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Remove clans

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Konota said:
I've read all posts but still unable to understand what's happening in this thread & it seems I am not the only one. Perhaps best to let this thread bleed out.


It's really simple.

Clans are for skillets.

Although clans do pvm and pvp together, clans themselves do not have any pvm or pvp aspects.

I'm not a skillets. I don't like clans.

I'd like clans to be completely 100% overhauled. Not an update. Not a fix. A brand new way to do clans which include pvm and pvp components.

If a complete overhaul is not available, please, delete clans. Skillets are lame.
Skillet? Skill no.

So much moot.

05-Apr-2019 07:30:14

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^ that's what I said. Just because u've got nothing don't try to copy me U couldn't even trace or outline me. Skillet? Skill no.

So much moot.

06-Apr-2019 00:19:54 - Last edited on 06-Apr-2019 03:43:15 by NeveráRIP

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Here's the wilderness update I would create...

1. Remove Wildy from all worlds.
2. New worlds where it's Wildy only across the ditch. These are wilderness only worlds. No teleports out. No edgeville. There's a small patch beyond the ditch that is not wilderness and that will remain. This none wilderness area beyond the ditch is the access point. In none wilderness worlds we cross the ditch and change worlds into the wilderness worlds and then again step into the wilderness.

Here's where clans come into it. Must be in a clan to cross the ditch.

The wilderness worlds should be bounty hunter and level 130 cbs should KO level 3 cbs targets.

There is a wilderness mini game. Instead of playing the mini game, let's just have the wild loots reward and Wildy clearing reset by a wilderness timer that counts world kills... 10,000 kills and wild loots partyy.

Clans do not receive other clan mates as targets but can still attack each other like right now. Barrage will still hit clan members.

We haven't even started to discuss clan dungeons.

Clans could be way way better.

I'd make it so clan dungeons are created in the wilderness.. which even clan has control of an item or area or something in the wilderness that clan has their wilderness dungeon open. And we enter clan dungeon. The entire world can enter it. Player made wilderness.
Skillet? Skill no.

So much moot.

06-Apr-2019 04:30:20 - Last edited on 07-Apr-2019 04:42:31 by NeveráRIP

NeveráRIP

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Ps, this completely ruins cursed energy bots.

Cos they need to be in a clan.

And maybe if jńgex can see 12 out of 14 members in the clan are bots, delete the clan (work that out later tho*).

My two suggestions... Deleting skillet clans and replacing them with pvp clans as well as changing the wilderness will surely disable cursed energy bots.
Skillet? Skill no.

So much moot.

14-Apr-2019 11:32:17

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^ I agree and completely support that post.

Don't remove clan chat or clan friends or clan mates.

Just make clans 100% completely different with pvm and pvp aspects.

If we must keep the citadel i don't mind really... But we need a pvp and pvm aspect.

My suggestions to change clans also defeat cursed energy bots.

My suggestion to change clans also changes wilderness which many complain about... Lured into the wildy, lava teleport lure etc.

My suggestion will bring clan mates closer together because all they have now is capping at the citadel together yay?

Clans are just not fun for me as they are and it's not the people that I don't like.
Skillet? Skill no.

So much moot.

15-Apr-2019 08:08:52 - Last edited on 15-Apr-2019 08:10:26 by NeveráRIP

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