot be caught in your inventory, and therefore cannot be wielded as a weapon. These changes provide a more uninterrupted skilling experience.
    And finally, the biggie… there will be a brand-new hunter method entering the game! While we can't reveal more details just yet, know that this method completely changes the way that you hunt. It adds brand new and exciting mechanics and, due to its intensity, PvM style drops, that have a chance of including unique items. We're sure you'll be as excited about it as we are!


    Quality of Life



    Other Hunter improvements will include:

    General



  • Two traps can now be used from level 1.

  • Additionally, three traps can now be used from level 30, whilst four and five traps remain at level 60 and 80 respectively.

  • The player will now walk on top of a shaking trap before picking it up, making it easier to re-lay on the same spot without the need to walk there first.




  • Fallen over traps will now have a left-click option to lay rather than take.




  • Allow the trapper outfit success chance bonus to work on all hunter creatures.

  • Increase the maximum possible number of skillchompas per trap from four to six.



  • Butterflies



  • Increased the click box of butterflies.

  • Increased the physical size of butterflies to make them easier to see.

  • Made Sapphire Glacialis bluer, to help differentiate them from Snowy Knights.

  • Your agility level now affects your success chance when catching butterflies.

  • Sapphire glacialis and Snowy Knight butterflies have been moved around in Rellekka to make them more accessible.

  • When successfully catching a butterfly barehanded, there is a high chance that you will release it and automatically start catching it again, as explained above.

  • Enhanced Yaktwee stick can now be worn while barehanded catching butterflies, again as explained above.



  • Salamanders



  • Increased Salamander tree click box.

  • Salamanders now have a release all option.

  • More Black Salamanders and net trap hotspots have been added to the wilderness.

  • Adding a new, high level Yellow Salamander into the game.



  • Herblore Habitat



  • The player no longer freezes at points when hunting within herblore habitat.

  • Jadinkos can now pass through players.

  • The box that appears when you gain a seed within herblore habitat has now been converted to a different message type that does not interrupt the player.

  • Juju hunter potions can now stack up to 30 minutes, or 36 minutes with incense sticks.

  • The southern region of herblore habitat has had some foliage removed, and Jadinko spawns moved, to make hunter there rival the northern section.

  • Wilted marasamaw plants now have a rebuild option, akin to box traps.

  • The check option when a marasamaw trap is in the middle of catching something has been removed, as it didn’t do anything and just lead to frustration and confusion.The option will now only appear when the trap is ready to check.

  • Added a small stock of juju herb seeds to Papa Mambos shop stock.

  • Ineligible Jadinkos are removed from the area quicker after changing your habitat configuration.

  • You are now warned when adding a dose of Juju Hunter Potion when you are already close to the time limit allowed.

  • Increased Herblore Habitat herb seed drop rate.



  • Falconry



  • All falconry Kebbit spawns have been rearranged to make them better to catch.

  • Four more dashing Kebbits have been added within the falconry.



  • More to come



    There was a lot to cover in this blog, so thanks for sticking with us! That's all the information we have for now, but there will be plenty more to reveal down the line.

    We think that whilst this is a big change to Hunter, it will safeguard the long-term health and integrity of the skill. Check out today's livestream for more details, and please do feel free to ask questions in the Twitch Chat.

    If you have any more questions or suggestions, members of the RuneScape team will be available to chat in our official Discord server in the hunter-modernisation-discussion channel from tomorrow (May 8th) until the end of the week. Join the discussion here!

    Thanks.

    The RuneScape Team
    ~ Mod Meadows ~ Forum Curator ~ Tweet Me @JagexMeadows ~

    07-May-2019 17:40:39 - Last edited on 07-May-2019 17:56:35 by Mod Meadows

    Mod Meadows

    Mod Meadows

    Jagex Moderator Forum Profile Posts by user
    We would also like to hear your thoughts about us announcing this a few weeks / months before the change... would you prefer us to announce large-scale updates to existing content with streams/dev blogs in advance?

    Thanks :)

    Mod Meadows.
    @JagexMeadows
    ~RuneScape Community Management.
    ~ Mod Meadows ~ Forum Curator ~ Tweet Me @JagexMeadows ~

    07-May-2019 17:41:59

    Light Gaia
    Mar Member 2018

    Light Gaia

    Posts: 770Gold Posts by user Forum Profile RuneMetrics Profile
    Mod Meadows said:
    We would also like to hear your thoughts about us announcing this a few weeks / months before the change... would you prefer us to announce large-scale updates to existing content with streams/dev blogs in advance?

    Thanks :)

    Mod Meadows.
    <a href="http://twitter.com/@JagexMeadows">@JagexMeadows</a>
    ~RuneScape Community Management.


    Na. Some of us like surprises.

    07-May-2019 17:58:03

    Rikornak
    Oct Gold Premier Club Member 2013

    Rikornak

    Posts: 6,026Rune Posts by user Forum Profile RuneMetrics Profile
    I think it's a good thing to inform players about something like this in advance.

    Generally not too happy that the stuff is nerfed after years (and thus once more punishing players who haven't made use of it so far), but the QoL stuff regarding it sounds really neat and would serve as an adequate compensation to make the skill as a whole more enjoyable, while offering quite some variety

    Leaving a couple more of thoughts:

    - Charm sprites have more 'milestones' (messages triggered by catching a specific amount of sprites up to 10k of each kind) - could some (certainly not all - we wouldn't need 10k of the rare kind just because it would have some variable attached) be used for further upgrading the stick?

    Also including my idea regarding the electrified trap:

    - Have it work as an universal trap, similar to the rod-o-matic for fishing
    - Allow toggeling which creatures you want to attract
    - Increase the amount of stave parts used to 30
    - Unused ones are now tradeable

    As it stands it currently is a bit lacklustre.
    Improvements: Tooltip / (F2P) QoL v2
    Quick Fixes: Invention

    07-May-2019 18:08:44

    Blackwing
    Nov Member 2012

    Blackwing

    Posts: 40,837Sapphire Posts by user Forum Profile RuneMetrics Profile
    Light Gaia said:
    Oh haha. The company that dumps Lamps in TH which can be way more overpowered then any in game training method cares about how OP hunter can be.

    Priceless.

    Yeah, it's disappointing how Jagex still continues to be dishonest about caring for the game's integrity. :(
    "These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

    07-May-2019 18:09:12

    Blackwing
    Nov Member 2012

    Blackwing

    Posts: 40,837Sapphire Posts by user Forum Profile RuneMetrics Profile
    Mod Meadows said:
    We would also like to hear your thoughts about us announcing this a few weeks / months before the change... would you prefer us to announce large-scale updates to existing content with streams/dev blogs in advance?

    Thanks :)

    Mod Meadows.
    <a href="http://twitter.com/@JagexMeadows">@JagexMeadows</a>
    ~RuneScape Community Management.

    Yes. People should have the ability to make informed decisions on what they're going to get for buying membership for the game, including what's to come. Especially since Jagex's track record is that information is obscured for harmful reasons for the players.
    "These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

    07-May-2019 18:13:41

    Pallene

    Pallene

    Posts: 149Iron Posts by user Forum Profile RuneMetrics Profile
    Blackwing said:
    Mod Meadows said:
    We would also like to hear your thoughts about us announcing this a few weeks / months before the change... would you prefer us to announce large-scale updates to existing content with streams/dev blogs in advance?

    Thanks :)

    Mod Meadows.
    <a href="http://twitter.com/@JagexMeadows">@JagexMeadows</a>
    ~RuneScape Community Management.

    Yes. People should have the ability to make informed decisions on what they're going to get for buying membership for the game, including what's to come. Especially since Jagex's track record is that information is obscured for harmful reasons for the players.




    Do you ever give it a bloody rest Blackwing?

    07-May-2019 18:32:04

    Blackwing
    Nov Member 2012

    Blackwing

    Posts: 40,837Sapphire Posts by user Forum Profile RuneMetrics Profile
    Pallene said:
    Blackwing said:
    Mod Meadows said:
    We would also like to hear your thoughts about us announcing this a few weeks / months before the change... would you prefer us to announce large-scale updates to existing content with streams/dev blogs in advance?

    Thanks :)

    Mod Meadows.
    <a href="http://twitter.com/@JagexMeadows">@JagexMeadows</a>
    ~RuneScape Community Management.

    Yes. People should have the ability to make informed decisions on what they're going to get for buying membership for the game, including what's to come. Especially since Jagex's track record is that information is obscured for harmful reasons for the players.




    Do you ever give it a bloody rest Blackwing?

    This is a rhetorical question, right? As long as Jagex resorts to anti-consumer practices, they deserve to be criticized for anti-consumer practices. If they stopped doing it, people wouldn't need to criticize them for it anymore.

    Make no mistake: If this blog hadn't been a thing, Jagex would've just suddenly one day nerfed hunter exp/hour from actual gameplay by 50%+, just so people would have more reason to use Treasure Hunter to buy their way through the hunter training. If Jagex actually cared about the integrity of the skill like they say, they would've addressed stars and lamps from MTX in this blog as well, but of course they didn't, because when it comes to MTX, game integrity suddenly doesn't apply.
    "These ghastly beasts CAN be slain! They CAN be overcome!" -Borch Three Jackdaws

    07-May-2019 18:48:36

    Esploratore
    Apr Member 2006

    Esploratore

    Posts: 1,559Mithril Posts by user Forum Profile RuneMetrics Profile
    What is the plan regarding The Light Within quest reward nerf from these hunting changes? It seems to be poor form to devalue Crystallise without adjusting the reward from the quest for those who've done it.

    Also, why not increase the lower hunting method xp rates some to be more in line with ornate tortles and crystal chins. This would be much more palatable, especially considering there is serious ongoing discussion about making 120 the new 99 more or less. Increase the methods that are low and lower the higher end some, but not so drastically as proposed in today's stream.

    07-May-2019 19:43:41

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